After decompression of the files (first three) of EGAGRAPH.DAV get this:
1) http://www.docme.ru/doc/50346/1
2) http://www.docme.ru/doc/50348/2
3) http://www.docme.ru/doc/50349/3
They do not like the masked picture table and sprite table.
Where am I now made a mistake?
Search found 8 matches
- Sat Feb 25, 2012 10:11 am
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44893
- Thu Feb 09, 2012 10:41 am
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44893
I have a question about the file EGAGRAPH of DD3. EGAHEAD store 4-byte offset for file parts EGAGRAPH. ( http://s005.radikal.ru/i209/1202/9c/0eeb59e16fd9.png ) EGAGRAPH stores image files. ( http://s004.radikal.ru/i206/1202/7b/9dc42948abe9.png ) The first four bytes of each part (in the rectangle) i...
- Thu Apr 14, 2011 6:33 pm
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44893
- Mon Apr 11, 2011 9:25 am
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44893
The second part of the picture is the alpha channel. ( http://s004.radikal.ru/i206/1104/c5/f17648c4ed33.bmp ) To decompress gamemaps.dav, using Huffman, I need to know the size of the decompressed file gamemaps.dav. How to determine its size? Where in the file gamemaps.dav begins packed information ...
- Sat Apr 09, 2011 4:23 am
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44893
Why Dave 4 may be edited, but will not work? As far as I understood from the description, the program DD*PATCH.EXE created solely for the convenience. Instead of changing something in the exe-file or the original game files, it loads the new files directly to memory before the execution of the progr...
- Fri Apr 08, 2011 9:46 am
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44893
I understand. But I still want to make my editor. He is already working and he can edit levels for Dave 2. Only need to add a few features for convenience in editing. Still, I want to do so that he could edit the levels of Dave 3 and 4 and possibly Dave 1. What should I do to edit the levels of Dave...
- Thu Apr 07, 2011 7:27 am
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44893
Dangerous Dave (3,4) level editor
Thank you for the program. Do you have graphics and similar programs for Dave 3 and Dave 4? Now I make a level editor for Dave 2 and I want to make it possible to edit levels for Dave 3 and 4. I read about file formats. It seems that the compression algorithms (Carmack and Huffman) is the most diffi...
- Wed Apr 06, 2011 7:00 am
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44893
Dangerous Dave modding
I'm creating programs for the modification of Dangerous Dave 2, and the file structure of Keen's and Dave's similar. I have several questions about the structures of files and compression algorithm. 1) How to uncompress files compressed by Huffman (sprites and the title screen)? I understand the alg...