Search found 124 matches

by Bernie
Fri Jun 06, 2014 2:57 pm
Forum: General
Topic: You guys rock
Replies: 9
Views: 7871

levellass wrote:I recommend Keen 58 and 59. Nice to see a fellow Keen fan.
strange, i highly recommend those two aswell!
by Bernie
Tue Mar 11, 2014 3:29 am
Forum: Theory
Topic: What kind Enemies would you like to see more of?
Replies: 14
Views: 18420

im thinking something like turning Keen's shot into another sprite action when it hits walls (actually, it does that anyway) that has smirky's 'eating tiles' tile collision?
by Bernie
Mon Mar 10, 2014 3:58 am
Forum: Theory
Topic: What kind Enemies would you like to see more of?
Replies: 14
Views: 18420

i only really hate enemies that either you can't kill or if you shoot them they only stun temporarily. (well i made enemies myself like that, but if they're really slow or not much of a threat then i think its okay).
by Bernie
Tue Mar 04, 2014 3:15 am
Forum: Theory
Topic: On the topic of points...
Replies: 40
Views: 43497

A largely untapped resource in Keen modding is the negative point item. Simply having a tile that detracts 100 points from a player's score could add complexity to a scenario ahhh damnit! in my ROIB mod that levellass mentioned earlier i wanted to do exactly that with collectable vegetables. but i ...
by Bernie
Tue Feb 25, 2014 11:53 pm
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 36965

with the issue of saving, I think the closest thing for me is saving on the world map. its annoying cause you need the usual saving system cause of situations where you played for a bit but, i dunno, have to go to bed or do something else, to continue on later on. (or have the game save when you qui...
by Bernie
Fri Jan 10, 2014 2:36 pm
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 33887

It's certainly odd, you're a white male, everyone should listen to you on everything. Of course... is anyone listening to me?
what?? i just said it first is all.
by Bernie
Thu Jan 09, 2014 3:35 am
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 33887

levellass wrote:Next up; turning large tile features into sprites.
why does it feel no one listens to me on these things >:[
by Bernie
Tue Jan 07, 2014 3:31 am
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 33887

hey i already made a thread about trying to save memory which no one cared about. can i contribute? cause i was gonna mention that one way, which i used, to save tile space is to convert tile based decorative objects into sprites (if you have the patching know how ofcourse. or just bug levellass to ...
by Bernie
Thu Nov 28, 2013 3:39 pm
Forum: General
Topic: Points problem
Replies: 17
Views: 13162

i dont know how far along you are with patching but i'll start from the basics... theres two different types of each of the point items- there are tile based versions and sprite based versions. have you fiddled around with changing the games tile set? cause if you had a look at the tile set, you'll ...
by Bernie
Thu Nov 21, 2013 2:59 am
Forum: The Mods
Topic: Martatroid
Replies: 10
Views: 16395

zelda keen mod?
so i've checked out the mods on the wiki page and yet now and again i keep seeing references to all sorts of other crazy mods i never heard of.
by Bernie
Fri Oct 18, 2013 5:24 pm
Forum: Vorticons Requests and Discussion
Topic: patches needed for Sonic
Replies: 9
Views: 14227

hahaha. this'll be the request which will finally make levellass lose it.
cobalt, why dont you just *play the sonic games*?

or who knows, maybe theres some sort of sonic the hedgehog mod community out there.
by Bernie
Fri Oct 18, 2013 5:18 pm
Forum: The Mods
Topic: 'The Ruin of Roib'
Replies: 28
Views: 33735

If a kreeg fires his weapon when he's right on the edge he will drop down. yep ;) I kept having that enemy uncontrollably spin on edges (if he fired on an edge) so I made the guy drop down in that situation. (I could've fixed at first by making the sprites take up more memory, which I didnt want to...
by Bernie
Mon Oct 14, 2013 3:14 am
Forum: The Mods
Topic: 'The Ruin of Roib'
Replies: 28
Views: 33735

yeah you're right that kreeg is probly too hard. but i'd only replace him with an enemy thats already in the level (adding a new enemy to the level takes up more memory, which i dont want to do).

im working on something else now but hopefully i'll get around to sort out this mod correctly.
by Bernie
Thu Oct 10, 2013 2:54 am
Forum: The Mods
Topic: 'The Ruin of Roib'
Replies: 28
Views: 33735

ok ok, i hear your plea. ill try to remember to take that enemy out :) (i knew he was kinda hard. i put him there to hurt people because i hate humanity).
by Bernie
Sun Oct 06, 2013 2:06 pm
Forum: The Mods
Topic: 'The Ruin of Roib'
Replies: 28
Views: 33735

hmm i think i remember every secret nook and cranny in mine.