Search found 495 matches

by Fleexy
Tue May 21, 2024 12:33 am
Forum: General
Topic: Abiathar - Can't Change Sprite Colors
Replies: 2
Views: 6059

Re: Abiathar - Can't Change Sprite Colors

Welcome to Keen Modding! If you're able to see your modified graphics in Abiathar, you're off to a good start. The key is that Abiathar is primarily a level editor - it cannot modify the game's copy of the graphics ( import graphics) itself. To import your graphics, you will need another program spe...
by Fleexy
Mon Dec 26, 2022 5:08 pm
Forum: General
Topic: Does Keen 2 have customizable variables?
Replies: 1
Views: 4134

Re: Does Keen 2 have customizable variables?

At the assembly/machine code level, there are only memory locations holding numbers. Variable "type" only depends on how the numbers are used . Even which locations are distinct "variables" is determined by usage and can be changed with sufficient effort. It looks like each machi...
by Fleexy
Sat Jul 30, 2022 3:00 pm
Forum: ModKeen
Topic: Page fault while extracting mod's graphics
Replies: 5
Views: 17308

Re: Page fault while extracting mod's graphics

This error means the program tried to access a memory location outside a range that was actually allocated. Given that the crash happened while exporting fonts, it is likely that ModKeen misinterpreted the offset to a character graphic (which is specified within the font chunk), causing it to add th...
by Fleexy
Tue Jul 19, 2022 9:55 pm
Forum: Galaxy Requests and Discussion
Topic: Dopefish collision crash
Replies: 1
Views: 4403

Re: Dopefish collision crash

This changes the Dopefish's collision code to immediately use the normal kill-Keen code on contact: # Collision with hungry Dopefish immediately kills Keen %patch $123FB $9A $0B8013E9RL # Call KillKeen $5F $5E $5D $CB # Exit collision function Note that the affected collision code is only active whe...
by Fleexy
Tue May 10, 2022 5:42 pm
Forum: Galaxy Requests and Discussion
Topic: Need help with blue bird and egg
Replies: 2
Views: 7446

Re: Need help with blue bird and egg

Welcome to Keen Modding! I've organized this topic into the Galaxy patch requests section for you. patch for making blue bird unstunnable, and if the egg cannot be destroyed with stunner? You can try these patches I made: # Active Blue Bird uses Mad Mushroom collision (invincible, deadly) %patch $31...
by Fleexy
Fri Feb 01, 2019 11:25 pm
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 78040

Re: Lass's tile conservation tips

Spambots designed for phpBB3 often make their first posts Markov text to try to appear human (to get past the "newly registered user" status), then they start posting their links everywhere. That same user tried to post something even more nonsensical elsewhere and has been nuked.
by Fleexy
Thu Jan 24, 2019 6:29 pm
Forum: General
Topic: Keen 6: maphead problem
Replies: 1
Views: 11105

Re: Keen 6: maphead problem

I'm pretty sure graphical changes couldn't cause this problem. Is it possible that TPT mangled the infoplane? Make sure the links are still there - TOM and Abiathar can show these graphically.

If you upload the level files I can take a look.
by Fleexy
Wed Jan 02, 2019 9:38 pm
Forum: General
Topic: Welcome to the migrated Keen: Modding forum!
Replies: 9
Views: 44663

Re: Welcome to the migrated Keen: Modding forum!

Yep, you're right - all the contacts for the domain had your information. I've just updated them so Namecheap shouldn't bother you with domain renewal emails anymore.
by Fleexy
Wed Jan 02, 2019 7:24 pm
Forum: General
Topic: Welcome to the migrated Keen: Modding forum!
Replies: 9
Views: 44663

Re: Welcome to the migrated Keen: Modding forum!

I think we got it transferred during the forum handover. Whois shows it registered with Namecheap (my DNS provider) and expiring January 28, 2020, which matches my Namecheap dashboard.
by Fleexy
Wed Nov 14, 2018 4:25 pm
Forum: Galaxy Requests and Discussion
Topic: Mod Id graphics export - can't open ck4_fon_0000.bmp
Replies: 5
Views: 16363

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

ModId is a very powerful graphics importer/exporter, created by Lemm, NY00123, and others. IIRC it was used for Atroxian Realm. You can download it from its GitHub releases page.
by Fleexy
Sat Sep 29, 2018 8:15 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 207861

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Ah, garbage graphics usually means there's an issue with graphics decompression. Specifically, you need to use the EGADICT provided with the mod. On Graphics Files, all the default names are fine. Make sure "this game uses compressed graphics" is checked and that "use the game's defau...
by Fleexy
Thu Sep 20, 2018 6:06 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 207861

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Using the newest release of the MrBlackPack downloaded from KeenWiki , I was able to open it with these settings: Template: Keen 4 Containing Folder: [select whichever folder you extracted the mod into] Level Source: start from existing level files Level Files: the defaults are correct - GAMEMAPS.CK...
by Fleexy
Fri Aug 17, 2018 3:38 pm
Forum: Vorticons Requests and Discussion
Topic: A couple Vortimom requests
Replies: 11
Views: 24263

Re: A couple Vortimom requests

If you can find a bit of space in the middle (just enough for a jump instruction), you could use multiple jumps. The first from the initialization code would jump to the middle, which would immediately jump to the real destination.
by Fleexy
Tue Jul 31, 2018 9:58 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 207861

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Animating tiles hijack the infoplane over them to keep track of some animation info. This destroys any infoplane value over them, like B blocks. (It doesn't matter for sprites because the sprite is already spawned.) When infoplane switches try to change the infoplane value over an animating tile to ...