Search found 82 matches

by NY00123
Fri Jun 29, 2018 1:27 pm
Forum: Galaxy Requests and Discussion
Topic: Issue with importing graphics K5
Replies: 7
Views: 2147

Re: Issue with importing graphics K5

Just a side-note, but while more than two years passed, I think that I fixed CKPATCH's wrong %egahead offsets in that unofficial CKPATCH extension? See here for current version (0.11.3 as of typing this) and download links: https://keenmodding.org/viewtopic.php?p=21358#p21358 Note that it was fixed ...
by NY00123
Tue Aug 22, 2017 4:46 pm
Forum: KeenGraph
Topic: KeenGraph with Keen 4-6 CGA version support
Replies: 4
Views: 3512

Re: KeenGraph with Keen 4-6 CGA version support

To answer your question, I think that ModId is currently the only available xGAGRAPH importer+exporter combo supporting CGAGRAPH files. I guess that id Software's old IGRAB tool (available from 3DR as a part of ted5.zip), presumably the original xGAGRAPH generator, can be considered an additional xG...
by NY00123
Sat Jun 10, 2017 2:18 pm
Forum: ModKeen
Topic: ModId - Modkeen for all the 16-bit Id games!
Replies: 2
Views: 6981

Re: ModId - Modkeen for all the 16-bit Id games!

I've just published another release of ModId with a few changes. There isn't a lot of features added, but there's a warning below that someone might want to check out. The last release may currently be found here: https://github.com/owenmpierce/modId/releases FOR ANYBODY WHO IMPORTED VGA MASKED 16x1...
by NY00123
Sat Jun 10, 2017 7:48 am
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 28
Views: 38090

Re: CKPatch extended for other games: Released!

szemigi wrote:
Fri Jun 09, 2017 11:01 pm
Alright, thanks a lot for telling me that way. I'll try it!
No problem!

Just mentioning, though, that I've had a mistake regarding support for Catacomb 3-D v1.00 in ModId (if you're using v1.00 and not, say, 1.22). So my post has been edited accordingly.
by NY00123
Fri Jun 09, 2017 9:52 pm
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 28
Views: 38090

Re: CKPatch extended for other games: Released!

Hey there, This is going to be a weird (and somewhat belated) response to the following topic I started over at PCKF: https://pckf.rigeltechnical.com/viewtopic.php?f=3&t=4046 So basically, with the possible exception of version of 0.5.0 of CKPATCH, I think that I got all copies versions of CKPATCH, ...
by NY00123
Fri May 05, 2017 1:35 pm
Forum: The Mods
Topic: NY00123's tests level
Replies: 7
Views: 4333

Re: NY00123's tests level

I've just uploaded a video recording of a play-through to YouTube (I also created a DEMO0.CK4 file for this): https://www.youtube.com/watch?v=hGfU841MqR8 Note that the discussion with the janitor is not there, otherwise I wouldn't be able to save the demo to a file like DEMO0.CK4. It's also a good c...
by NY00123
Mon Apr 24, 2017 6:50 pm
Forum: The Mods
Topic: NY00123's tests level
Replies: 7
Views: 4333

Re: NY00123's tests level

Lemme partially quote from the PCKF post (including (most of) my response to Nisaba)... Thanks for trying out this level so far! I should say that, erm, as a proof there's a way to beat the level, I've recorded a demo of myself doing so. It's currently just a DEMO0.DMO file in a modified EGAGRAPH.CK...
by NY00123
Sat Apr 22, 2017 8:59 pm
Forum: The Mods
Topic: NY00123's tests level
Replies: 7
Views: 4333

NY00123's tests level

Download link: https://www.dropbox.com/s/ellos4bfm3fgs1z/NYsTestsLevel-20170422.zip?dl=0 I'll simply quote from the README here: ====== A few possible comments on this level: - From the ones who didn't know: Wow, this is a great way to build a little challenge! - From some JJ2 players: Bringing the ...
by NY00123
Sun Mar 26, 2017 7:57 pm
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 28
Views: 38090

Re: CKPatch extended for other games: Released!

Think it's time for the first update since K:M has moved to new hands! This is a bit of a possible less stable update, numbered 0.11.3. It may currently be downloaded from this link: https://www.dropbox.com/s/e2031k72aunk86c/ckpatch-0.11.3.zip It's also (still) possible to get it from this page (aga...
by NY00123
Sun Jan 01, 2017 8:23 pm
Forum: General
Topic: Welcome to the migrated Keen: Modding forum!
Replies: 9
Views: 8647

Re: Welcome to the migrated Keen: Modding forum!

Quoting from the PCKF (*although* I posted less here, so it's maybe a bit less, erm, significant'): So I'm back after a few days (although I've been around during the beginning of the migration itself). Guess that I'm on the "other side" now! Question is which kind: New hosting, new year, anything e...
by NY00123
Sat Apr 09, 2016 11:58 am
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 28
Views: 38090

Again after around 2.5 years (since the last release), there is another unofficial update available, being version 0.11.2. As before, it can be downloaded from the following place (hosted by Duke4.net): http://ny.duke4.net/files.html First of all, A FEW SENTENCES OF WARNING: BACKWARDS COMPATIBILITY ...
by NY00123
Tue Apr 29, 2014 11:35 am
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 42
Views: 35381

Now, which feature has been considered missing since version 0.8.2? Well, it may have some bugs and limitations, but a few snippets follow: http://i61.tinypic.com/2a8j6hj.png http://i61.tinypic.com/1znbi0z.png http://i57.tinypic.com/51raeb.png Basically, the DOSBox-style input mapping originally int...
by NY00123
Fri Apr 04, 2014 10:38 am
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 42
Views: 35381

Exactly a week has passed. Oh, and yeah, it's 404 day, I suppose. While not significant again, at the least it should be possible to try out some abandoned mouse input mechanism now, with zero hex editing in the way. The most noticeable change is probably the fact that the launcher UI is *not* displ...
by NY00123
Fri Mar 28, 2014 12:12 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 42
Views: 35381

A nice polishing on the work. Thanks for your feedback, including the comments over at pckf.com! As for today, it's currently Keen day 2014 plus two weeks, and another version is up. Due to restructuring of some parts of the graphics related code, this may be buggy, but hopefully it should rather w...
by NY00123
Sat Mar 22, 2014 5:55 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 42
Views: 35381

As you can see, there haven't been a lot of news on the topic. But I still have some kind of a "Keen month 2014" release. The main update is a new OpenGL rendering path, using custom (but simple and common) shaders and powered by OpenGL 2.0 (or if you're sufficiently lucky and/or brave, OpenGL ES 2....