Search found 2900 matches

by levellass
Fri Mar 15, 2019 10:48 am
Forum: The Mods
Topic: Keenball
Replies: 4
Views: 370

Keenball

The last year has been very difficult and filled with mothering challenges that have significantly reduced my Keening time. How much? This is an entire year late and it's barely more than a patch demo someone wanted. I hope the drought is coming to an end, but I've hoped that before and it hasn't ha...
by levellass
Wed Jan 16, 2019 3:35 am
Forum: KeenGraph
Topic: KeenGraph questions, also Lemm
Replies: 6
Views: 7015

Re: KeenGraph questions, also Lemm

And one day I may even revisit KeenGraph.
by levellass
Wed Jan 16, 2019 3:34 am
Forum: General
Topic: New levels for Cosmo's Cosmic Adventure and Monster Bash
Replies: 4
Views: 602

Re: New levels for Cosmo's Cosmic Adventure and Monster Bash

Aaah pages with background music. That takes me back...
by levellass
Wed Jan 16, 2019 3:29 am
Forum: General
Topic: Levellass' Softdisk Library page helped hack fax machines
Replies: 8
Views: 1152

Re: Levellass' Softdisk Library page helped hack fax machines

that's indeed interesting. can you share any further details?! did HP offer you a job? and most importantly: will the new encryption code be in SGA ? Essentially nobody working there knew what the compression was and my page didn't cover ALL the details. So we worked back and forth and fixed a few ...
by levellass
Tue Dec 25, 2018 12:01 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1: Chain and Boulder Patches
Replies: 1
Views: 632

Re: Keen 1: Chain and Boulder Patches

#Chain is triggered by Keen, not shots %patch $22C7 $3F $01 #Block falls upwards %patch $24DD $FF Easy enough. Note that now the block falls up you have to change the tiles it uses, its topmost tile is black space and the bottommost is bolder, meaning that the bolder leaves behind a stack of bolder...
by levellass
Mon Dec 24, 2018 11:28 pm
Forum: KeenGraph
Topic: Catacomb 3D editing with Keengraph.. Help, please
Replies: 2
Views: 344

Re: Catacomb 3D editing with Keengraph.. Help, please

One problem is that I believe Catacomb 3D requires yo to modify the executable to use new graphics. I'm assuming ModId does this somehow, I don't think a Keen-type patcher was made for it. This may require testing, when things stop being so busy here.
by levellass
Mon Dec 24, 2018 11:25 pm
Forum: General
Topic: Levellass' Softdisk Library page helped hack fax machines
Replies: 8
Views: 1152

Re: Levellass' Softdisk Library page helped hack fax machines

Interestingly HP has contacted me about this and seems likely to change the method used to 'encrypt' their code.
by levellass
Wed Oct 17, 2018 12:44 am
Forum: Galaxy Requests and Discussion
Topic: i want to begin to learn mapping for the galaxy engine and i need someone to support me!
Replies: 118
Views: 10711

Re: i want to begin to learn mapping for the galaxy engine and i need someone to support me!

If you're starting a project it's (now) a simple matter to patch the enemies and such so that all enemies and even things like items can be given 3 levels of difficulty. But doing so on a nearly completed project requires redoing all the enemy placements.
by levellass
Thu Sep 20, 2018 10:32 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4-5: help menu thing
Replies: 3
Views: 547

Re: Keen 4-5: help menu thing

A surprisingly tricky thing to figure out. The Keen 4 and Keen 5 patches had to be done rather differently to avoid crashing the game: #F1 brings up Computerwrist help only -Keen 4 %patch $9C61 $FF08W %patch $9B54 $90 $90 $90 $90 #F1 brings up Computerwrist help only -Keen 5 %patch $EBDA $FF03W %pat...
by levellass
Tue Sep 18, 2018 11:27 pm
Forum: Galaxy Requests and Discussion
Topic: Flags clipping in front of Scorebox bug fixing
Replies: 2
Views: 530

Re: Flags clipping in front of Scorebox bug fixing

I have no idea what that means. In general smart flag placement can allow the patch above to work without any issues. Since you control the map any foreground tiles that make the flags look odd can be moved or altered with relative ease.
by levellass
Tue Sep 18, 2018 11:26 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 1-style items
Replies: 2
Views: 490

Re: Keen 1-style items

What patching have you already done? It'd be a large but relatively simple patch to simply rewrite the Status Screen code more efficiently, which should allow the things you require to be added in, Keen 1 does the same thing in essence with the keycards and whatnot.
by levellass
Tue Sep 18, 2018 11:23 pm
Forum: General
Topic: KeenGraph busts up Keen 4-6 demos
Replies: 1
Views: 726

Re: KeenGraph busts up Keen 4-6 demos

Do you have an example EGAGRAPH and EGAHEAD? I have to say I've not heard of this problem before.
by levellass
Sat Aug 25, 2018 2:37 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: second Spindred
Replies: 4
Views: 991

Re: Keen 5: second Spindred

By 'bounces 2x quicker' do you mean it changes its bouncy ceiling-floor thing twice as fast, or that it moves through the air twice as fast?
by levellass
Sat Aug 25, 2018 2:35 am
Forum: Galaxy Requests and Discussion
Topic: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting
Replies: 12
Views: 1452

Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

I can't seem to make this happen, and I don't know why. This patch should work: #Slug flashes when shot (DOESN'T WORK) %patch $FE6A $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $03 $75 $26 $57 $9A $0D8F0D43RL $83 $C4 $02 $FF $06 $CB53W $C7 $44 $42 $0002W $C7 $44 $04 $0001W $83 $3E $CB53W $28 ...