Search found 163 matches

by Deltamatic
Sat Jan 01, 2011 9:14 pm
Forum: CKCM
Topic: What can we do to help?
Replies: 11
Views: 17115

What can we do to help?

This mod looks great and I'd like to play it some time, but I'm not sure what stuff is next in line to complete. I can has tasklist?
by Deltamatic
Thu Oct 21, 2010 3:06 am
Forum: CKCM
Topic: Level List and Quest Structure
Replies: 6
Views: 10600

If it's possible to code, the item might be repellent for a type of enemy which is impossibly lethal in the blocking swamp level until you get the repellent.
by Deltamatic
Fri Oct 15, 2010 1:58 pm
Forum: CKCM
Topic: Level List and Quest Structure
Replies: 6
Views: 10600

Ah, now I see.
Would the item needed to pass the central blocking level be on both sides of the blocking level? If the player chose the slug path he could cross the blocking level with the goggles.
by Deltamatic
Thu Oct 14, 2010 7:30 pm
Forum: CKCM
Topic: Level List and Quest Structure
Replies: 6
Views: 10600

Not sure what you're proposing. Are you saying the geyser could hold the gleeb?
by Deltamatic
Sat Sep 18, 2010 6:09 pm
Forum: CKCM
Topic: Inventory and Status Screen Layout Thread
Replies: 22
Views: 23099

The fifth item could be some (secret?) valuable thing that's in there as a bragging rights reward. There could be one in each episode.
by Deltamatic
Thu Sep 02, 2010 8:31 pm
Forum: CKCM
Topic: Inventory and Status Screen Layout Thread
Replies: 22
Views: 23099

lemm wrote:I could also add a continue feature for when the player runs out of lives.. if continue, score is zeroed. if not, then game is over and score is checked against high scores.
Twould be awesome.
by Deltamatic
Thu Sep 02, 2010 8:29 pm
Forum: CKCM
Topic: Message Box Thread
Replies: 12
Views: 12686

So the messages we need are: 1. We won't let you in. (Post at first.) 2. Join our side! (Bridge.) 3. Go and do the work you lazy bum. (Bridge on acceptance without completion.) 4. Hurrah you did it! (Bridge on acceptance with completion.) 5. Get out of here you spy. (Faction's level after pranking t...
by Deltamatic
Mon Aug 30, 2010 11:45 pm
Forum: General
Topic: Commander Keen's Time Machines
Replies: 9
Views: 6997

Sigh.
I don't have much time on my hands and I still have that Mars RPG fangame to make.
And besides, the competition's over.
And besides, I never intended to mod.
Maybe if some clear Saturday comes up I could try it out anyway, but the disincentives remain.
by Deltamatic
Mon Aug 30, 2010 11:41 pm
Forum: CKCM
Topic: Message Box Thread
Replies: 12
Views: 12686

We need a text that's an introduction to the feud and an invitation to join their side on both the slug and lick sides. If the player accepts an invitation on one side, and then goes to the other, can the intro/invite be removed because he's on the other side now? How does the player accept the invi...
by Deltamatic
Sun Aug 29, 2010 7:26 pm
Forum: General
Topic: Commander Keen's Time Machines
Replies: 9
Views: 6997

Keengraph doesn't run on 64-bit machines.
Mod abandoned.
Too bad.
by Deltamatic
Sat Aug 28, 2010 10:15 pm
Forum: CKCM
Topic: Message Box Thread
Replies: 12
Views: 12686

http://files.commanderkeen.org/users/omp/ckcm/Spleen%20Map%20Concept%20FULL.jpg Where in here do we want messages? We need to have them somewhere in the slug and lick areas to tell the player about their feud and poisoning the well / peppering the feast. But I'm not sure how that is arranged within ...
by Deltamatic
Tue Aug 24, 2010 12:21 am
Forum: General
Topic: Commander Keen's Time Machines
Replies: 9
Views: 6997

Commander Keen's Time Machines

Still haven't started my entry in Paramulart's improv contest, downloaded the file full of Keen 1 modding stuff and had no idea what to do. A link to a getting started with Vorticons or modding in general or something guide would be nice, if there aren't any then where do I start?
by Deltamatic
Mon Aug 23, 2010 11:02 pm
Forum: CKCM
Topic: Finale Thread
Replies: 2
Views: 5952

What happens in the plot between episodes one and two is Keen falls down the mine shaft and finds himself in some caves, but it seems a shame to just show him falling and landing when we have so much to work with. Maybe he falls, lands, and looks out on the vast cavern he's in. Something sufficientl...
by Deltamatic
Mon Aug 23, 2010 10:59 pm
Forum: CKCM
Topic: Inventory and Status Screen Layout Thread
Replies: 22
Views: 23099

@one item per level: can't be in the last level as well, unless when you collect the item in a stage and then die you still have that item.
(And what is the item? Lemm said they were gleebs which powered the boat, but I don't know what a gleeb is.)
by Deltamatic
Mon Aug 23, 2010 10:53 pm
Forum: CKCM
Topic: Message Box Thread
Replies: 12
Views: 12686

Clarification: you're talking about the messages the replacements for Yorp statues will give?