Thanks Levellass, I'll give that one a shot tonight!
I'll be sure to check for that issue tsk, could offer a nuisance to me.
Search found 59 matches
- Sat Dec 05, 2015 8:27 am
- Forum: Galaxy Requests and Discussion
- Topic: Swimming Keen and Slopes
- Replies: 3
- Views: 5152
- Mon Nov 30, 2015 1:33 am
- Forum: Galaxy Requests and Discussion
- Topic: Swimming Keen and Slopes
- Replies: 3
- Views: 5152
Swimming Keen and Slopes
Howdy there, After including sloped tiles in the underwater level of my first levelpack, I realised that keen's clipping/interaction with these tiles is as if the tiles where solid from all sides, like stairs would be. So I'm wondering whether it is at all possible to have keen 'slide' up sloped til...
- Tue Nov 17, 2015 1:58 am
- Forum: Galaxy Requests and Discussion
- Topic: Jumping Mimrock Cannot be Stunned
- Replies: 5
- Views: 7015
- Thu Nov 12, 2015 10:35 am
- Forum: Galaxy Requests and Discussion
- Topic: Jumping Mimrock Cannot be Stunned
- Replies: 5
- Views: 7015
- Thu Nov 12, 2015 2:42 am
- Forum: Galaxy Requests and Discussion
- Topic: Jumping Mimrock Cannot be Stunned
- Replies: 5
- Views: 7015
Jumping Mimrock Cannot be Stunned
Hey there guys, quick request.
I'd like a patch that simply stops a mimrock from being stunned when it jumps, meaning the only time it can be stunned is when it is crawling around. Shouldn't be too hard?
Cheers
I'd like a patch that simply stops a mimrock from being stunned when it jumps, meaning the only time it can be stunned is when it is crawling around. Shouldn't be too hard?
Cheers
- Fri Jan 16, 2015 7:00 am
- Forum: Galaxy Requests and Discussion
- Topic: Berkeloid Fireballs Fly Horizontally rather than dropping.
- Replies: 3
- Views: 5245
- Mon Jan 05, 2015 4:03 am
- Forum: Galaxy Requests and Discussion
- Topic: Berkeloid Fireballs Fly Horizontally rather than dropping.
- Replies: 3
- Views: 5245
Berkeloid Fireballs Fly Horizontally rather than dropping.
Hey there!
Small request, shouldn't be too hard:
I'd like the berkeloid's fireball to fly horizontally once thrown rather than fall to the ground like it usually does. Upon hitting a wall, the fireball does it's disappearing animation and disappears.
Thank you!
Small request, shouldn't be too hard:
I'd like the berkeloid's fireball to fly horizontally once thrown rather than fall to the ground like it usually does. Upon hitting a wall, the fireball does it's disappearing animation and disappears.
Thank you!
- Thu Jul 03, 2014 11:33 am
- Forum: Galaxy Requests and Discussion
- Topic: Keygem Door Tile Assignment
- Replies: 2
- Views: 4668
Yeah... I guess. I was planning on having a pole that is activated when a key is placed underneath (cheers to TroublesomeKeen for the idea) as well as the conventional doors. On second thought, if this does require some complex patch, I do have a method of implementing this idea in a slightly differ...
- Thu Jul 03, 2014 2:04 am
- Forum: Galaxy Requests and Discussion
- Topic: Keygem Door Tile Assignment
- Replies: 2
- Views: 4668
Keygem Door Tile Assignment
Hey! Here's a quick and easy (hopefully) patch I'm after. The KeenWiki page for keygem door patches ( http://www.shikadi.net/keenwiki/Patch:Keygem_door ) reads: As stated above a door is made of three tiles, a top tile, of which there can be as many as desired, a middle and a bottom tile. All I real...
- Fri Jun 13, 2014 10:55 pm
- Forum: Other Tools
- Topic: The Neural Stunner
- Replies: 25
- Views: 45296
Cheers Gridlock! I've been looking around for this for a while now, I don't know how I lost it in the first place! It is a bit of an oddity that Mink hasn't been around for quite some time without notice, but the same could be said for about 30% of the keen community. It's hard to tell whether these...
- Thu Jun 05, 2014 10:54 am
- Forum: Other Tools
- Topic: The Neural Stunner
- Replies: 25
- Views: 45296
- Sun Feb 16, 2014 7:47 am
- Forum: Galaxy Requests and Discussion
- Topic: Switches and Bridges "Activation Area"
- Replies: 5
- Views: 7059
- Sat Feb 15, 2014 10:31 am
- Forum: Galaxy Requests and Discussion
- Topic: Switches and Bridges "Activation Area"
- Replies: 5
- Views: 7059
The X tiles show which tiles are affected by the switch. Unless there is a way to patch the game, you can only make bridge switches read two rows of tiles. Ah, here's what I was after, I think the fact that the switch only activates two rows of tiles is probably what's not letting the door work the...
- Fri Feb 14, 2014 11:17 am
- Forum: Galaxy Requests and Discussion
- Topic: Switches and Bridges "Activation Area"
- Replies: 5
- Views: 7059
Switches and Bridges "Activation Area"
Hey, how's it going? I've been mucking around lately with bridges and switches and I am having a little trouble with one of my little "experiments". You see, I was hoping to have doors that open via a switch. At the moment my door tiles are 4x4 animating to another 4x4 set of tiles. But fo...
- Tue Jan 07, 2014 4:27 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 colour palette
- Replies: 12
- Views: 16538
I've had a little fiddle with this and am now wondering what numbers need to go where for what I'm after (swapping the cyan, for a lighter brown colour (more specifically, the brown in the bottom right corner of the standard palette; https://dl.dropboxusercontent.com/u/53144544/Capture.PNG). If anyo...