Search found 588 matches

by szemigi
Thu Jan 24, 2019 1:12 pm
Forum: General
Topic: Keen 6: maphead problem
Replies: 1
Views: 91

Keen 6: maphead problem

So firstly, I copied the GAMEMAPS.CK6 and the maphead.ck6 ( The Photachyon Transceiver level editor version!!! ) to my Keen 6 mod's folder. Then, I used the following things in the patchfile: "%gamemaps GAMEMAPS.CK6 %maphead maphead.ck6" ( It was tested with either modified or untouched graphics; so...
by szemigi
Thu Jan 17, 2019 4:00 pm
Forum: Galaxy Requests and Discussion
Topic: Eye Am Stuck bugfix
Replies: 0
Views: 227

Eye Am Stuck bugfix

Hey, is it also possible to fix this bug with a patch? http://www.shikadi.net/keenwiki/Keen_6_ ... e_am_stuck
by szemigi
Thu Jan 17, 2019 12:59 pm
Forum: Galaxy Requests and Discussion
Topic: Nospike bugfix patch
Replies: 0
Views: 67

Nospike bugfix patch

Hey, is it possible to prevent Nospike from running off the platform and falling down? And the "Nose for trouble"? Is it also possible to fix it as well? I'm talking about these bugs: http://www.shikadi.net/keenwiki/Keen_6_Bugs#Rhetorical_Question http://www.shikadi.net/keenwiki/Keen_6_Bugs#A_nose_f...
by szemigi
Tue Dec 25, 2018 9:53 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: second Spindred
Replies: 3
Views: 813

Re: Keen 5: second Spindred

Lass, will you ever finish this patch? I have been waiting about 4 months ago. Just saying as you asked
"By 'bounces 2x quicker' do you mean it changes its bouncy ceiling-floor thing twice as fast, or that it moves through the air twice as fast?"
I answered, but...*sigh*
by szemigi
Thu Dec 13, 2018 6:15 pm
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 27
Views: 31981

Re: CKPatch extended for other games: Released!

Nisaba wrote:
Wed Dec 12, 2018 10:19 pm
I'd like to request a CKPatch update which is compatible with the demo versions of Keen 4 and 6.
To not to feel lonely, I want the same, too.
by szemigi
Sat Sep 29, 2018 1:59 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4: 10,000,000 points exits Keen
Replies: 0
Views: 187

Keen 4: 10,000,000 points exits Keen

When Keen collected exactly 10,000,000 points, Keen exits level 14 (Pyramid of the Forbidden).
by szemigi
Wed Sep 26, 2018 6:49 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4: new enemy
Replies: 0
Views: 196

Keen 4: new enemy

Well, this enemy would be like this: - it's immortal (to Keen's shoot) - it runs back and forth - you can jump onto it/ride it (like the Gik) - sprite frames are: - 4SPR0124.BMP -> runs to the left sprite 1 - 4SPR0125.BMP -> runs to the left sprite 2 - 4SPR0126.BMP -> runs to the right sprite 1 - 4S...
by szemigi
Thu Sep 20, 2018 6:49 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4-5: help menu thing
Replies: 3
Views: 433

Re: Keen 4-5: help menu thing

A surprisingly tricky thing to figure out. The Keen 4 and Keen 5 patches had to be done rather differently to avoid crashing the game: #F1 brings up Computerwrist help only -Keen 4 %patch $9C61 $FF08W %patch $9B54 $90 $90 $90 $90 #F1 brings up Computerwrist help only -Keen 5 %patch $EBDA $FF03W %pa...
by szemigi
Sun Sep 02, 2018 7:13 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4-5: help menu thing
Replies: 3
Views: 433

Keen 4-5: help menu thing

Well, in Keen 4 & 5, when I press F1 (no matter where I am; in-game or main menu), I immediately go the ComputerWrist help section (so you have no choice to choose between the help sections). And if I wanna go back to the main menu or the game, I can simply do it by pressing ESC in the ComputerWrist...
by szemigi
Tue Aug 28, 2018 11:34 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5: item that's 10,000 points
Replies: 0
Views: 262

Keen 5: item that's 10,000 points

Well, I want a 10,000-point item. (Note it'll be for an other project.) Animation: 5SPR0269.BMP - frame 1 5SPR0270.BMP - frame 2 When it vanished (after running into it), the sprite is: 5SPR0271.BMP Coding: in the TOM tileset, the 10,000 point would be under the easy mode Sphereful (by the Korath "b...
by szemigi
Tue Aug 28, 2018 10:28 pm
Forum: General
Topic: KeenGraph busts up Keen 4-6 demos
Replies: 1
Views: 627

KeenGraph busts up Keen 4-6 demos

Well, as test I reimported the graphics in Keen 4-6 with KeenGraph and I checked the demos and KeenGraph busted them up.
What I mean?

Keen did die earlier due to a bad movement (thanks to KeenGraph) for example.


Can this be fixed?
by szemigi
Sun Aug 26, 2018 12:02 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting
Replies: 12
Views: 1130

Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

#Slug flashes BMP 318 when shot %patch $FE6A $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $03 $75 $26 $57 $9A $0D8F0D43RL $83 $C4 $02 $FF $06 $CB53W $C7 $44 $1E $013EW $C7 $44 $04 $0001W $83 $3E $CB53W $28 $7C $12 $C7 $06 $7A70W $000DW $EB $0A $83 $3D $02 $75 $05 $9A $0B8013E9RL $5F $5E $5D ...
by szemigi
Sat Aug 25, 2018 9:36 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: second Spindred
Replies: 3
Views: 813

Re: Keen 5: second Spindred

In short: the second Spindred is twice faster than the original Spindred.
So it has twice faster bouncing movement than the original Spindred.


Get it now?
by szemigi
Sat Aug 18, 2018 11:18 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 5: second Spindred
Replies: 3
Views: 813

Keen 5: second Spindred

Well, along with the Keen 5 shootable switch, diagonal shooting patch thing , and the flashing Slug patch , I have a plus request. A 'second Spindred', but with the following features: 1. Sprite bitmaps are: 5SPR0268.BMP 5SPR0269.BMP 5SPR0270.BMP 5SPR0271.BMP (AKA unused flipping flag animation repl...
by szemigi
Sat Aug 18, 2018 1:27 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: shootable switch
Replies: 4
Views: 446

Re: Keen 5: shootable switch

What about this patch? Possible?