Search found 8 matches

by MrBlack
Fri Apr 08, 2011 4:15 am
Forum: General
Topic: Keen4 level editing questions
Replies: 5
Views: 8402

Oooh that'd be excellent if you could do that. I think for now I'd just sacrifice DartUp2 & DartUp3 for Rock2 & Rock3.

I'll leave the messages until after the levels are done, Startext's readme confused the hell out of me :/ I feel like it assumed I had any knowledge of modding keen.
by MrBlack
Tue Apr 05, 2011 2:18 am
Forum: General
Topic: Keen4 level editing questions
Replies: 5
Views: 8402

Oooh that's excellent for Bird1 and Arachnut2 but those are the only ones that are technically missing. The others were clearly never designed to be used for different difficulty levels. I'm mainly concerned with rocks and clouds.
by MrBlack
Mon Apr 04, 2011 2:30 pm
Forum: Theory
Topic: Galaxy Level Design and Basic Rules
Replies: 13
Views: 26213

To be honest, I've blatantly defied the "multiple enemies rule" quite a lot in my Keen4 levelpack so far. I find mixing enemies an invaluable way of creating new and interesting challenges. I only just read this after creating 6 levels but I haven't changed my mind.
by MrBlack
Mon Apr 04, 2011 9:46 am
Forum: General
Topic: Keen4 level editing questions
Replies: 5
Views: 8402

Keen4 level editing questions

So currently I'm using the Omegamatic and it's all going smoothly, except there's a few things I'd like to know... -How do I modify the level entry messages? So I don't have Keen reflecting upon Crysalus when he's actually storming the Frozen Fortress -Is there a way I can use numbered sprites (diff...
by MrBlack
Tue Mar 01, 2011 5:49 am
Forum: General
Topic: Keen4 Overworld
Replies: 1
Views: 4578

Keen4 Overworld

I don't plan to modify it too much, but there is one thing so far I'd like to do. How would I make it so that you have to finish the Chasm of Chills to get to Crystalus? I assume it'd be something like those fence/gate blockers for the first 2 levels. Ideally I'd have Crystalus fully surrounded by m...
by MrBlack
Fri Feb 25, 2011 6:39 pm
Forum: Theory
Topic: Enemies in Keen4
Replies: 9
Views: 21142

Enemies in Keen4

I think I've discovered one of the reasons people don't bother making levels for Keen4. The enemies aren't interesting or versatile at all. (Disclaimer: I don't know the proper names for most enemies, bare with me) Slugs, Fire breathers: Too easy to deal with. Fire and forget. Mushrooms, Snakes, Kil...
by MrBlack
Tue Feb 22, 2011 8:03 pm
Forum: General
Topic: Keen4 Levelmaking Errors
Replies: 8
Views: 9656

Keen4 Levelmaking Errors

Since I often hit errors when trying to test my levels, I thought I'd start a thread to update as they come. My first one is... Unresolved issues -When I try to enter the level, it quits to DosBox and gives me this error... "MM_ClearBlock: No purgable blocks!" -Sometimes Blocks don't work ...
by MrBlack
Sun Jan 18, 2009 12:50 am
Forum: ModKeen
Topic: ModKeen 2.0.1 released.
Replies: 22
Views: 90246

OK can someone please give me a step-by-step, exactly-what-to-write in dosbox way of getting into Modkeen and editing tiles/sprites for Keen 1, 2 & 3?