https://www.megaupload.us/1NhH/cksrcmod-20170322.zip
reuploaded
Search found 554 matches
- Thu Feb 15, 2018 2:55 am
- Forum: The Mods
- Topic: Keen:Galaxy Source Modding Package
- Replies: 13
- Views: 25375
- Wed Mar 22, 2017 7:42 pm
- Forum: Theory
- Topic: DISCUSSION: Keen 6 level design.
- Replies: 93
- Views: 128763
Re: DISCUSSION: Keen 6 level design.
I don't believe that I've ever completed this level legitimately.
- Wed Mar 22, 2017 1:19 pm
- Forum: Coding
- Topic: Can CKSRCMOD, in theory, be used to port CK4?
- Replies: 4
- Views: 17169
Re: Can CKSRCMOD, in theory, be used to port CK4?
There are a few things: 1. Modid.exe, the graphics import/export tool, has been updated since I released cksrcmod. Download this zip file, which has it. Modid is on my github page. Updated CKSourceMod ModId . 2. #define NEWMODS is enabled by default, which saves memory by shifting sprites on the fly...
- Wed Mar 22, 2017 1:10 pm
- Forum: The Mods
- Topic: Keen:Galaxy Source Modding Package
- Replies: 13
- Views: 25375
Re: Keen:Galaxy Source Modding Package
Small update to modid.exe
- Thu Mar 09, 2017 7:07 am
- Forum: Coding
- Topic: Can CKSRCMOD, in theory, be used to port CK4?
- Replies: 4
- Views: 17169
Re: Can CKSRCMOD, in theory, be used to port CK4?
Hello,
I did cksrcmod and yes you could use it for that purpose.
Check here: https://davidgow.net/keen/omnispeak.html and here: https://github.com/sulix/omnispeak
CK4 has been reverse engineered for omnispeak and it is completely authentic, as far as I can tell.
I did cksrcmod and yes you could use it for that purpose.
Check here: https://davidgow.net/keen/omnispeak.html and here: https://github.com/sulix/omnispeak
CK4 has been reverse engineered for omnispeak and it is completely authentic, as far as I can tell.
- Fri Aug 26, 2016 11:59 pm
- Forum: General
- Topic: Multi-byte NOP opcode made official
- Replies: 1
- Views: 6463
Multi-byte NOP opcode made official
https://software.intel.com/en-us/forums ... pic/307174
Looks like our favorite opcode just became more efficient!
(Unfortunately, this only works on Pentium Pros and later.)
Looks like our favorite opcode just became more efficient!
(Unfortunately, this only works on Pentium Pros and later.)
- Fri Jun 17, 2016 8:26 pm
- Forum: Patches: The Armageddon Machine
- Topic: Conveyor belts in Keen 5
- Replies: 13
- Views: 37964
- Thu Mar 24, 2016 5:10 pm
- Forum: Patches: The Armageddon Machine
- Topic: Conveyor belts in Keen 5
- Replies: 13
- Views: 37964
- Mon Mar 14, 2016 10:20 pm
- Forum: ModKeen
- Topic: ModId - Modkeen for all the 16-bit Id games!
- Replies: 4
- Views: 25546
ModId - Modkeen for all the 16-bit Id games!
Hi folks, Over the last couple of weeks, NY00123 and I have worked to improve LModkeen 2 so that it supports import and export for arbitrarily formatted graphics archives. This tool was originally hacked together for Atroxian Realm and the CK Source Mod, but I decided that it would be a good idea to...
- Mon Feb 08, 2016 8:59 pm
- Forum: The Mods
- Topic: Keen:Galaxy Source Modding Package
- Replies: 13
- Views: 25375
Keen:Galaxy Source Modding Package
Based on NY00123's Keen Dream's Tech Demo . I'm releasing a minimal modding package that allows anyone to create his or her own Keen:Galaxy mod from C source code. This package is essentially the Atroxian Realm development folder with most of the game content removed plus a couple of features added ...
- Mon Feb 08, 2016 5:05 pm
- Forum: General
- Topic: Keen Dreams Tool and Source Work
- Replies: 4
- Views: 7600
Hello!
http://pckf.rigeltechnical.com/viewtopic.php?t=3536
I recently programmed a mod with the source code. If you like, you can use it to make your own mod.
http://pckf.rigeltechnical.com/viewtopic.php?t=3536
I recently programmed a mod with the source code. If you like, you can use it to make your own mod.
- Mon Aug 24, 2015 9:20 pm
- Forum: Galaxy Requests and Discussion
- Topic: Source Modding: Shifting Sprites as they are Drawn.
- Replies: 0
- Views: 9705
Source Modding: Shifting Sprites as they are Drawn.
A while ago, I modified NY00123's Keen Dreams tech demo by including some of the code from Omnispeak in order to produce a code base that replicated Keen:Galaxy that compiles and runs in a 16-bit DOS environment. Recently, I fiddled with the drawing code so that sprites could be shifted as they are ...
- Sun May 04, 2014 5:25 am
- Forum: CKCM
- Topic: Switching to Chocolate Keen
- Replies: 11
- Views: 31549
- Sat Apr 26, 2014 2:22 pm
- Forum: CKCM
- Topic: Switching to Chocolate Keen
- Replies: 11
- Views: 31549
- Thu Mar 27, 2014 10:53 pm
- Forum: General
- Topic: Keen Source Code Subforum?
- Replies: 8
- Views: 12965
Keen Source Code Subforum?
When the source code is released, could we get a subforum specifically dedicated for "source" mods?