Keen as a 12 year old is an interesting angle that hasn't been done before. So this game takes place in 1994, eh?
The music from E3M2 of Doom is awesome.
I missed one of the items in the levels, but the pyramid at the end gave me everything to fix it.
Search found 54 matches
- Wed Nov 28, 2012 12:44 am
- Forum: The Mods
- Topic: My 1st Mod: AQUA KEEN
- Replies: 3
- Views: 14428
- Mon Jun 04, 2012 7:57 pm
- Forum: General
- Topic: Mod leftovers
- Replies: 10
- Views: 14154
- Sat May 19, 2012 11:44 pm
- Forum: General
- Topic: Anyone want to make awesome Mod?
- Replies: 11
- Views: 13167
- Fri Apr 20, 2012 5:54 pm
- Forum: Theory
- Topic: Keen 3: best and worst, in personal terms?
- Replies: 13
- Views: 25828
I make it a self-imposed rule to beat every level before finishing the game, so Keen 3 is pretty tough. I thought it was a weird decision to put the guide to decoding SGA in the second to last level of keen 3. When you've pretty much beaten the trilogy already, the only use you get out of learning S...
- Fri Apr 20, 2012 5:50 pm
- Forum: General
- Topic: Tell me how adding new sprites in keen 1 works
- Replies: 1
- Views: 4615
Tell me how adding new sprites in keen 1 works
Ok, the patches wiki tells you how to recreate the sprite spawning code and add/subtract from it here. But then what? How do you code your new sprites from there? Are you only allowed to make copies of existing sprites with subtle changes? That's fine by me, because that's exactly what I want to do....
- Mon Mar 19, 2012 4:15 am
- Forum: The Mods
- Topic: Martatroid
- Replies: 10
- Views: 22871
Martatroid
I just had this random idea: A metroid crossover starring Marta. It would be a keen mod (not sure which episode, but I'm thinking one of the vorticons episodes is most likely) with the setting and atmosphere of the 8-bit metroid games. As for the plot, I have no clue, except for Marta crash lands he...
- Tue Sep 13, 2011 12:46 am
- Forum: The Mods
- Topic: Keen... and Pepsi
- Replies: 17
- Views: 45414
- Sat Sep 03, 2011 10:35 pm
- Forum: The Mods
- Topic: Keen... and Pepsi
- Replies: 17
- Views: 45414
- Wed Jun 15, 2011 11:28 pm
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70966
- Sun Jun 12, 2011 6:48 pm
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70966
So.. aww man. To do what you're asking, I'll have to extend the vertical length of the level a LOT lower to make that last cliff absolutely unclimbable, and add a little more room to the left to make a staircase back up. Maybe mindbelt won't allow that many tiles, but I'll try it. But I might still ...
- Fri Jun 03, 2011 11:13 pm
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70966
- Wed May 25, 2011 12:20 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70966
- Fri May 20, 2011 2:09 pm
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70966
- Fri May 20, 2011 2:06 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70966