Search found 66 matches

by Scizor CT
Fri May 29, 2009 4:39 pm
Forum: CKCM
Topic: Members list of community mod
Replies: 50
Views: 96488

This is the general map design I sketched out way back when, and I don't remember anyone ever arguing with it. I believe we wanted to avoid the dense deciduous forest archetype, since Keen 4 already covered it.
by Scizor CT
Fri May 29, 2009 8:48 am
Forum: CKCM
Topic: Members list of community mod
Replies: 50
Views: 96488

I'm extraordinarily surprised to see new posts here.

On the other hand, it appears to have been a month since anyone did anything last. Are we giving this yet another shot or what?
by Scizor CT
Sun Mar 11, 2007 4:29 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

Given that my time is currently devoted to life (and uh, WoW) I haven't actually gotten anything else drawn lately.

So please, someone else make some stuff. I really don't want to see this die off again.
by Scizor CT
Thu Mar 01, 2007 8:15 pm
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

Never mind, just needed to flush my cache.
by Scizor CT
Thu Mar 01, 2007 7:35 pm
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

levellass wrote:Update: [tileset]
Am I the only one not seeing any changes here?
by Scizor CT
Thu Mar 01, 2007 6:34 am
Forum: Vorticons Requests and Discussion
Topic: Patch request: No pre-jump pause
Replies: 17
Views: 20516

Patch request: No pre-jump pause

Something that came up in a conversation between Spleen and myself. It'd be nice if we could make jumping instant like it is in 4-6 in the CKCM, given how much else we're basing on Keen 4 already.
by Scizor CT
Thu Mar 01, 2007 5:29 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

Primarily by not being animated. It's something I'll tackle later, but I'm mostly just getting the basics down at the moment.

Made some revisions to the bridge post to match the new wood and darkened up the grass a bit, which I'll upload sometime later.
by Scizor CT
Thu Mar 01, 2007 2:28 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

Improvements: http://img86.imageshack.us/img86/803/waternewwe5.png Another shot at the water. http://img153.imageshack.us/img153/7830/bridgesamplenwwf4.png Not as basic as before, but it's still not quite right to me. http://img215.imageshack.us/img215/2119/hutnewte5.png http://img99.imageshack.us/i...
by Scizor CT
Wed Feb 28, 2007 5:43 pm
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

That does look a bit nicer. I'd messed around with a highlight for a short while, but it ended up looking too shiny.
by Scizor CT
Wed Feb 28, 2007 5:09 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

Looking back at the first page, the woodwork already present in the tileset beats the heck out of mine. Expect a revision of the hut tiles sometime in the future.
by Scizor CT
Wed Feb 28, 2007 2:56 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

Ok, last update for the night. http://img338.imageshack.us/img338/124/groundaltch7.png First, ground with a full border. http://img249.imageshack.us/img249/5060/uploadmf9.png New and improved rope. EDIT: Newer and improved-er. http://img177.imageshack.us/img177/8656/bridgesampledetxf5.png And the re...
by Scizor CT
Wed Feb 28, 2007 12:11 am
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

The color of realism is gray. http://img85.imageshack.us/img85/9637/uploadss6.png http://img85.imageshack.us/img85/7236/bridgesampledethv4.png http://img245.imageshack.us/img245/6017/bridgesansropedetpb4.png A little shading and dithering goes a long way. Keep that in mind, whoever else is working o...
by Scizor CT
Tue Feb 27, 2007 10:09 pm
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

You make a good point, unfortunately. I'll see what I can do about that. It's the dithering that makes all the difference.
by Scizor CT
Tue Feb 27, 2007 8:45 pm
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

More stuff. http://img85.imageshack.us/img85/8210/uploadrr2.png Here we have some water tiles I'm not entirely happy with, a rock, and the components for a bridge. Three types of bridge planks, though I don't expect all of them to make the cut. The middle one works the best, personally, but the othe...
by Scizor CT
Mon Feb 26, 2007 9:05 pm
Forum: CKCM
Topic: Unofficialization: tiles
Replies: 40
Views: 86044

http://img233.imageshack.us/img233/9347/groundwm6.png Just some nice grassy/ground tiles, as I'm not all that fond of the ones we've got so far. I tried to keep them in the same style as Keen 4, though the path itself couldn't be done in the same way. They should tile reasonably well for large wall...