Search found 392 matches

by Tulip
Mon Jul 18, 2011 8:36 am
Forum: General
Topic: pckf link is broken
Replies: 3
Views: 3326

The only one who can plan and fix this is Adurdin I think, since he's the only one with ftp access to the server, and the forum admin gui doesn't let you edit that external link.
by Tulip
Mon Jul 18, 2011 8:35 am
Forum: Coding
Topic: EZPATCH [Assembling Initial Database]
Replies: 11
Views: 8590

Since it sounds like you'd need Mink to actually code it, I'd like to see this worked into TNS, because I love that program layout.
And concerning the patch index, I'm not entirely sure, but I think it's not maintained anymore, Llass is working to get all the patches up onto KeenWiki
by Tulip
Mon Jul 18, 2011 8:25 am
Forum: Theory
Topic: DISCUSSION: Keen 1 level design
Replies: 48
Views: 34861

I think the Vorticon being able to walk off the screen is no accident here, since there is a detailed opening in the border there. I think since this may be so you don't have to deal with the vorticon if you know how. As you don't really have to deal with any of the Vorticons in Keen 1 personally if...
by Tulip
Mon Jul 18, 2011 8:16 am
Forum: The Mods
Topic: The Yorped Level Pack
Replies: 9
Views: 8604

Woo, great to hear.
by Tulip
Mon Jun 27, 2011 11:44 am
Forum: General
Topic: Level drawer
Replies: 22
Views: 12285

I dunno if you're still checking llass, but I noticed this wonderful program doesn't work with v2 mods, all levelmaps have scrambled colours.
I checked with Kwanzaa and Super Armageddon 2 so far.
by Tulip
Wed May 18, 2011 8:57 pm
Forum: Theory
Topic: Bananasauros v1.2 and DX level critique
Replies: 38
Views: 29188

no real difference level design-wise between A and B here, but B certainly looks a lot smother and cavey with all those slopes.
by Tulip
Thu Mar 03, 2011 1:31 pm
Forum: Coding
Topic: Sprite editing tool of choice?
Replies: 12
Views: 10255

GIMP is the best free program I've found so far when it comes to colour formats. It does only what you want it to do, and doesn't screw around making 8Bit graphics out of 4Bit ones. Sadly it lacks the basic features Line, Square and Circle. But I still use it for most of my pixel work Beside that I ...
by Tulip
Thu Mar 03, 2011 1:24 pm
Forum: Theory
Topic: Bananasauros v1.2 and DX level critique
Replies: 38
Views: 29188

In level 2 i think the 5000 point item can't be seen from anywhere, you can't know it exists, some leafs, or clouds shaped into an arrow indicating it might be a good idea to drop down there should be added. Level3: I'm curious how those fruit traps work, if they're tile-based they can only be killi...
by Tulip
Sat Feb 26, 2011 4:26 pm
Forum: Theory
Topic: Bananasauros v1.2 and DX level critique
Replies: 38
Views: 29188

Aye, G314 pretty much sums it up, and I completely agree with the cosmo feel. It's overall a very nice first level, I would remove the Tomatodon at the exit though, because it feels relatively unfair: you don't have to fear anything the whole level, and when you reach the exit you get killed unexpec...
by Tulip
Sat Feb 26, 2011 4:21 pm
Forum: Theory
Topic: Enemies in Keen4
Replies: 9
Views: 7892

Overall I relatively disagree with the keen4 enemy criticism of MrBlack, but with view to another keen game: Keen 6. Each Keen 4 enemy is unique in behaviour, while most Keen 6 enemies are of the simple walk around on platforms type. (and this is probably the reason why I found the enemy cast so dul...
by Tulip
Thu Feb 10, 2011 8:21 pm
Forum: Theory
Topic: DISCUSSION: Mondochrome Level Design
Replies: 12
Views: 8932

one solution to make the hazards seem more 'basic' would be to get rid of the free standing spikes in the left, and to sink those on level with the exit into the ground. That way you'd have all spikes of that level in a clearly confined space
by Tulip
Tue Feb 08, 2011 11:05 am
Forum: Vorticons Level Editors
Topic: Keengraph style sprites
Replies: 7
Views: 8815

Yeah, Mink should make a thread an post an official link for that nao!
by Tulip
Tue Feb 08, 2011 11:02 am
Forum: Theory
Topic: DISCUSSION: Mondochrome Level Design
Replies: 12
Views: 8932

lol, mindbelt mapmode. This is a nice level altogether, although it breaks 1 of Ceilick's ten commandments: Thou shalt not put doors in the first level. I kinda like the lower ceiling on the right, as I find unevenness pleasing in leveldesign, but I can see Ceilicks point when you look at it as zoom...
by Tulip
Thu Jan 27, 2011 11:13 am
Forum: General
Topic: Modding Keen:Modding
Replies: 42
Views: 19551

looks good,
In your outline there's only a patch requests section and no finished patches section though. I understand the patch index was also traditionally found in requests not in finished, so that could probably hold both, with a sticky refererring to the KeenWiki or something.
by Tulip
Thu Jan 27, 2011 11:07 am
Forum: Coding
Topic: AudioGenius
Replies: 3
Views: 5181

Ah right, thanks Llass, it was me that mailed you about that source, and indeed I didn't get any mail. But now we have it and it'll speed up CG development, so thanks for the help.