Search found 2683 matches

by levellass
Tue Aug 15, 2017 12:04 pm
Forum: Other Tools
Topic: KeenWave 0.5
Replies: 27
Views: 13315

Re: KeenWave 0.5

Interesting, and rather annoying. Well here are the extracted adlib sounds that I have from Keen 4-6: https://www.dropbox.com/s/gvq8r6lon57a8 ... s.zip?dl=0

Are those more of what you're looking for?
by levellass
Mon Aug 14, 2017 3:47 am
Forum: Other Tools
Topic: KeenWave 0.5
Replies: 27
Views: 13315

Re: KeenWave 0.5

Strange, was the game executable UNLZEXE'd? Keenwave can't work with the compressed game files. Otherwise it's simply a matter of exporting the sounds as wave files. Sadly this works perfectly only with the PC sounds, Keenwave is a basic tool and has no adlib capacity. If you want the sounds in wave...
by levellass
Thu Aug 03, 2017 5:49 am
Forum: Vorticons Requests and Discussion
Topic: Keen 2 - 32-level patch
Replies: 1
Views: 54

Re: Keen 2 - 32-level patch

#32 levels in Keen 2: #Let Keen enter levels if these values are 0 %patch $8146 $90 $90 $80 $BF $9ABCW $00 %patch $83C9 $90 $90 $80 $BF $9ABBW $00 #When starting a new game, make all 32 levels not done %patch $8AF9 $90 $90 $C6 $87 $9ABCW $00 $90 %patch $8B07 $20 #Change things when marking a level ...
by levellass
Wed Aug 02, 2017 7:39 am
Forum: Other Tools
Topic: New Musics
Replies: 9
Views: 332

Re: New Musics

If you want I can try and make a tool that just adjusts one track at a time, it'd be quite similar only you'd enter a track number to adjust as well.

All my links are public, though not guaranteed to be stable in the long term.
by levellass
Wed Aug 02, 2017 7:37 am
Forum: Galaxy Requests and Discussion
Topic: wet suit = Pogo stick
Replies: 19
Views: 1178

Re: wet suit = Pogo stick

Yeah, there's a few variables that the game uses to see what Keen is doing, some of which differ on the map (For example the map x,y co-ords are used for other things in normal levels.) I figured it was best to go to the HandleInput directly rather than try and mess with Keen's pogoing code, there w...
by levellass
Mon Jul 31, 2017 2:33 am
Forum: Other Tools
Topic: New Musics
Replies: 9
Views: 332

Re: New Musics

Here you go: https://www.dropbox.com/s/yykv0xy1legrx ... L.zip?dl=0

It was mainly meant to make IMFs quieter, when you make them louder there's a risk of hitting a 'volume ceiling' where the loudest tracks can't get any louder and the tone of the song changes.
by levellass
Thu Jul 27, 2017 12:43 am
Forum: Galaxy Requests and Discussion
Topic: Egg patch request
Replies: 2
Views: 133

Re: Egg patch request

Alright, let's see here. Firstly we'll need to fiddle the Egg's smashing code, this is quite complex, fortunately the existing code is a mess. We can rewrite the first two lines to check for Keen and kill him and check for his shot and go to the rest of the code. #Original egg code %patch $100A7 $55...
by levellass
Thu Jul 27, 2017 12:19 am
Forum: Other Tools
Topic: New Musics
Replies: 9
Views: 332

Re: New Musics

I have a program for adjusting the volume of IMF files, I needed it because some of my tracks were too loud. Also, get songs from lots of people. One of the nicest is Bjorn Lynne, but I only used existing stuff with permission, he's rather professional and doesn't write out tunes for modders.
by levellass
Tue Jul 25, 2017 12:24 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 "second" worldmap
Replies: 2
Views: 128

Re: Keen 4 "second" worldmap

This shouldn't need a patch; simply put Map-type Keen in level 23 and the usual level entrance stuff. You will however return to level 0 when you finish levels. If you want to be able to return to level 23 then THAT will need a patch.
by levellass
Tue Jul 25, 2017 12:05 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 69
Views: 17114

Re: DISCUSSION: Keen 6 level design.

We must join together to produce Keen 6+, and free you from the endless dream loops.
by levellass
Sat Jul 15, 2017 10:52 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 69
Views: 17114

Re: DISCUSSION: Keen 6 level design.

XkyRauh wrote:
Thu Jul 13, 2017 3:49 pm
Out of curiosity, Levellass, what levels DO you feel strongly about?
Bloogwater Crossing, 1st Dome of Darkness, Control Center, Tower. For various reasons.
by levellass
Thu Jul 13, 2017 11:54 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 69
Views: 17114

Re: DISCUSSION: Keen 6 level design.

Grabbiter makes sense as Grab-biter, on account of that being what it does. (It even as hands to grab.) and the two 'b's and one 't' in the word. The Giks are housepets, the Bloog equivalent of cats. (Like cats, when they lie on their back they may be begging to be petteed - or waiting to attack any...
by levellass
Tue Jun 27, 2017 10:31 am
Forum: Galaxy Requests and Discussion
Topic: Skypest and Blue Bird patch request
Replies: 6
Views: 302

Re: Skypest and Blue Bird patch request

You want that bird to stun permanently? This patch makes the bird take 5 shots to stun, when it recovers it takes 5 more. #Bird has health %patch $102DD $23 $FF $44 $40 $8B $44 $40 $3D $0005W $72 $29 $C7 $44 $16 $0000W $C7 $44 $06 $0001W $B8 $22E2W $50 $57 $56 $9A $09DC1695RL $83 $C4 $06 $5F $5E $5D...
by levellass
Tue Jun 27, 2017 10:02 am
Forum: KeenGraph
Topic: KeenGraph with Keen 4-6 CGA version support
Replies: 3
Views: 289

Re: KeenGraph with Keen 4-6 CGA version support

I think so, in theory. Would anyone use it?


Also, anyone having problems posting? I keep getting blank pages with 'cgi-bin/' on them and I can't access the PCKF at all.
by levellass
Sun Jun 11, 2017 10:23 am
Forum: CKPatch
Topic: CKPatch extended for other games: Released!
Replies: 25
Views: 25940

Re: CKPatch extended for other games: Released!

This is the program that allows graphics modifications for catacomb 3D, it works on the version that is 187Kb when decompressed: https://www.dropbox.com/s/jilzxav5chgk3 ... H.zip?dl=0