Search found 59 matches

by bubbatom
Sat Dec 05, 2015 8:27 am
Forum: Galaxy Requests and Discussion
Topic: Swimming Keen and Slopes
Replies: 3
Views: 5152

Thanks Levellass, I'll give that one a shot tonight!
I'll be sure to check for that issue tsk, could offer a nuisance to me.
by bubbatom
Mon Nov 30, 2015 1:33 am
Forum: Galaxy Requests and Discussion
Topic: Swimming Keen and Slopes
Replies: 3
Views: 5152

Swimming Keen and Slopes

Howdy there, After including sloped tiles in the underwater level of my first levelpack, I realised that keen's clipping/interaction with these tiles is as if the tiles where solid from all sides, like stairs would be. So I'm wondering whether it is at all possible to have keen 'slide' up sloped til...
by bubbatom
Tue Nov 17, 2015 1:58 am
Forum: Galaxy Requests and Discussion
Topic: Jumping Mimrock Cannot be Stunned
Replies: 5
Views: 7015

Cheers Dr.Colossus and Levellass, I'll give both of these patches a try and see what one best suits the enemy and it's behaviour.

Cheers
by bubbatom
Thu Nov 12, 2015 10:35 am
Forum: Galaxy Requests and Discussion
Topic: Jumping Mimrock Cannot be Stunned
Replies: 5
Views: 7015

Well it will have the same properties, just cannot be stunned while in the air. So the jumping Mimrock would still be deadly and I guess it could stop bullets but this would contradict the bullets going through while it's stationary. I'm looking forward to revealing the enemy, I reckon it's neat!
by bubbatom
Thu Nov 12, 2015 2:42 am
Forum: Galaxy Requests and Discussion
Topic: Jumping Mimrock Cannot be Stunned
Replies: 5
Views: 7015

Jumping Mimrock Cannot be Stunned

Hey there guys, quick request.

I'd like a patch that simply stops a mimrock from being stunned when it jumps, meaning the only time it can be stunned is when it is crawling around. Shouldn't be too hard?

Cheers
by bubbatom
Fri Jan 16, 2015 7:00 am
Forum: Galaxy Requests and Discussion
Topic: Berkeloid Fireballs Fly Horizontally rather than dropping.
Replies: 3
Views: 5245

Thankyou Levellass!
I'll get to implementing this immediately!

By the way, did you get my pckf pm Levellass?
by bubbatom
Mon Jan 05, 2015 4:03 am
Forum: Galaxy Requests and Discussion
Topic: Berkeloid Fireballs Fly Horizontally rather than dropping.
Replies: 3
Views: 5245

Berkeloid Fireballs Fly Horizontally rather than dropping.

Hey there!

Small request, shouldn't be too hard:
I'd like the berkeloid's fireball to fly horizontally once thrown rather than fall to the ground like it usually does. Upon hitting a wall, the fireball does it's disappearing animation and disappears.

Thank you!
by bubbatom
Thu Jul 03, 2014 11:33 am
Forum: Galaxy Requests and Discussion
Topic: Keygem Door Tile Assignment
Replies: 2
Views: 4668

Yeah... I guess. I was planning on having a pole that is activated when a key is placed underneath (cheers to TroublesomeKeen for the idea) as well as the conventional doors. On second thought, if this does require some complex patch, I do have a method of implementing this idea in a slightly differ...
by bubbatom
Thu Jul 03, 2014 2:04 am
Forum: Galaxy Requests and Discussion
Topic: Keygem Door Tile Assignment
Replies: 2
Views: 4668

Keygem Door Tile Assignment

Hey! Here's a quick and easy (hopefully) patch I'm after. The KeenWiki page for keygem door patches ( http://www.shikadi.net/keenwiki/Patch:Keygem_door ) reads: As stated above a door is made of three tiles, a top tile, of which there can be as many as desired, a middle and a bottom tile. All I real...
by bubbatom
Fri Jun 13, 2014 10:55 pm
Forum: Other Tools
Topic: The Neural Stunner
Replies: 25
Views: 45296

Cheers Gridlock! I've been looking around for this for a while now, I don't know how I lost it in the first place! It is a bit of an oddity that Mink hasn't been around for quite some time without notice, but the same could be said for about 30% of the keen community. It's hard to tell whether these...
by bubbatom
Thu Jun 05, 2014 10:54 am
Forum: Other Tools
Topic: The Neural Stunner
Replies: 25
Views: 45296

And still is.
by bubbatom
Sun Feb 16, 2014 7:47 am
Forum: Galaxy Requests and Discussion
Topic: Switches and Bridges "Activation Area"
Replies: 5
Views: 7059

That's just what I was after Levellass, does the job perfectly!

PS: How's that Suburbs boss patch going? Haven't heard from you in a long time.
by bubbatom
Sat Feb 15, 2014 10:31 am
Forum: Galaxy Requests and Discussion
Topic: Switches and Bridges "Activation Area"
Replies: 5
Views: 7059

The X tiles show which tiles are affected by the switch. Unless there is a way to patch the game, you can only make bridge switches read two rows of tiles. Ah, here's what I was after, I think the fact that the switch only activates two rows of tiles is probably what's not letting the door work the...
by bubbatom
Fri Feb 14, 2014 11:17 am
Forum: Galaxy Requests and Discussion
Topic: Switches and Bridges "Activation Area"
Replies: 5
Views: 7059

Switches and Bridges "Activation Area"

Hey, how's it going? I've been mucking around lately with bridges and switches and I am having a little trouble with one of my little "experiments". You see, I was hoping to have doors that open via a switch. At the moment my door tiles are 4x4 animating to another 4x4 set of tiles. But fo...
by bubbatom
Tue Jan 07, 2014 4:27 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 colour palette
Replies: 12
Views: 16538

I've had a little fiddle with this and am now wondering what numbers need to go where for what I'm after (swapping the cyan, for a lighter brown colour (more specifically, the brown in the bottom right corner of the standard palette; https://dl.dropboxusercontent.com/u/53144544/Capture.PNG). If anyo...