https://www.dropbox.com/s/ob92j0k8goqqe ... 0.zip?dl=0
Here's a link to my copy of COSMEDIT10.ZIP. :D
Cosmo's Cosmic Adventure doesn't do well for editing with this program. (It's more a level viewer than an editor.)
Search found 143 matches
- Mon Oct 19, 2015 11:14 pm
- Forum: General
- Topic: Anyone still have these old ckpatch/dn1edit files?
- Replies: 3
- Views: 7462
- Sat Feb 01, 2014 6:02 am
- Forum: Theory
- Topic: Lass's tile conservation tips
- Replies: 17
- Views: 62871
See, this is exactly what I've been doing with my tilesets for Cosmo II. I've been trying to remove duplicate tiles to make space for other decorations, as well as making those decorations as neutral and generalized as possible. Unfortunately, it's not perfect, because a few tiles have to be put int...
- Fri Jan 31, 2014 3:39 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
- Fri Jan 31, 2014 3:33 am
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
To set the value, you'll need to take the first two bytes in the map file. They are little endian, so the bytes are swapped. If the bytes (in hex) are 34 12 then they are the hex value 1234, or the decimal value 4660. To figure out whether the rain flag (64) has been set, you need to use a logical ...
- Tue Oct 22, 2013 1:11 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
Do we have the level format anywhere? Yes, on the Modding Wiki: http://www.shikadi.net/moddingwiki/Cosmo_Level_Format but the format breakdown is very rough and is hard to quantize. (e.g. For the music index of the iFlags value, what's the smallest value that each of those symbols refer to? Would o...
- Mon Oct 21, 2013 3:36 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
Now that we have the ability to change all of the graphics and tile attributes, I'm having a slight problem reading the format for the level to change its more complex attributes, namely: Whether or not it has rain The palette rotation attribute If its background moves horizontally, vertically, both...
- Sat Oct 19, 2013 11:33 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
Thanks to levellass' help, I was able to hack together a test level with the tiles I already had. https://www.dropbox.com/s/wcntk9je9mds2k3/vortivilletest.png Yes, your eyes are NOT deceiving you. That is a portion of Vorticon VI, but the sign is in English instead of SGA. (There's a reason for that...
- Sat Oct 19, 2013 2:24 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
- Fri Sep 20, 2013 2:38 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
- Mon Aug 05, 2013 4:10 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
Oh right sorry, I thought you were posting the graphics because you couldn't import them. How are you going with the mod in general then? If you're looking at tile attributes you must have a few levels done - can you post some screenshots of them? I'm curious to see what they look like. Any plans f...
- Sun Aug 04, 2013 7:36 am
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
I was going to import some of the tileset images, but they'll need to be reduced to 16-colour EGA with the correct palette before that can be done. The importing of images or tilesets into the game is not the problem. I already have a program for that. (Two, actually, thanks to levellass.) What IS ...
- Sun Jul 28, 2013 5:35 am
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
Hellooo?
*crickets*
*a tumbleweed blows by*
I have some music for the game (And some other graphics) in my DropBox...:
https://www.dropbox.com/sh/ul8gsihslzh11op/ypJGwVA1O0
*crickets*
*a tumbleweed blows by*
I have some music for the game (And some other graphics) in my DropBox...:
https://www.dropbox.com/sh/ul8gsihslzh11op/ypJGwVA1O0
- Wed Jul 03, 2013 2:55 am
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
- Sun Jun 30, 2013 9:56 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
- Sun Jun 30, 2013 5:23 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 172704
One of the more difficult challenges will be making custom TILEATTR maps by hand. :( (Yes, I could just as easily place the tiles where the attributes I already want are, but I could run out of already-present attributes quickly. The custom map could probably be done, but I could easily lose track o...