Search found 69 matches

by thehackercat
Mon Aug 02, 2010 8:40 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5: The Korath acts like Lil Ampton.
Replies: 6
Views: 8455

Well, the movement/items cheat are the most widely used, IMKO. P'raps the others could go.

As for the F10+T cheat, why couldn't we just host a bunch o' mod graphics somewhere? The TUIT mods would be good candidates, as well as KeenX, Yorphius, Retrosis, Zoltan, so on.
by thehackercat
Mon Aug 02, 2010 8:36 pm
Forum: General
Topic: How to create IMF files
Replies: 16
Views: 19164

This, my friend, will become the Keengraph of FM music.
by thehackercat
Wed Jul 21, 2010 2:07 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: The Korath acts like Lil Ampton.
Replies: 6
Views: 8455

Any way this can be done with an external file? (well, maybe one the size of the EXE, plus a little bigger, with a memory address at the end that stores Ampton behavior)?

I don't know whether that's practical, or even possible. It might be a Lemm question.
by thehackercat
Sat Jul 17, 2010 6:41 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5: The Korath acts like Lil Ampton.
Replies: 6
Views: 8455

Keen 5: The Korath acts like Lil Ampton.

I would like to make the Korath perform the Ampton behaviors. Climbing poles, pushing Keen, and so forth. However, it would require two extra sprite frames. I believe the last two frames of the marshmallow point item could be used. However, I want to use THOSE frames, not the one for my Ampton repla...
by thehackercat
Sat Jul 17, 2010 6:38 pm
Forum: Galaxy Requests and Discussion
Topic: Just curious
Replies: 5
Views: 8933

I'm not very qualified for sprite action patching, but I know it's possible to change Keen's movement and speed. Changing his size would be as simple as modifying the graphics. Just be careful and make sure your image is in the right proportions. (The width must be a multiple of 24, I believe... Mod...
by thehackercat
Sat Jul 17, 2010 6:34 pm
Forum: General
Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
Replies: 203
Views: 171944

Well, in my somewhat-limited experience with FM music, a pitch bend takes a lot of passes to operate. You load in the original waveform, and then divide it off into segments and run algorithms on each. This is for analog wheels on keyboards; I imagine it's the same for digitally controlled ones. And...
by thehackercat
Thu Jul 15, 2010 5:22 pm
Forum: CKCM
Topic: Music?
Replies: 13
Views: 28361

I'm no Bobby Prince, but if anybody wants to recruit me to do sound effects or music, I'm game. I'm real excited about these area sounds! Things like the Council Member music are just the tip of the iceberg!
by thehackercat
Wed Jul 14, 2010 8:49 pm
Forum: General
Topic: Help Getting Started Modding Keen 4
Replies: 64
Views: 58591

Watch this guy pick it up in 4 minutes when it took me half an hour.

Paramultart, you're a regular pro.
by thehackercat
Wed Jul 14, 2010 8:48 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 342020

I like the big round ones best, they look cute. Fireflies glow green, so when the firefly is picked, could it be colored green? BLASPHEMY! The ones around here are bright, bright yellow. But then again, we ARE working with an EGA palette. Pick what you want. Also, I vote for the round one also. It ...
by thehackercat
Wed Jul 14, 2010 2:10 am
Forum: General
Topic: Help Getting Started Modding Keen 4
Replies: 64
Views: 58591

This is incredible! I've never heard of a one-man project moving THIS FAST. You'll certainly be a valuable member of the community! Also, levellass, DO IT. A new Galaxy Modding kit would be ideal, especially since things like FIXMHEAD aren't needed anymore. Batch files and extracted game files would...
by thehackercat
Wed Jul 14, 2010 2:04 am
Forum: CKCM
Topic: Music?
Replies: 13
Views: 28361

I'd be happy to contribute as well. Now, what are the limitations? Same as Galaxy?
by thehackercat
Tue Jul 13, 2010 11:13 pm
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 101295

Hey, that's pretty sweet, Mink! Will definitely check this out on the monster-PC.
by thehackercat
Thu Jul 08, 2010 10:27 pm
Forum: Patches: Marooned on Mars
Topic: The NEW Palette Patch: smooth fading and custom darkness pal
Replies: 25
Views: 39486

I'm seeing endless possibilities! There could be submarine levels, where the red combat lights are turned on, bathing everything in an infrared glow! Or there could be crazy puzzle rooms that inverted colors at the flip of a switch!
by thehackercat
Thu Jul 08, 2010 10:23 pm
Forum: Vorticons Level Editors
Topic: Mindbelt - Bitmap error
Replies: 10
Views: 21085

Fleexy wrote:It's not really a good idea to make levels that big... not all computers can run them.
Fleexster, are you *still* using your command prompt? That's a really bad idea, especially if you run into a bad patch. Computers die that way maaannn....
by thehackercat
Thu Jul 08, 2010 10:21 pm
Forum: Vorticons Level Editors
Topic: Mindbelt - Bitmap error
Replies: 10
Views: 21085

Well, I'll be darned! Obviously there was some version of TED used to create the canon levels, but I noticed that even *they* don't exceed 17KB in their compressed form. Evidently, this was because of ID designers' preference, and not engine limitations. Anyway, glad to see you fixed your problem in...