Search found 18 matches
- Mon Jul 24, 2017 4:29 pm
- Forum: Theory
- Topic: DISCUSSION: Keen 6 level design.
- Replies: 93
- Views: 176932
Re: DISCUSSION: Keen 6 level design.
This thread is basically covering many of the reasons why I don't like Keen 6 (and have not played more than the demo levels in the years since I was a kid): Rushed, sub-par level designs, reminiscent of Keen 3 but with less personality. Many levels have no real sense of atmosphere or purpose to the...
- Thu Mar 28, 2013 10:19 pm
- Forum: Galaxy Requests and Discussion
- Topic: lots of Keen4 patches
- Replies: 27
- Views: 26244
- Thu Mar 28, 2013 4:32 pm
- Forum: Galaxy Requests and Discussion
- Topic: lots of Keen4 patches
- Replies: 27
- Views: 26244
6.) Lick kills Keen (Covered above, but that patch will cause the game to crash, this is a better version) ...It does? Under which circumstances? (It hasn't happened to me yet, and I'm legitimately curious) 7.) Slugs do not slime. (Covered above.) Do you want however, for the Slugs not just to not ...
- Tue Mar 26, 2013 9:56 pm
- Forum: Galaxy Requests and Discussion
- Topic: lots of Keen4 patches
- Replies: 27
- Views: 26244
Many of these can be found or derived from Levellass's patches on the Keen wiki... These are some with which I am familiar and that I know to work correctly: #Skypest does not land #Skypest landing > Skypest flying %patch $107BA $2486W #Skypest preening #Bounder will kill Keen #Bounder sprite type, ...
- Tue Mar 26, 2013 5:13 pm
- Forum: Theory
- Topic: X and Y coordinates for hitboxes and how they interact
- Replies: 10
- Views: 18765
- Mon Mar 25, 2013 9:44 pm
- Forum: Theory
- Topic: X and Y coordinates for hitboxes and how they interact
- Replies: 10
- Views: 18765
- Mon Mar 25, 2013 9:35 pm
- Forum: Galaxy Requests and Discussion
- Topic: Schoolfish Friction
- Replies: 4
- Views: 6238
- Mon Mar 25, 2013 4:13 am
- Forum: Theory
- Topic: X and Y coordinates for hitboxes and how they interact
- Replies: 10
- Views: 18765
- Mon Mar 25, 2013 3:09 am
- Forum: Theory
- Topic: X and Y coordinates for hitboxes and how they interact
- Replies: 10
- Views: 18765
Oh. I was under the impression that you were only messing with the hitbox coordinates, not the offset. In any case, I just tried doing what you said that you wanted to do, and I had absolutely no problems. In fact, I didn't even need to modify the offset. Here's Pope Blazkowicz II: http://imageshack...
- Sun Mar 24, 2013 8:11 pm
- Forum: Theory
- Topic: X and Y coordinates for hitboxes and how they interact
- Replies: 10
- Views: 18765
Did you try changing the y offset? It's in the second array, after the array that defines the hitbox coordinates.
Code: Select all
6: [4, 0, 19, 31], [0, 0], 4
- Sun Mar 24, 2013 7:57 pm
- Forum: Galaxy Requests and Discussion
- Topic: Schoolfish Friction
- Replies: 4
- Views: 6238
Yeah, I've already tried that, and it seems to cause the fish to overshoot Keen and hang for longer periods of time (I've been exploring the wiki extensively and am greatly appreciative of your work). I suppose that I should have mentioned that I'm using them in regular levels, not swimming levels, ...
- Mon Mar 18, 2013 3:22 am
- Forum: Galaxy Requests and Discussion
- Topic: Schoolfish Friction
- Replies: 4
- Views: 6238
Schoolfish Friction
There seems to be some friction at play in the Schoolfish code. When a Schoolfish opts to change its direction, its speed gradually transitions rather than instantly changing. I'd like to know if there is some way of increasing the amount by which its speed changes, or alternatively if the rate at w...
- Sun Oct 18, 2009 12:56 am
- Forum: Galaxy Requests and Discussion
- Topic: The Foot and Lindsey
- Replies: 1
- Views: 4044
The Foot and Lindsey
First of all, is there a patch for what Keen mugshot appears in the response to Lindsey's message? I know about this patch for changing what appears for Lindsey's mugshot, which I've done, and changing the caches just makes the mugshots look glitched. Basically I would like to change Keen's "th...
- Mon Oct 12, 2009 3:27 am
- Forum: ModKeen
- Topic: Keen 4 glitched after importing
- Replies: 8
- Views: 20239
- Mon Oct 12, 2009 2:32 am
- Forum: ModKeen
- Topic: Keen 4 glitched after importing
- Replies: 8
- Views: 20239
It's version 1.4. Now that I think of it, I don't really know what was the problem in the first place. I didn't save a backup of what the patch file looked like before I replaced all of it. In any case, the -nowait parameter is still present. This is probably what the patch looked like before: %ext ...