Search found 104 matches

by Flyingmouse
Mon Oct 08, 2018 9:18 pm
Forum: Vorticons Requests and Discussion
Topic: Troubleshooting a Mangling Machine-related patch
Replies: 0
Views: 378

Troubleshooting a Mangling Machine-related patch

To give a bit of background, I figured I'd try my hand at adding in a second Mangling Machine conversation over some of the code for the About ID screen, since that offers well over 3,000 bytes of space if left out. I've run into a problem with the call to $02BD, though, as it's too far away for a N...
by Flyingmouse
Sun Sep 23, 2018 8:23 pm
Forum: Patches: Keen Must Die!
Topic: Altered health patch (Keen now flinches on hit)
Replies: 1
Views: 569

Altered health patch (Keen now flinches on hit)

I really like the health patch on Keenwiki, but simply getting Ankh time when hit got a little boring. This patch sets up a new Keen behavior (copies stun behavior, but non-animating and with different frames depending on direction) over the unused code at $7F03, then alters the original health code...
by Flyingmouse
Wed Sep 19, 2018 4:34 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1-style items
Replies: 2
Views: 497

Re: Keen 1-style items

Here's the status box-specific patching: #Disable EKA (Frees $0DE9-$0E21) %patch $0DE7 $5D $C3 #Score replaces EKA %patch $0F9C $00 %patch $0F86 $1C #New sprite used for health (originally 4th frame of Jack); health moved to where score was %patch $0FDB $B8 $01C4W $50 $8B $C7 $05 $000BW $D1 $E0 $D1 ...
by Flyingmouse
Wed Sep 12, 2018 10:24 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1-style items
Replies: 2
Views: 497

Keen 1-style items

https://preview.ibb.co/e8kGs9/20180912_170959.jpg EDIT: This is for Keen 3. EDIT 2: I'm overthinking things. Instead of having an item exit the level and track the pogo from that specific level, I can instead use an unused level (22) and reprogram an item to increase its variable, then track the po...
by Flyingmouse
Sat Aug 18, 2018 1:01 am
Forum: Vorticons Requests and Discussion
Topic: A couple Vortimom requests
Replies: 11
Views: 1260

Re: A couple Vortimom requests

I think I may have found a better (if smaller) option in the unused demo code at $20DC? For example, if I use the following patch... #New Ball spawning code %patch $3B1E $E5BCW # Initialization now jumps to $20DC instead of $3E72 %patch $20DC $55 $8B $EC $56 $E8 $3EDAW $8B $F0 $C7 $04 $0008W $8B $46...
by Flyingmouse
Fri Aug 17, 2018 6:32 am
Forum: Vorticons Requests and Discussion
Topic: A couple Vortimom requests
Replies: 11
Views: 1260

Re: A couple Vortimom requests

Due to the way that the behaviors work (The Vortininja is given a jump speed THEN sent to jump) we may well need to simply code up a new behavior for him on the fly. This actually gave me an idea for getting a bit more freedom with spriting - since there's a lot of free space on the B800 code that ...
by Flyingmouse
Tue Aug 07, 2018 8:07 pm
Forum: Vorticons Requests and Discussion
Topic: A couple Vortimom requests
Replies: 11
Views: 1260

Re: A couple Vortimom requests

Still unsure on the Vortininja patch, but after a bit of fumbling I found out the second patch required much less work than I thought: (Note that the example here only works with the disable EKA patch; if needed you can move it elsewhere, but be sure to set up the $E8 call) #Disable Extra Keens At c...
by Flyingmouse
Tue Aug 07, 2018 8:00 pm
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 50353

Re: V2 project - Extra Tilesets

Thank you!
by Flyingmouse
Tue Aug 07, 2018 7:42 pm
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 50353

Re: V2 project - Extra Tilesets

Fleexy wrote:
Tue Aug 02, 2011 10:26 pm
http://files.commanderkeen.org/users/omp/xtkeen3.zip

That? I don't think it would be too hard to port it to K3 if that's not it.
Bit of a necropost, but can someone please reupload xtkeen3.zip if it hasn't been already? That link (and files.commanderkeen.org as a whole) seems to be dead.
by Flyingmouse
Wed Aug 01, 2018 5:03 am
Forum: Vorticons Requests and Discussion
Topic: A couple Vortimom requests
Replies: 11
Views: 1260

Re: A couple Vortimom requests

I'm using the health patch posted in KeenWiki here with the small difference of using the pogo instead of the red keycard to check for hazard tiles: #Lives now act as health; Keen dies when hit with 1 health #SIDE EFFECT: C-T-Space is disabled %patch $114E $EB $16 %patch $790C $81 $3E $9D1AW $0001W ...
by Flyingmouse
Mon Jul 30, 2018 12:46 am
Forum: Vorticons Requests and Discussion
Topic: A couple Vortimom requests
Replies: 11
Views: 1260

Re: A couple Vortimom requests

Time's not a huge issue, these should be the last two patches I need and I've barely started on art/levels so I can wait. On another note, Is there an issue I'm not thinking of with using the extra space for Keen collisions? Using this as reference, I copied what I think is the collision code for Ke...
by Flyingmouse
Fri Jul 27, 2018 4:27 am
Forum: Vorticons Requests and Discussion
Topic: A couple Vortimom requests
Replies: 11
Views: 1260

A couple Vortimom requests

Only took five years for me to actually start modding Keen again... Anyway, I was hoping to get help on a couple patches: > EDIT: Change of plans - I'd actually prefer to keep the original sprites as is, and create new sprites. See post #8. > Since I've already disabled the Vortimom from shooting (w...
by Flyingmouse
Sat May 18, 2013 12:12 pm
Forum: Vorticons Requests and Discussion
Topic: A few Keen 1 patches
Replies: 13
Views: 7541

This is neat! About some of the other patches though... 1. Why am I even suprised anymore 3. I meant that after playing the yorp stunned effect, the vorticon goes to its standing pose instead of the yorps. Come to think of it, I think that already exists somewhere... 5a. I think it'd be better if Ke...
by Flyingmouse
Sat May 11, 2013 6:00 pm
Forum: Vorticons Requests and Discussion
Topic: A few Keen 1 patches
Replies: 13
Views: 7541

Bump

Has anything come up with these yet?
by Flyingmouse
Mon May 06, 2013 11:39 pm
Forum: General
Topic: Modulation
Replies: 25
Views: 15148

Are you using a patch file to playtest? I'm not familiar with Galaxy, but I think

Code: Select all

%maphead maphead.ck6
is what you need.