Search found 186 matches
- Fri Aug 26, 2011 3:30 pm
- Forum: The Mods
- Topic: Keen... and Pepsi
- Replies: 17
- Views: 45223
Ah... an interesting problem, of which I'm still trying to figure out. Not yours in particular, but rather: Why do some sprites not load occasionally. The ice shooters will work 9/10 times, and everything will run smoothly. Then, one time, a sprite refuses to load. This is really pestering me. Do I ...
- Thu Aug 25, 2011 5:29 am
- Forum: The Mods
- Topic: Keen... and Pepsi
- Replies: 17
- Views: 45223
All wonderful suggestions. I'm trying to create levels that are interesting, and still puzzlish right now. I've noticed I prefer mods that make me think over mods that constantly almost kill me. Let me know if I'm wrong. I can knock down a few walls, and put a 100 gargs in if that's the case :p But ...
- Thu Aug 11, 2011 3:54 pm
- Forum: The Mods
- Topic: Keen... and Pepsi
- Replies: 17
- Views: 45223
Point Items
I was considering patching the game so that extra lives required quite a few more points, making them necessary. It's a soda factory... having extra soda seemed expected, though I can definitely tone it down. Good Idea with the theme items. I've never been the world's greatest graphic designer (okay...
- Thu Aug 11, 2011 12:45 am
- Forum: The Mods
- Topic: Keen... and Pepsi
- Replies: 17
- Views: 45223
Keen... and Pepsi
It's been a little while since I've been on these forums, but I still have all those little tools from back in the day, and I'm impressed that everything that used to piss me off about modding has been debugged. Bravo. The other night, I was playing Commander Keen (because that's always how it happe...
- Sat Mar 10, 2007 3:44 am
- Forum: General
- Topic: KeenWiki is online
- Replies: 64
- Views: 66912
- Tue Mar 14, 2006 11:28 pm
- Forum: CKCM
- Topic: Some new tiles
- Replies: 14
- Views: 29430
- Tue Mar 14, 2006 11:27 pm
- Forum: General
- Topic: 32-bit version of ModKeen!
- Replies: 5
- Views: 10564
- Sat Mar 11, 2006 10:09 pm
- Forum: CKCM
- Topic: Some new tiles
- Replies: 14
- Views: 29430
- Sat Mar 11, 2006 10:06 pm
- Forum: Vorticons Requests and Discussion
- Topic: Sprite patches [Rearrangemnt update]
- Replies: 33
- Views: 31459
Could you possibly make it so that the speed of the shots allow keen to fire at his maximum output, and make the shots fast enough so that they dont blow eachother up; this would mean some wicked fast firing, but would also allow the mential whimps to create mods, or patched up games in which they d...
- Wed Feb 08, 2006 11:43 pm
- Forum: The Mods
- Topic: Bunny Basher 2
- Replies: 16
- Views: 25642
- Sun Jan 29, 2006 10:31 pm
- Forum: General
- Topic: Modding History and the Modding Community
- Replies: 11
- Views: 14163
then, there's Levellord's keenran!!! I saved it... and added some crap... but I think we should write an official one! Forgive me, I didn't bother to upload it, nor reverse create the HTML: Copy the following into notepade.exe, and save as *anything you darn well please*.htm <html> <head> <title>The...
- Sun Jan 29, 2006 10:28 pm
- Forum: Galaxy Level Editors
- Topic: to-be Keen 4-6 editor
- Replies: 73
- Views: 110818
- Sun Jan 29, 2006 10:26 pm
- Forum: General
- Topic: Suggestions for Custom Titles
- Replies: 65
- Views: 56480
- Sun Jan 29, 2006 10:23 pm
- Forum: The Mods
- Topic: Bunny Basher 2
- Replies: 16
- Views: 25642
Ooo!!! Sweetness!!!
I'll do stuff... can I do the English part? lol... srry; I only know how to use Google translator, and Latin. Hmm... A latin edition? It would be very similar to Spanish, French, Portugees, and the other two Romance languages... I think romainian, and... oh duh! Latin! :) but I don't know much. But ...
- Wed Jan 18, 2006 5:58 am
- Forum: General
- Topic: Suggestions for Custom Titles
- Replies: 65
- Views: 56480