Hey peeps,
I was just watching a random Youtube video and came across this snippet that I thought everyone here might appreciate.
https://youtu.be/Nqr4lwtuUcE?t=22m18s
Search found 19 matches
- Sun Oct 22, 2017 11:07 pm
- Forum: General
- Topic: John Carmack talks old-skool about game modding
- Replies: 2
- Views: 11170
- Wed Dec 30, 2015 8:53 pm
- Forum: Other Tools
- Topic: TSMusic
- Replies: 9
- Views: 23474
- Sat Feb 25, 2012 9:00 pm
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44476
Yep.. see here: http://www.freebasic.net/wiki/wikka.php ... acingWithClevellass wrote:*Checks*it supports external C libraries.
WHAAAAAT?!
Napalm
- Wed Feb 22, 2012 1:14 pm
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44476
OK, So I just checked out FBC (Free Basic Compiler) and it supports external C libraries. So we can use that method for you to add this functionality to your application. And even better your compiling as 32bit so I have no worries with fiddling with CRC32 code and the like to get it to work with 16...
- Mon Feb 20, 2012 6:43 pm
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44476
- Sun Feb 19, 2012 4:57 am
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44476
- Fri Feb 17, 2012 3:02 pm
- Forum: General
- Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
- Replies: 203
- Views: 171978
I think this is the best topic to reply to since this seems to be the one that talks about my TSRMusic app a lot. I believe the idea first started when I was talking to levellass and she mentioned how cool it would be to get IMF's playing in Keen 1-3. So, I had a hack around and figured out a method...
- Fri Feb 17, 2012 1:33 pm
- Forum: Coding
- Topic: Dangerous Dave modding
- Replies: 24
- Views: 44476
Crazy Daver, You should check out this page: http://www.shikadi.net/moddingwiki/Huffman_Compression my QBasic code is easy to understand. If I remember correctly once you decompress a DD2 title screen you will be left with 4 planes of 1bit data. These are the 4 color planes of 16 color EGA screen mo...
I'm back
How is everyone? levellass? how are you :-)
So whats' news? what's been going on in the Keen community?
Napalm
So whats' news? what's been going on in the Keen community?
Napalm
- Sat Nov 08, 2008 10:27 pm
- Forum: Coding
- Topic: File formats
- Replies: 40
- Views: 59766
Hey levellass, Nice work. I've noticed a mistake. In the DD2 doc you mentioned this a couple of times. 8 1024 Egadict [Huffman dictionary for decompression, 256x4 byte entries] This is the Huffman Binary Tree and not a EGA Dictionary. How about a mention? You should also put your name/handle to the ...
- Sat Nov 08, 2008 10:23 pm
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29138
- Wed Oct 15, 2008 6:54 am
- Forum: Coding
- Topic: Mod Levelmaps
- Replies: 29
- Views: 29138
I've made some minor alterations.
http://www.netcore2k.net/others/keen/automapper.zip
I think I might make one for episodes 4,5 and 6.
Napalm
http://www.netcore2k.net/others/keen/automapper.zip
I think I might make one for episodes 4,5 and 6.
Napalm
- Mon Sep 29, 2008 11:50 pm
- Forum: ModKeen
- Topic: Compression
- Replies: 5
- Views: 17659
I spoke to Adurdin and he's uploaded a new version of the UNLZEXE program (which comes with source) to the file dump. So you all might want to get this if you are modding other DOS based games. It can be found here: http://files.keenmodding.org/unlzexe5.zip Either way, I believe this is what you wan...
- Sat Sep 27, 2008 2:18 am
- Forum: ModKeen
- Topic: Compression
- Replies: 5
- Views: 17659
If you are talking about the EGAGRAPH/EGAHEAD data then thats compressed using Huffman.
I have code for all of this. What language are you working in?
Napalm
I have code for all of this. What language are you working in?
Napalm