Search found 62 matches
- Sat May 07, 2016 3:48 am
- Forum: General
- Topic: Keen Modding outside of Windows
- Replies: 5
- Views: 10358
I assume you are intending to mod some Galaxy stuff on a Linux base, right? here is what comes to mind (might be an incomplete listing) Abiathar Online (Web Interface) LModKeen I (ModKeen port for Linux) ModKeen (source code included) Keengraph KeenGrout (source code included) KeenWave Ck456Tli (vi...
- Sat Sep 05, 2015 12:15 am
- Forum: Vorticons Requests and Discussion
- Topic: The BPSA: Please indulge me whilst I ramble
- Replies: 5
- Views: 9880
- Tue Aug 04, 2015 9:14 pm
- Forum: Galaxy Requests and Discussion
- Topic: First Keen 4 Mod
- Replies: 33
- Views: 28061
Ok, so just to make absolutely sure here; you want it so that the shiel and NOT the alt key makes you jump high, so that the shield is like low gravity too... OR do you want the shield to work WITH the alt key so that you just have the OPTION of jumping high using alt ONLY when the shield is on? Sh...
- Sun Aug 02, 2015 11:38 pm
- Forum: Galaxy Requests and Discussion
- Topic: First Keen 4 Mod
- Replies: 33
- Views: 28061
- Sat Aug 01, 2015 9:14 pm
- Forum: Galaxy Requests and Discussion
- Topic: First Keen 4 Mod
- Replies: 33
- Views: 28061
This is the current stable patch; the shield is activated using 's' (Key can be changed. I think it was pogo you wanted to trigger it?) and gives ~2s of shield time. ($0080W, adjust to suit.) The shield uses one ammo and has one frame of animation. (Again this can be adjusted.) Keen cannot activate...
- Thu Jul 30, 2015 2:58 pm
- Forum: Galaxy Requests and Discussion
- Topic: First Keen 4 Mod
- Replies: 33
- Views: 28061
Yep, complete working shield patch. Just want to know, do you want it to suck your ammo down at a constant rate while operative, only stopping when a key is pressed or you run out. Or do you want it to take 1 ammo when activated but only work for a short time? Yay! Thanks Lass. (Sorry for not check...
- Thu Jul 30, 2015 2:48 pm
- Forum: The Mods
- Topic: ROM (Revenge of Mortimer) Trilogy
- Replies: 2
- Views: 15195
- Thu Jun 25, 2015 4:05 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5: Enemy Shooter request
- Replies: 6
- Views: 7786
- Thu Apr 09, 2015 5:34 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 - killing Bounder should kill Kill as well
- Replies: 11
- Views: 12982
- Wed Apr 08, 2015 11:18 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 - killing Bounder should kill Kill as well
- Replies: 11
- Views: 12982
Interestingly I was thinking it would be funny to make a mod that had all enemies tweaked into being harder (I.E. faster movement/shots on everything) and this would work well for that. The only problem is it was just an idea and I'm not sure if I'll make it later or not. I kinda agree with TK, if t...
- Fri Apr 03, 2015 12:18 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 - "reading"
- Replies: 8
- Views: 10328
- Tue Mar 10, 2015 1:41 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 patch again
- Replies: 10
- Views: 8932
- Sun Jan 25, 2015 4:51 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4,5 and 6 - press Y or N key patches
- Replies: 5
- Views: 7198
- Sun Jan 18, 2015 4:05 am
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 50821
- Fri Jan 16, 2015 3:16 pm
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 50821
Reading through this, I have some thoughts as to how this relates to my mod. Lass is implementing for me a point burn system for the use of an ability. In my mod, score is going to be more important than merely getting on the highscores table. That being said, what are the community thoughts on appl...