Search found 235 matches

by xtraverse
Mon Jul 05, 2010 7:32 pm
Forum: Coding
Topic: KeenQuill
Replies: 15
Views: 30507

Python would be fine for this project.

TKinter has a Canvas widget that can display all kinds of graphical stuff. The Python Imaging Library (PIL) should allow you to import the xxFON0000 image and draw regions of it onto another image, which you can display in the canvas.
by xtraverse
Mon Feb 25, 2008 5:31 pm
Forum: Theory
Topic: Norp the Yorp I level design
Replies: 73
Views: 109112

I don't think they ever worked in Firefox actually, but looking at the levels in IE it seems that every mod is using Xkykeen1's graphics, heh. I'll look into it.
by xtraverse
Fri Feb 22, 2008 12:59 am
Forum: Theory
Topic: Norp the Yorp I level design
Replies: 73
Views: 109112

What do I need to fix?
by xtraverse
Tue Apr 10, 2007 3:38 pm
Forum: Theory
Topic: Norp the Yorp I level design
Replies: 73
Views: 109112

Oh man I hate this level, I never intended to make it quite so evil :P
by xtraverse
Sat Mar 17, 2007 1:43 am
Forum: The Mods
Topic: Commander Keen: A New Dope released!!
Replies: 17
Views: 30146

It's obvious this isn't a crappy mod, there's really no need for the self degredation included.
by xtraverse
Fri Mar 09, 2007 1:25 am
Forum: Theory
Topic: Norp the Yorp I level design
Replies: 73
Views: 109112

In retrospect, I should have placed a Vorticon in the chamber with the second yellow key. And yeah, a raygun or two would've been a good idea. I'm glad the puzzle element came through though, that was my intention.
by xtraverse
Mon Mar 05, 2007 4:15 am
Forum: Theory
Topic: Norp the Yorp I level design
Replies: 73
Views: 109112

Sure, I'll add comments when I have something interesting to say.

I don't think I ever actually thought about how much points I was putting in a level, I just sort of scattered them haphazardly.
by xtraverse
Sun Mar 04, 2007 7:11 pm
Forum: Theory
Topic: Norp the Yorp I level design
Replies: 73
Views: 109112

Wow, I never thought people would be talking about this mod 5 years later...
by xtraverse
Fri Sep 02, 2005 9:50 pm
Forum: Vorticons Requests and Discussion
Topic: PATCH REQUESTS Bigtime
Replies: 10
Views: 10704

This weekend I can try to figure out a few of these.
by xtraverse
Thu Aug 25, 2005 8:51 pm
Forum: General
Topic: CONTEST? Puzzle levels
Replies: 27
Views: 24875

Eesh. Hope it doesn't have long tunnel syndrome.
by xtraverse
Thu Jul 21, 2005 3:07 pm
Forum: General
Topic: Keen: Universe
Replies: 121
Views: 97250

yeah, at some point.
by xtraverse
Sat Jul 16, 2005 6:39 pm
Forum: General
Topic: A patch database?
Replies: 20
Views: 21543

Patchotron 2 will only be made if either you or I do this online database thing.
by xtraverse
Mon Jun 13, 2005 4:21 am
Forum: General
Topic: Keen: Universe
Replies: 121
Views: 97250

http://dosclassics.com/keen/calc.php

Or just use the built-in one in iKeen.
by xtraverse
Sun Jun 12, 2005 3:58 pm
Forum: Galaxy Requests and Discussion
Topic: PATCH: Changing the scrolling story
Replies: 20
Views: 20354

you can do that too
by xtraverse
Mon May 30, 2005 4:03 pm
Forum: General
Topic: Getting started.. (Look at this topic, please!)
Replies: 28
Views: 26333

since I am not artistically-gifted it's hard for me to do good graphics.
I beg to differ.