Oooh that'd be excellent if you could do that. I think for now I'd just sacrifice DartUp2 & DartUp3 for Rock2 & Rock3.
I'll leave the messages until after the levels are done, Startext's readme confused the hell out of me :/ I feel like it assumed I had any knowledge of modding keen.
Search found 8 matches
- Fri Apr 08, 2011 4:15 am
- Forum: General
- Topic: Keen4 level editing questions
- Replies: 5
- Views: 8402
- Tue Apr 05, 2011 2:18 am
- Forum: General
- Topic: Keen4 level editing questions
- Replies: 5
- Views: 8402
- Mon Apr 04, 2011 2:30 pm
- Forum: Theory
- Topic: Galaxy Level Design and Basic Rules
- Replies: 13
- Views: 26213
- Mon Apr 04, 2011 9:46 am
- Forum: General
- Topic: Keen4 level editing questions
- Replies: 5
- Views: 8402
Keen4 level editing questions
So currently I'm using the Omegamatic and it's all going smoothly, except there's a few things I'd like to know... -How do I modify the level entry messages? So I don't have Keen reflecting upon Crysalus when he's actually storming the Frozen Fortress -Is there a way I can use numbered sprites (diff...
- Tue Mar 01, 2011 5:49 am
- Forum: General
- Topic: Keen4 Overworld
- Replies: 1
- Views: 4578
Keen4 Overworld
I don't plan to modify it too much, but there is one thing so far I'd like to do. How would I make it so that you have to finish the Chasm of Chills to get to Crystalus? I assume it'd be something like those fence/gate blockers for the first 2 levels. Ideally I'd have Crystalus fully surrounded by m...
- Fri Feb 25, 2011 6:39 pm
- Forum: Theory
- Topic: Enemies in Keen4
- Replies: 9
- Views: 21142
Enemies in Keen4
I think I've discovered one of the reasons people don't bother making levels for Keen4. The enemies aren't interesting or versatile at all. (Disclaimer: I don't know the proper names for most enemies, bare with me) Slugs, Fire breathers: Too easy to deal with. Fire and forget. Mushrooms, Snakes, Kil...
- Tue Feb 22, 2011 8:03 pm
- Forum: General
- Topic: Keen4 Levelmaking Errors
- Replies: 8
- Views: 9656
Keen4 Levelmaking Errors
Since I often hit errors when trying to test my levels, I thought I'd start a thread to update as they come. My first one is... Unresolved issues -When I try to enter the level, it quits to DosBox and gives me this error... "MM_ClearBlock: No purgable blocks!" -Sometimes Blocks don't work ...
- Sun Jan 18, 2009 12:50 am
- Forum: ModKeen
- Topic: ModKeen 2.0.1 released.
- Replies: 22
- Views: 90246