Search found 190 matches

by Mink
Tue Jul 23, 2013 4:17 pm
Forum: General
Topic: KeenGrout - A Keen Day Release
Replies: 10
Views: 9988

ckguy must've rearranged his links -- it's still on the Bipship: http://www.bipship.com/downloads/keengrout.zip
by Mink
Sat Dec 01, 2012 7:07 pm
Forum: Galaxy Level Editors
Topic: Keen:Next bug with placing 'action' thingys
Replies: 17
Views: 12398

and PS i should maybe contact the dude who made Keen:next and ask what the deal is with that bug. but then again TOM has an option to import keen:next files anyway, so i should just use that probly. Z-1 hasn't been around in ... forever, I don't think -- I wouldn't even know how to go about getting...
by Mink
Sun Feb 05, 2012 2:53 pm
Forum: General
Topic: Zeus' Keen Mod
Replies: 55
Views: 23700

Yep, go to File >> New Level and pick a number, name, and dimensions. You can overwrite other levels. And you can always change these things later.

And I'm glad that you're modding and that you're using TOM. Good luck!
by Mink
Wed Aug 24, 2011 2:23 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1 "Cheat Items" and Keens Left Box
Replies: 3
Views: 3848

Oh good! -- I was debating on whether to send you a pm over on That Other Forum but figured you'd already seen this. Also: If you're using lemm's amazing v2 tileset patch, you don't have to worry about using the rewritten drawing routine since the latter is incorporated into the former. And awesome ...
by Mink
Sun Aug 14, 2011 8:26 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1 "Cheat Items" and Keens Left Box
Replies: 3
Views: 3848

Hopefully these'll still be of some use despite how long it's been since your request: # call ctspace when you hit the battery %patch $4452 $E8 $C95BW $90 $90 $90 # enable god mode if you have the joystick when you enter a level # the very end of the level init function was moved so we can add stuff...
by Mink
Tue Aug 02, 2011 12:41 am
Forum: Coding
Topic: Assembly?
Replies: 5
Views: 5772

Yeah, the online version is ... not good. That link should've brought you to the download page, though - did you try downloading either the pdf or the html versions?
by Mink
Mon Aug 01, 2011 8:56 pm
Forum: Coding
Topic: Assembly?
Replies: 5
Views: 5772

Lemm always recommends The Art of Assembly , which I've found to be wonderfully informative. There's also the complete instruction set reference which also contains the opcode maps, which are useful. IDA is freeware nowadays, and it's served me well. As for an assembler, I've had good results with t...
by Mink
Mon Jul 18, 2011 5:17 pm
Forum: Coding
Topic: EZPATCH [Assembling Initial Database]
Replies: 11
Views: 8951

I'm seeing a few problems with your proposed idea: A) How many people are going to use this? It's just as easy to use the old patch index and maybe even easier to use the new one integrated into the Keenwiki. The important thing is that the more complex lemm-patches find their way to the wiki (and y...
by Mink
Fri Jun 24, 2011 5:46 pm
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 42096

Press the [z] key to undo and the [y] key to redo. If you right-click on an empty space while you have the foreground and/or info planes active, you'll grab a $0000 tile which you can then place over any other tiles to 'delete' them - note that they're not being deleted so much as just overwritten b...
by Mink
Sun May 08, 2011 3:15 am
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 19653

Yep, I'll agree with Draik on this (unbiasedly, of course ;-p). Be sure to grab it from http://0x27.com/downloads/tom.zip since the link in the tutorial is out of date. If you have trouble, chances are your problem may already have been addressed in TOM's own thread , but if not I'll be happy to hel...
by Mink
Sat May 07, 2011 2:14 pm
Forum: Galaxy Requests and Discussion
Topic: Help! Advice on where to start with modding
Replies: 31
Views: 19653

Hi there, glad to see you're jumping right into Galaxy modding. The first place to start is Ceilick's comprehensive tutorial . And if you're looking for some inspiration, check out the entirety of the Galaxy mods so far , almost all of them are worth a play. If you still have any question after that...
by Mink
Fri Apr 15, 2011 8:52 pm
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 27
Views: 33191

BMPatch (and every other -Patch) can now do relative patches, just like CKPatch! http://www.0x27.com/downloads/ckpatch-0.11.0.zip Note that this doesn't yet incorporate NY's improvements - I'll be adding those in a little while (Yeah, I know it would involve close to zero actual work on my part, jus...
by Mink
Tue Mar 15, 2011 3:58 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 42096

Carsten: Press spacebar to bring up the tile palette and then use [1] [2] [3] to navigate between the back-/foreground/info planes, respectively. What type of error do you get with the help file? It works fine for me on 64-bit Windows 7. If worst comes to worst I'll just upload a regular html readme...
by Mink
Sat Mar 05, 2011 6:35 pm
Forum: Galaxy Level Editors
Topic: Mapmaking: NetKeen
Replies: 16
Views: 17344

Adurdin explained the mechanics of doors and platforms along with pretty much everything else in an old article: http://www.bipship.com/#articles/changing It was written with TED5 in mind, but practically all of his advice is still relevant since TOM is very similar.
by Mink
Sun Feb 27, 2011 2:04 am
Forum: Galaxy Level Editors
Topic: Keen: Galaxy editor - it's here
Replies: 59
Views: 42096

You probably couldn't open your original gamemaps.ck4 because the unmodded game doesn't come with an external maphead file that TOM needs to read the levels - it is originally in the executable but is extracted so we don't actually have to modify the exe. The RF_CheckForAnimTile problem is the resul...