Search found 98 matches
- Sat May 09, 2020 9:44 pm
- Forum: CKCM
- Topic: Concept art by Scizor CT
- Replies: 6
- Views: 18787
Re: Concept art by Scizor CT
While quite similar, this is not the dropbox version. Dropbox version has some differences and is according to dates - a bit more updated. Ah, thanks. I think this project might receive attention from potential new contributors if its latest version could be easily accessed. The aforementioned file...
- Tue Apr 14, 2020 5:51 pm
- Forum: CKCM
- Topic: Concept art by Scizor CT
- Replies: 6
- Views: 18787
Re: Concept art by Scizor CT
I still have access to all CKCM files on dropbox. There are folders there - in particular Dropbox\CKCM\TESTMOD That could be I guess the last "build". Files are mostly dated 2010, some - 2009. I have no issue to upload it, if community agrees. Thanks for the info. I found this file from A...
- Sun Apr 05, 2020 5:39 pm
- Forum: CKCM
- Topic: Concept art by Scizor CT
- Replies: 6
- Views: 18787
Concept art by Scizor CT
I received a bunch of scans from Scizor CT (Sciz), who took part in this subforum's discussions a long time ago. Among them are four pieces of concept art he had posted here (2003) and there (2004). Don't know if someone saved the files, but as nothing has happened since more than two years, I think...
- Thu Jan 14, 2016 5:50 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: In-level teleporting doesn't affect camera (Keen 1)
- Replies: 6
- Views: 7784
- Sat Jan 09, 2016 6:45 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: In-level teleporting doesn't affect camera (Keen 1)
- Replies: 6
- Views: 7784
Well, I think a mod with single-screen levels like in the early platform games (or some later ones like Arctic Adventure), but with the gameplay features Keen (1) offers, would be interesting. Though I actually have something different in mind, and I'd need the teleporter thing for it. In any way, t...
- Fri Jan 01, 2016 8:13 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: In-level teleporting doesn't affect camera (Keen 1)
- Replies: 6
- Views: 7784
REQUEST: In-level teleporting doesn't affect camera (Keen 1)
With the available camera patches, it is already possible to disable any scrolling in one-screen levels as long as Keen doesn't overlap the highest and/or lowest line of tiles. However, there is still a problem with in-level teleporters. When Keen touches a teleporter tile, the camera is automatical...
- Thu Jun 25, 2015 1:25 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Use Map Keen in regular levels
- Replies: 2
- Views: 5064
- Tue Jun 23, 2015 3:50 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Use Map Keen in regular levels
- Replies: 2
- Views: 5064
REQUEST: Use Map Keen in regular levels
I'd like to use Keen as he appears on the map in the regular levels, too. He would still interact with tiles (points, hazards etc.) and creatures (at least deadly ones) as usual, but otherwise behave exactly as in the map level, including walking (or "flying" then) sprites. I'd prefer a pa...
- Tue May 27, 2014 4:27 pm
- Forum: Vorticons Requests and Discussion
- Topic: The Patch Wiki [All patches ever made!]
- Replies: 39
- Views: 76732
- Tue May 27, 2014 4:09 pm
- Forum: Vorticons Requests and Discussion
- Topic: Yorp's unable to jump.
- Replies: 1
- Views: 4681
It is (from KeenWiki):
Code: Select all
#Yorp doesn't jump
%patch $1961 $EB
- Sun May 25, 2014 3:34 pm
- Forum: Vorticons Requests and Discussion
- Topic: Request: Keen can shoot and still move without pause (CK1)
- Replies: 0
- Views: 9644
Request: Keen can shoot and still move without pause (CK1)
Normally, when Keen shoots, he changes to his shooting animation and immediately stops his previous action, such as walking or moving horizontally in mid-air. He slips a bit to left or right at most, and it even makes him stagnate on ice as long as one holds the shooting key(s) (and no other sprite ...
- Sun May 11, 2014 4:08 pm
- Forum: The Mods
- Topic: My First Mod: Save Spot!
- Replies: 1
- Views: 10236
My First Mod: Save Spot!
http://www.shikadi.net/wiki/keen/images/1/11/Save_Spot!.png Download (thanks to Malv for hosting it!) PCKF topic Development of "Save Spot!", my Keen 1 mod, started in late 2004. However, there were various long breaks during development. Now, after almost a decade, it's finally done! Mor...
- Fri Dec 25, 2009 8:35 pm
- Forum: Vorticons Requests and Discussion
- Topic: question about animations
- Replies: 5
- Views: 7577
- Fri Dec 18, 2009 5:18 pm
- Forum: Vorticons Requests and Discussion
- Topic: question about animations
- Replies: 5
- Views: 7577
I have a different problem with animations. I want to give a Butler Robot more than four sprites for its walking animation. At first I tried five frames, but that didn't work (only two frames were used slowly). Now I try six frames. While the sprites are shown, the frames are played in odd order, e....