Search found 8 matches

by Crazy Daver
Sat Feb 25, 2012 10:11 am
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44893

After decompression of the files (first three) of EGAGRAPH.DAV get this:

1) http://www.docme.ru/doc/50346/1
2) http://www.docme.ru/doc/50348/2
3) http://www.docme.ru/doc/50349/3

They do not like the masked picture table and sprite table.
Where am I now made a mistake?
by Crazy Daver
Thu Feb 09, 2012 10:41 am
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44893

I have a question about the file EGAGRAPH of DD3. EGAHEAD store 4-byte offset for file parts EGAGRAPH. ( http://s005.radikal.ru/i209/1202/9c/0eeb59e16fd9.png ) EGAGRAPH stores image files. ( http://s004.radikal.ru/i206/1202/7b/9dc42948abe9.png ) The first four bytes of each part (in the rectangle) i...
by Crazy Daver
Thu Apr 14, 2011 6:33 pm
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44893

Which file contains information about the tiles, masks and icons that are not used in the Dave 3 (black square in place of tiles in the editor TED5)?
What is stored in files SHP0*.DAV of Dave 4?
Do you have a graphics of Dave 1?
by Crazy Daver
Mon Apr 11, 2011 9:25 am
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44893

The second part of the picture is the alpha channel. ( http://s004.radikal.ru/i206/1104/c5/f17648c4ed33.bmp ) To decompress gamemaps.dav, using Huffman, I need to know the size of the decompressed file gamemaps.dav. How to determine its size? Where in the file gamemaps.dav begins packed information ...
by Crazy Daver
Sat Apr 09, 2011 4:23 am
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44893

Why Dave 4 may be edited, but will not work? As far as I understood from the description, the program DD*PATCH.EXE created solely for the convenience. Instead of changing something in the exe-file or the original game files, it loads the new files directly to memory before the execution of the progr...
by Crazy Daver
Fri Apr 08, 2011 9:46 am
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44893

I understand. But I still want to make my editor. He is already working and he can edit levels for Dave 2. Only need to add a few features for convenience in editing. Still, I want to do so that he could edit the levels of Dave 3 and 4 and possibly Dave 1. What should I do to edit the levels of Dave...
by Crazy Daver
Thu Apr 07, 2011 7:27 am
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44893

Dangerous Dave (3,4) level editor

Thank you for the program. Do you have graphics and similar programs for Dave 3 and Dave 4? Now I make a level editor for Dave 2 and I want to make it possible to edit levels for Dave 3 and 4. I read about file formats. It seems that the compression algorithms (Carmack and Huffman) is the most diffi...
by Crazy Daver
Wed Apr 06, 2011 7:00 am
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44893

Dangerous Dave modding

I'm creating programs for the modification of Dangerous Dave 2, and the file structure of Keen's and Dave's similar. I have several questions about the structures of files and compression algorithm. 1) How to uncompress files compressed by Huffman (sprites and the title screen)? I understand the alg...