Search found 494 matches

by Fleexy
Fri Feb 01, 2019 11:25 pm
Forum: Theory
Topic: Lass's tile conservation tips
Replies: 17
Views: 23912

Re: Lass's tile conservation tips

Spambots designed for phpBB3 often make their first posts Markov text to try to appear human (to get past the "newly registered user" status), then they start posting their links everywhere. That same user tried to post something even more nonsensical elsewhere and has been nuked.
by Fleexy
Thu Jan 24, 2019 6:29 pm
Forum: General
Topic: Keen 6: maphead problem
Replies: 1
Views: 3447

Re: Keen 6: maphead problem

I'm pretty sure graphical changes couldn't cause this problem. Is it possible that TPT mangled the infoplane? Make sure the links are still there - TOM and Abiathar can show these graphically.

If you upload the level files I can take a look.
by Fleexy
Wed Jan 02, 2019 9:38 pm
Forum: General
Topic: Welcome to the migrated Keen: Modding forum!
Replies: 9
Views: 13478

Re: Welcome to the migrated Keen: Modding forum!

Yep, you're right - all the contacts for the domain had your information. I've just updated them so Namecheap shouldn't bother you with domain renewal emails anymore.
by Fleexy
Wed Jan 02, 2019 7:24 pm
Forum: General
Topic: Welcome to the migrated Keen: Modding forum!
Replies: 9
Views: 13478

Re: Welcome to the migrated Keen: Modding forum!

I think we got it transferred during the forum handover. Whois shows it registered with Namecheap (my DNS provider) and expiring January 28, 2020, which matches my Namecheap dashboard.
by Fleexy
Wed Nov 14, 2018 4:25 pm
Forum: Galaxy Requests and Discussion
Topic: Mod Id graphics export - can't open ck4_fon_0000.bmp
Replies: 5
Views: 4826

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

ModId is a very powerful graphics importer/exporter, created by Lemm, NY00123, and others. IIRC it was used for Atroxian Realm. You can download it from its GitHub releases page.
by Fleexy
Sat Oct 20, 2018 3:44 pm
Forum: Dreams Requests and Discussion
Topic: Enter the first level immediately on game start
Replies: 9
Views: 7733

Re: Enter the first level immediately on game start

Welcome to Keen Modding! My original goal was to have Keen Modding Live done and out by the end of the summer, but other things came up and I haven't had time to finish it yet. The core features (upload/fork/play) are working, but a lot of what will make the site interesting is not done yet. The web...
by Fleexy
Sat Sep 29, 2018 8:15 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 35026

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Ah, garbage graphics usually means there's an issue with graphics decompression. Specifically, you need to use the EGADICT provided with the mod. On Graphics Files, all the default names are fine. Make sure "this game uses compressed graphics" is checked and that "use the game's default EGA dictiona...
by Fleexy
Thu Sep 20, 2018 6:06 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 35026

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Using the newest release of the MrBlackPack downloaded from KeenWiki , I was able to open it with these settings: Template: Keen 4 Containing Folder: [select whichever folder you extracted the mod into] Level Source: start from existing level files Level Files: the defaults are correct - GAMEMAPS.CK...
by Fleexy
Fri Aug 17, 2018 3:38 pm
Forum: Vorticons Requests and Discussion
Topic: A couple Vortimom requests
Replies: 11
Views: 5720

Re: A couple Vortimom requests

If you can find a bit of space in the middle (just enough for a jump instruction), you could use multiple jumps. The first from the initialization code would jump to the middle, which would immediately jump to the real destination.
by Fleexy
Tue Jul 31, 2018 9:58 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 35026

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Animating tiles hijack the infoplane over them to keep track of some animation info. This destroys any infoplane value over them, like B blocks. (It doesn't matter for sprites because the sprite is already spawned.) When infoplane switches try to change the infoplane value over an animating tile to ...
by Fleexy
Sat Jul 21, 2018 9:05 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 35026

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Interesting, it should be impossible for map changes to cause a crash that early in game startup. Maybe one of the other files was accidentally deleted? If you'd like to e-mail me the GAMEMAPS and MAPHEAD files, I can try the levels in a fresh environment.
by Fleexy
Sat Jul 21, 2018 8:20 pm
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 35026

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

Hmm, maybe the game is trying to execute an illegal instruction. Have you made any changes to the patches? Did you make any changes to anything shortly before the problem started?
by Fleexy
Sun Jul 15, 2018 9:36 pm
Forum: Galaxy Requests and Discussion
Topic: Neural Stunners
Replies: 4
Views: 4168

Re: Neural Stunners

Those are the level names in the GAMEMAPS file, visible/used in level editors like Abiathar. You can use a level editor to change them, but the game will not be affected - they're just for convenience when editing. The in-game level names are stored in a table in the EXE, essentially mapped to level...
by Fleexy
Sun Jul 15, 2018 4:54 pm
Forum: Galaxy Requests and Discussion
Topic: Neural Stunners
Replies: 4
Views: 4168

Re: Neural Stunners

We can use PSThar! Get-Level | % { $script:stunners = 0 $_ | %t { $f = $_ | Get-LevelTile $x $y 1 $i = $_ | Get-LevelTile $x $y 2 If ($f -in (0x67B, 0x68D)) { $script:stunners++ } If ($i -in (0x44, 0x22)) { $script:stunners++ } } $obj = [psobject]::new() $obj | Add-Member NoteProperty 'Level' ($_.Na...