Search found 5 matches

by Vatnos
Tue Mar 04, 2014 11:03 pm
Forum: Theory
Topic: On the topic of points...
Replies: 40
Views: 60587

Functionally true, but any player of Commander Keen and the mods of it has been conditioned to the pointlessness of points. Simply fixing the mechanism by patching isn't going to alert what seems to me a good deal of the player base that points, and score, are worth achieving. It isn't a big bold g...
by Vatnos
Tue Mar 04, 2014 9:26 pm
Forum: Theory
Topic: DISCUSSION: Keen 1 level design
Replies: 48
Views: 80271

Regarding the second level in Keen 1: I love this style of level. Short little level that presents you with a thing and then leaves you on your merry way. Gorgeous stylized design. I loved the lighting, the blocks, the statues with messages (especially the one garg statue later). The issue with this...
by Vatnos
Tue Mar 04, 2014 9:09 pm
Forum: Theory
Topic: What kind Enemies would you like to see more of?
Replies: 14
Views: 26118

Re: What kind Enemies would you like to see more of?

Which of the monster replacements in mods did you like most? I think the Keen 9 critters were pretty good. In particular I liked: -The Service Droid: I like having something harmless that can only push you around, populating the levels en masse. Every Keen game has to have at least one of these hap...
by Vatnos
Tue Mar 04, 2014 8:41 pm
Forum: Theory
Topic: On the topic of points...
Replies: 40
Views: 60587

Points are like a precursor to the more modern concept of achievements. They're meaningless for completing the game but they're sort of a minigame you can fiddle with. Since you can die in a level and replay it over and over to gain more lives and points in Keen games, the points are 'pointless'. If...
by Vatnos
Tue Mar 04, 2014 6:44 pm
Forum: Theory
Topic: Keen 3: best and worst, in personal terms?
Replies: 13
Views: 25629

Once you figure it out, yes. But you have to explore first and discover that fact. If you force the player to play levels out of necessity rather than curiosity you risk the game becoming less exploratory and more of a grind. In Keen 9 you *want* to find all the levels, all the unique uses of thing...