Search found 584 matches

by szemigi
Fri Nov 02, 2018 11:35 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5: second Spindred
Replies: 3
Views: 338

Re: Keen 5: second Spindred

Will you ever be able to finish this patch?
by szemigi
Sat Sep 29, 2018 1:59 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4: 10,000,000 points exits Keen
Replies: 0
Views: 89

Keen 4: 10,000,000 points exits Keen

When Keen collected exactly 10,000,000 points, Keen exits level 14 (Pyramid of the Forbidden).
by szemigi
Wed Sep 26, 2018 6:49 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4: new enemy
Replies: 0
Views: 93

Keen 4: new enemy

Well, this enemy would be like this: - it's immortal (to Keen's shoot) - it runs back and forth - you can jump onto it/ride it (like the Gik) - sprite frames are: - 4SPR0124.BMP -> runs to the left sprite 1 - 4SPR0125.BMP -> runs to the left sprite 2 - 4SPR0126.BMP -> runs to the right sprite 1 - 4S...
by szemigi
Thu Sep 20, 2018 6:49 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4-5: help menu thing
Replies: 3
Views: 230

Re: Keen 4-5: help menu thing

A surprisingly tricky thing to figure out. The Keen 4 and Keen 5 patches had to be done rather differently to avoid crashing the game: #F1 brings up Computerwrist help only -Keen 4 %patch $9C61 $FF08W %patch $9B54 $90 $90 $90 $90 #F1 brings up Computerwrist help only -Keen 5 %patch $EBDA $FF03W %pa...
by szemigi
Sun Sep 02, 2018 7:13 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4-5: help menu thing
Replies: 3
Views: 230

Keen 4-5: help menu thing

Well, in Keen 4 & 5, when I press F1 (no matter where I am; in-game or main menu), I immediately go the ComputerWrist help section (so you have no choice to choose between the help sections). And if I wanna go back to the main menu or the game, I can simply do it by pressing ESC in the ComputerWrist...
by szemigi
Tue Aug 28, 2018 11:34 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5: item that's 10,000 points
Replies: 0
Views: 154

Keen 5: item that's 10,000 points

Well, I want a 10,000-point item. (Note it'll be for an other project.) Animation: 5SPR0269.BMP - frame 1 5SPR0270.BMP - frame 2 When it vanished (after running into it), the sprite is: 5SPR0271.BMP Coding: in the TOM tileset, the 10,000 point would be under the easy mode Sphereful (by the Korath "b...
by szemigi
Tue Aug 28, 2018 10:28 pm
Forum: General
Topic: KeenGraph busts up Keen 4-6 demos
Replies: 1
Views: 466

KeenGraph busts up Keen 4-6 demos

Well, as test I reimported the graphics in Keen 4-6 with KeenGraph and I checked the demos and KeenGraph busted them up.
What I mean?

Keen did die earlier due to a bad movement (thanks to KeenGraph) for example.


Can this be fixed?
by szemigi
Sun Aug 26, 2018 12:02 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting
Replies: 12
Views: 655

Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

#Slug flashes BMP 318 when shot %patch $FE6A $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $03 $75 $26 $57 $9A $0D8F0D43RL $83 $C4 $02 $FF $06 $CB53W $C7 $44 $1E $013EW $C7 $44 $04 $0001W $83 $3E $CB53W $28 $7C $12 $C7 $06 $7A70W $000DW $EB $0A $83 $3D $02 $75 $05 $9A $0B8013E9RL $5F $5E $5D ...
by szemigi
Sat Aug 25, 2018 9:36 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: second Spindred
Replies: 3
Views: 338

Re: Keen 5: second Spindred

In short: the second Spindred is twice faster than the original Spindred.
So it has twice faster bouncing movement than the original Spindred.


Get it now?
by szemigi
Sat Aug 18, 2018 11:18 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5: second Spindred
Replies: 3
Views: 338

Keen 5: second Spindred

Well, along with the Keen 5 shootable switch, diagonal shooting patch thing , and the flashing Slug patch , I have a plus request. A 'second Spindred', but with the following features: 1. Sprite bitmaps are: 5SPR0268.BMP 5SPR0269.BMP 5SPR0270.BMP 5SPR0271.BMP (AKA unused flipping flag animation repl...
by szemigi
Sat Aug 18, 2018 1:27 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: shootable switch
Replies: 4
Views: 283

Re: Keen 5: shootable switch

What about this patch? Possible?
by szemigi
Sat Aug 18, 2018 1:23 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting
Replies: 12
Views: 655

Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Aaah, I managed to dig it up. Here you go: #Boss collision, shoot 40 times to win game, else deadly %patch $FE6A $55 $8B $EC $56 $57 $8B $7E $06 $8B $76 $08 $83 $C7 $4C $83 $3C $03 $75 $1C $56 $9A $0D8F0D43RL $83 $C4 $02 $FF $06 $CB53W $83 $3E $CB53W $28 $7C $12 $C7 $06 $7A70W $000DW $EB $0A $83 $3C...
by szemigi
Sat Aug 18, 2018 1:18 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: Keen shoots up diagonally
Replies: 7
Views: 341

Re: Keen 5: Keen shoots up diagonally

No problem. You tried. I can get Keen's shots to move diagonally easy enough, I can make it so if the up and right arrow keys are pressed the shot moves up-right for example, but I have been unable to insert a new shooting action into the game. I want it definitely, in all cases! But question: 1. Co...
by szemigi
Tue Aug 14, 2018 8:33 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: Game is completed when entering a level
Replies: 8
Views: 420

Re: Keen 5: Game is completed when entering a level

(Minor note/off-topic patch: What about my Keen 5 diagonal shoot and shootable switch patch? Really, just asking. I'm out anyway.)

I can't wait for Suburb mod anyway.
by szemigi
Sun Aug 05, 2018 7:39 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting
Replies: 12
Views: 655

Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

There you go: #Slug uses Inchworm behavior %patch $30E92 $10800770RL #Spawn special Slug slime action %patch $FE5B $0004W #Slime spawn height (Higher, in air) %patch $FE55 $00F0W #Slug slime heads in Keen's direction = $0004W %patch $2EE74 $0143W $0143W $0001W $0000W $0000W $0004W $0000W $0000W $108...