Search found 2995 matches

by levellass
Wed Jan 01, 2020 2:05 am
Forum: Galaxy Requests and Discussion
Topic: Keen 6 patches
Replies: 6
Views: 1862

Re: Keen 6 patches

SO: If it hits an enemy is destroys the enemy and vanishes...
BUT: If it hits ground or whatever it falls to the floor and can be picked up again?
by levellass
Wed Dec 25, 2019 10:29 pm
Forum: Patches: Secret of the Oracle
Topic: Readable notes in Keen 4
Replies: 1
Views: 1597

Readable notes in Keen 4

Been meaning to post this. Something I made for a soon to be released project. With this patch tiles of the type 'Switch for moving platforms -off' will produce a text window when Keen stands in front of them and presses the up arrow. (To keep Platform switches working just change both to the 'on' t...
by levellass
Wed Dec 25, 2019 10:22 pm
Forum: Galaxy Requests and Discussion
Topic: 4th difficulty enemies (Keen 6)
Replies: 14
Views: 3515

Re: 4th difficulty enemies (Keen 6)

That's very good. I am thinking of making a program to get sprite patches from BM like we can from Keen.

The gem patch is a very tricky one and will take a long time to see if it's possible. But I am getting all sorts of other patches found while I do it.
by levellass
Tue Dec 24, 2019 11:22 pm
Forum: Galaxy Requests and Discussion
Topic: 4th difficulty enemies (Keen 6)
Replies: 14
Views: 3515

Re: 4th difficulty enemies (Keen 6)

Aaah, so AFTER you change the bridge type using my file it still acts like a gem?
by levellass
Tue Dec 24, 2019 3:07 am
Forum: Galaxy Requests and Discussion
Topic: 4th difficulty enemies (Keen 6)
Replies: 14
Views: 3515

Re: 4th difficulty enemies (Keen 6)

What do you mean by 'everything is still the same'?

Does the file change how Galactile shows the tiles? Or is nothing happening in the game? If you're just using the gem patch then Keen should be able to collect bridge tiles. I can even make a video of this happening in my setup.
by levellass
Tue Dec 24, 2019 3:01 am
Forum: Vorticons Requests and Discussion
Topic: Troubleshooting a Mangling Machine-related patch
Replies: 1
Views: 9331

Re: Troubleshooting a Mangling Machine-related patch

Don't far calls need a RW address for their second word rather than a plain W?
by levellass
Sun Dec 22, 2019 10:42 pm
Forum: Galaxy Requests and Discussion
Topic: 4th difficulty enemies (Keen 6)
Replies: 14
Views: 3515

Re: 4th difficulty enemies (Keen 6)

This should do it: https://www.dropbox.com/s/20inr3pkhcrua ... o.ini?dl=0

Make sure not to use it on any other Keen projects.
by levellass
Sat Dec 21, 2019 11:02 pm
Forum: Galaxy Requests and Discussion
Topic: 4th difficulty enemies (Keen 6)
Replies: 14
Views: 3515

Re: 4th difficulty enemies (Keen 6)

This is the tile gem patch, it will be separate from the extra 4 gem types IF I can get that working. #Convert four tile types into tile based gems %patch $C35D $18E3W #Sprite arrow path %patch $C35F $18E3W #Bridge tile %patch $C361 $18E3W #Active zapper %patch $C363 $18E3W #Teleport entrance #Chang...
by levellass
Thu Dec 19, 2019 9:00 am
Forum: Galaxy Requests and Discussion
Topic: 4th difficulty enemies (Keen 6)
Replies: 14
Views: 3515

Re: 4th difficulty enemies (Keen 6)

Alright, this took a lot of work, but it rearranges things pretty nicely. This is the new order of all the stuff: You'll notice you have two spare spaces on the Ultimate difficulty you can put things in. (Just copy the value from the Easy icon.) It also frees up some space for later which might be u...
by levellass
Sun Dec 15, 2019 5:01 pm
Forum: Galaxy Requests and Discussion
Topic: CONFIG.CKx
Replies: 4
Views: 1451

Re: CONFIG.CKx

It has been very busy, yes. I am trying to get some done before, but everyone wants everything done here right now and there is just NO free time.
by levellass
Fri Dec 13, 2019 7:28 am
Forum: Galaxy Requests and Discussion
Topic: CONFIG.CKx
Replies: 4
Views: 1451

Re: CONFIG.CKx

#Don't write to config file on exit -Keen 4 %patch $19664 $E9 $0134W #Don't write to config file on exit -Keen 5 %patch $1A602 $E9 $0134W #Don't write to config file on exit -Keen 6 %patch $192D4 $E9 $0134W Note that this means any config changes you make like with sounds and music won't be saved! ...
by levellass
Fri Dec 06, 2019 1:22 am
Forum: Galaxy Requests and Discussion
Topic: Tile-based gems
Replies: 2
Views: 1151

Re: Tile-based gems

I am not sure this is possible, but I will give it a try. I have been doing a lot of research and working on the Keen wiki to try and deal with these Keen 5 and 6 patches.
by levellass
Fri Dec 06, 2019 1:21 am
Forum: Galaxy Requests and Discussion
Topic: 4th difficulty enemies (Keen 6)
Replies: 14
Views: 3515

Re: 4th difficulty enemies (Keen 6)

How much effort have you put into making levels and placing enemies? If it is not much then the easiest thing will be to rearrange all the enemy spawn tiles. If you already have a lot of levels built then things will be a bit trickier to fit in.
by levellass
Fri Nov 29, 2019 4:05 am
Forum: Galaxy Requests and Discussion
Topic: Keen 6 patches
Replies: 6
Views: 1862

Re: Keen 6 patches

This patch makes the shot become a shot item when it smashes into stuff. (Including enemies.) #Keen's shot is an item when it lands %patch $D922 $55 $8B $EC $56 $57 $8B $7E $06 $8B $76 $08 $C7 $05 $0005W $C7 $45 $3E $000BW $C7 $45 $10 $FFFFW $B8 $0019W $50 $9A $183B09F1RL $44 $44 $B8 $15B6W $50 $57 ...
by levellass
Fri Nov 29, 2019 2:49 am
Forum: Galaxy Requests and Discussion
Topic: Keen 6 patches
Replies: 6
Views: 1862

Re: Keen 6 patches

As a start here's the simplest patch, making the shot move like a football.You'll want to adjust the speeds until it moves the way you want: #Keen shoots in an arc not a line: #Set up shot to have h and v speeds %patch $D838 $C7 $47 $0E $0001W %patch $D841 $C7 $47 $10 $0001W #Shot speeds #Up %patch ...