Search found 494 matches
- Mon Dec 26, 2022 5:08 pm
- Forum: General
- Topic: Does Keen 2 have customizable variables?
- Replies: 1
- Views: 2346
Re: Does Keen 2 have customizable variables?
At the assembly/machine code level, there are only memory locations holding numbers. Variable "type" only depends on how the numbers are used . Even which locations are distinct "variables" is determined by usage and can be changed with sufficient effort. It looks like each machi...
- Sat Jul 30, 2022 3:00 pm
- Forum: ModKeen
- Topic: Page fault while extracting mod's graphics
- Replies: 5
- Views: 6134
Re: Page fault while extracting mod's graphics
This error means the program tried to access a memory location outside a range that was actually allocated. Given that the crash happened while exporting fonts, it is likely that ModKeen misinterpreted the offset to a character graphic (which is specified within the font chunk), causing it to add th...
- Tue Jul 19, 2022 9:55 pm
- Forum: Galaxy Requests and Discussion
- Topic: Dopefish collision crash
- Replies: 1
- Views: 2596
Re: Dopefish collision crash
This changes the Dopefish's collision code to immediately use the normal kill-Keen code on contact: # Collision with hungry Dopefish immediately kills Keen %patch $123FB $9A $0B8013E9RL # Call KillKeen $5F $5E $5D $CB # Exit collision function Note that the affected collision code is only active whe...
- Tue May 10, 2022 5:42 pm
- Forum: Galaxy Requests and Discussion
- Topic: Need help with blue bird and egg
- Replies: 2
- Views: 4336
Re: Need help with blue bird and egg
Welcome to Keen Modding! I've organized this topic into the Galaxy patch requests section for you. patch for making blue bird unstunnable, and if the egg cannot be destroyed with stunner? You can try these patches I made: # Active Blue Bird uses Mad Mushroom collision (invincible, deadly) %patch $31...
- Fri Feb 01, 2019 11:25 pm
- Forum: Theory
- Topic: Lass's tile conservation tips
- Replies: 17
- Views: 62568
Re: Lass's tile conservation tips
Spambots designed for phpBB3 often make their first posts Markov text to try to appear human (to get past the "newly registered user" status), then they start posting their links everywhere. That same user tried to post something even more nonsensical elsewhere and has been nuked.
- Thu Jan 24, 2019 6:29 pm
- Forum: General
- Topic: Keen 6: maphead problem
- Replies: 1
- Views: 9237
Re: Keen 6: maphead problem
I'm pretty sure graphical changes couldn't cause this problem. Is it possible that TPT mangled the infoplane? Make sure the links are still there - TOM and Abiathar can show these graphically.
If you upload the level files I can take a look.
If you upload the level files I can take a look.
- Wed Jan 02, 2019 9:38 pm
- Forum: General
- Topic: Welcome to the migrated Keen: Modding forum!
- Replies: 9
- Views: 39506
Re: Welcome to the migrated Keen: Modding forum!
Yep, you're right - all the contacts for the domain had your information. I've just updated them so Namecheap shouldn't bother you with domain renewal emails anymore.
- Wed Jan 02, 2019 7:24 pm
- Forum: General
- Topic: Welcome to the migrated Keen: Modding forum!
- Replies: 9
- Views: 39506
Re: Welcome to the migrated Keen: Modding forum!
I think we got it transferred during the forum handover. Whois shows it registered with Namecheap (my DNS provider) and expiring January 28, 2020, which matches my Namecheap dashboard.
- Wed Nov 14, 2018 4:25 pm
- Forum: Galaxy Requests and Discussion
- Topic: Mod Id graphics export - can't open ck4_fon_0000.bmp
- Replies: 5
- Views: 12938
Re: Mod Id graphics export - can't open ck4_fon_0000.bmp
ModId is a very powerful graphics importer/exporter, created by Lemm, NY00123, and others. IIRC it was used for Atroxian Realm. You can download it from its GitHub releases page.
- Sat Sep 29, 2018 8:15 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176273
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Ah, garbage graphics usually means there's an issue with graphics decompression. Specifically, you need to use the EGADICT provided with the mod. On Graphics Files, all the default names are fine. Make sure "this game uses compressed graphics" is checked and that "use the game's defau...
- Thu Sep 20, 2018 6:06 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176273
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Using the newest release of the MrBlackPack downloaded from KeenWiki , I was able to open it with these settings: Template: Keen 4 Containing Folder: [select whichever folder you extracted the mod into] Level Source: start from existing level files Level Files: the defaults are correct - GAMEMAPS.CK...
- Fri Aug 17, 2018 3:38 pm
- Forum: Vorticons Requests and Discussion
- Topic: A couple Vortimom requests
- Replies: 11
- Views: 18782
Re: A couple Vortimom requests
If you can find a bit of space in the middle (just enough for a jump instruction), you could use multiple jumps. The first from the initialization code would jump to the middle, which would immediately jump to the real destination.
- Tue Aug 07, 2018 7:49 pm
- Forum: Patches: Marooned on Mars
- Topic: V2 project - Extra Tilesets
- Replies: 78
- Views: 127640
- Tue Jul 31, 2018 9:58 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176273
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Animating tiles hijack the infoplane over them to keep track of some animation info. This destroys any infoplane value over them, like B blocks. (It doesn't matter for sprites because the sprite is already spawned.) When infoplane switches try to change the infoplane value over an animating tile to ...
- Sat Jul 21, 2018 9:05 pm
- Forum: Galaxy Requests and Discussion
- Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
- Replies: 118
- Views: 176273
Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Interesting, it should be impossible for map changes to cause a crash that early in game startup. Maybe one of the other files was accidentally deleted? If you'd like to e-mail me the GAMEMAPS and MAPHEAD files, I can try the levels in a fresh environment.