Search found 129 matches

by Shadow Master
Fri Nov 30, 2007 1:57 pm
Forum: CKPatch
Topic: CKPatch 0.10.0 UNOFFICIAL release
Replies: 9
Views: 47072

It's just because they share the same base engine, mostly, except for a few tweaks and addons.
by Shadow Master
Mon Nov 26, 2007 3:23 pm
Forum: CKPatch
Topic: CKPatch 0.10.0 UNOFFICIAL release
Replies: 9
Views: 47072

And you didn't integrate my hacks for compiling Patchers for Bio Menace, Dangerous Dave 2/3 and Shadow Knights. :|
by Shadow Master
Wed Nov 14, 2007 12:44 pm
Forum: Vorticons Requests and Discussion
Topic: Palette colour values
Replies: 9
Views: 11840

And I always wondered why DOSBox didn't display the border color while XP did.
by Shadow Master
Tue Nov 13, 2007 4:00 pm
Forum: ModKeen
Topic: EModKeen 3 thread
Replies: 17
Views: 39387

It's basically how programs which lack an external I/O manager work. They have to do all by themselves. Although this is mostly based on my researches about the way NTLDR (Windows NT/2K/XP/2K3 loader) works, it seems to apply to DOS as well, the only difference being that NTLDR works on 32-bit prote...
by Shadow Master
Mon Nov 12, 2007 6:41 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Editing the Loading Screen
Replies: 8
Views: 22536

It's not a mistake, per se; it's a different method of achieving results. At the very least, SM, you can explain in more detail how to do the changes in the method you prefer; I recall having no end of difficulty trying to find an ANSI editor that would actually interpret the screens. [...] It real...
by Shadow Master
Mon Nov 12, 2007 6:38 pm
Forum: Galaxy Requests and Discussion
Topic: Number of levels
Replies: 11
Views: 12728

No, levels that don't have an entry text and title can't be played via TEDLEVEL, as the engine always tried to show those texts at level start and would crash in such case. They can be warped to via Recording A Demo, though, as that skips parsing the entry text and shows "DEMO" instead in ...
by Shadow Master
Mon Nov 12, 2007 6:35 pm
Forum: ModKeen
Topic: EModKeen 3 thread
Replies: 17
Views: 39387

As I said, there's no pressing need as long as you just want extra background tiles, but I'll see if I can do something. Forgot to mention: aside from modifying the load address, it might require to make Keen allocate some extra space of memory, and copy, say, TILESET.TLI file there. About the othe...
by Shadow Master
Thu Nov 08, 2007 5:10 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Editing the Loading Screen
Replies: 8
Views: 22536

The same mistake I mentioned you in CK4 Patches...
by Shadow Master
Thu Nov 08, 2007 5:08 pm
Forum: Patches: Secret of the Oracle
Topic: Editing the Loading Screen
Replies: 3
Views: 13757

Quite wrong. You pasted raw data and it was mangled and converted to ASCII. Not good. Won't work.

http://www.keenmodding.org/viewtopic.php?t=921
by Shadow Master
Thu Nov 08, 2007 12:48 pm
Forum: ModKeen
Topic: EModKeen 3 thread
Replies: 17
Views: 39387

Well, the main problem you'll encounter is that new tiles will have no tile information for them, they'll all be do nothing, be nothing, et cetera. This part of the problem will be very difficult to solve as it would involve expanding the tileinfo space. And that would involve CK Guy's extending Ck...
by Shadow Master
Wed Nov 07, 2007 4:35 pm
Forum: ModKeen
Topic: EModKeen 3 thread
Replies: 17
Views: 39387

Hello, it's me again. I was just wondering whether it is possible for EModKeen to import more than the usual number of tiles into Keen? It seems that at present it simply uses the 'default' amount of bitmap, ignoring anything that comes after that, but it appears extra tiles can be inserted into Ke...
by Shadow Master
Wed Oct 31, 2007 5:45 pm
Forum: Galaxy Level Editors
Topic: Instant Carma!
Replies: 10
Views: 30214

ShadowMaster - you were supposed to say "This is god ." Oh well. You caught the reference over at teh pckf, I don't know why you didn't get it here ... Ah yes. This is god. I just forgot that. This is actually not exactly what the original program did, but I did test out the changes and t...
by Shadow Master
Tue Oct 30, 2007 12:32 pm
Forum: Galaxy Level Editors
Topic: Instant Carma!
Replies: 10
Views: 30214

Re: Instant Carma!

That's right--this program implements fake carmackization What the fake? Have fun guys! (ShadowMaster, you know what to say ... ) What should I say? Ah well, thanks for providing us the source. I guess I'll have fun figuring out how to translate that Euphoria code to standard C++. EDIT: It isn't di...
by Shadow Master
Mon Oct 29, 2007 5:02 pm
Forum: Galaxy Requests and Discussion
Topic: The CK Guy's Keen 5 Level Pack
Replies: 165
Views: 131530

What the lass said.
by Shadow Master
Thu Oct 25, 2007 2:08 pm
Forum: General
Topic: Livening up K:M
Replies: 15
Views: 20395

EVEN I am here from time to time... to rest from my moderator duties in other forum and see peaceful plain text. I come for my bimonthly visit and find this crap. I can't believe KE (KeenEmpire) didn't notice it... (the existence of K:M) It's quite silent, but that's because it is not a chat place a...