Well, the movement/items cheat are the most widely used, IMKO. P'raps the others could go.
As for the F10+T cheat, why couldn't we just host a bunch o' mod graphics somewhere? The TUIT mods would be good candidates, as well as KeenX, Yorphius, Retrosis, Zoltan, so on.
Search found 69 matches
- Mon Aug 02, 2010 8:40 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5: The Korath acts like Lil Ampton.
- Replies: 6
- Views: 8449
- Mon Aug 02, 2010 8:36 pm
- Forum: General
- Topic: How to create IMF files
- Replies: 16
- Views: 19149
- Wed Jul 21, 2010 2:07 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5: The Korath acts like Lil Ampton.
- Replies: 6
- Views: 8449
- Sat Jul 17, 2010 6:41 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5: The Korath acts like Lil Ampton.
- Replies: 6
- Views: 8449
Keen 5: The Korath acts like Lil Ampton.
I would like to make the Korath perform the Ampton behaviors. Climbing poles, pushing Keen, and so forth. However, it would require two extra sprite frames. I believe the last two frames of the marshmallow point item could be used. However, I want to use THOSE frames, not the one for my Ampton repla...
- Sat Jul 17, 2010 6:38 pm
- Forum: Galaxy Requests and Discussion
- Topic: Just curious
- Replies: 5
- Views: 8929
I'm not very qualified for sprite action patching, but I know it's possible to change Keen's movement and speed. Changing his size would be as simple as modifying the graphics. Just be careful and make sure your image is in the right proportions. (The width must be a multiple of 24, I believe... Mod...
- Sat Jul 17, 2010 6:34 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 171700
Well, in my somewhat-limited experience with FM music, a pitch bend takes a lot of passes to operate. You load in the original waveform, and then divide it off into segments and run algorithms on each. This is for analog wheels on keyboards; I imagine it's the same for digitally controlled ones. And...
- Wed Jul 14, 2010 8:49 pm
- Forum: General
- Topic: Help Getting Started Modding Keen 4
- Replies: 64
- Views: 58455
- Wed Jul 14, 2010 8:48 pm
- Forum: CKCM
- Topic: Sprite thread
- Replies: 485
- Views: 341351
I like the big round ones best, they look cute. Fireflies glow green, so when the firefly is picked, could it be colored green? BLASPHEMY! The ones around here are bright, bright yellow. But then again, we ARE working with an EGA palette. Pick what you want. Also, I vote for the round one also. It ...
- Wed Jul 14, 2010 2:10 am
- Forum: General
- Topic: Help Getting Started Modding Keen 4
- Replies: 64
- Views: 58455
This is incredible! I've never heard of a one-man project moving THIS FAST. You'll certainly be a valuable member of the community! Also, levellass, DO IT. A new Galaxy Modding kit would be ideal, especially since things like FIXMHEAD aren't needed anymore. Batch files and extracted game files would...
- Tue Jul 13, 2010 11:13 pm
- Forum: Galaxy Level Editors
- Topic: Keen: Galaxy editor - it's here
- Replies: 59
- Views: 101111
- Thu Jul 08, 2010 10:27 pm
- Forum: Patches: Marooned on Mars
- Topic: The NEW Palette Patch: smooth fading and custom darkness pal
- Replies: 25
- Views: 39406
- Thu Jul 08, 2010 10:23 pm
- Forum: Vorticons Level Editors
- Topic: Mindbelt - Bitmap error
- Replies: 10
- Views: 21051
- Thu Jul 08, 2010 10:21 pm
- Forum: Vorticons Level Editors
- Topic: Mindbelt - Bitmap error
- Replies: 10
- Views: 21051
Well, I'll be darned! Obviously there was some version of TED used to create the canon levels, but I noticed that even *they* don't exceed 17KB in their compressed form. Evidently, this was because of ID designers' preference, and not engine limitations. Anyway, glad to see you fixed your problem in...