Search found 11 matches
- Sat Nov 18, 2023 1:42 pm
- Forum: Galaxy Requests and Discussion
- Topic: Collecting all the Council Members gives a Wetsuit/Pogo
- Replies: 4
- Views: 649
Re: Collecting all the Council Members gives a Wetsuit/Pogo
I have created two different versions of the requested patch. In the first version, two messages are shown after rescuing a Member, like in the original game. (The first with the picture of the Council Member and the second with the picture of Keen.) The value of $07 in the first line of the patch i...
- Fri Nov 17, 2023 10:50 pm
- Forum: Galaxy Requests and Discussion
- Topic: Collecting all the Council Members gives a Wetsuit/Pogo
- Replies: 4
- Views: 649
Re: Collecting all the Council Members gives a Wetsuit/Pogo
I will certainly help you with the new patches, but it would be helpful if you could answer a few questions. 1. I assume the patches would be used in the same mod as these: Dopefish stun and win game . Could you please confirm this? 2. Do you want to use a replacement for the wetsuit in your mod? Th...
- Thu Sep 28, 2023 7:12 pm
- Forum: Galaxy Requests and Discussion
- Topic: Deadly Inchworm And Schoolfish
- Replies: 4
- Views: 965
Re: Deadly Inchworm And Schoolfish
I updated the Schoolfish patches, the stunned creature is now affected by gravity. You need to replace all Schoolfish-related patches with the new ones. To avoid problems with the stunned sprite, I had to change the clipping from "full" to "normal". If this causes any unwanted si...
- Sun Sep 24, 2023 9:31 pm
- Forum: Galaxy Requests and Discussion
- Topic: Deadly Inchworm And Schoolfish
- Replies: 4
- Views: 965
Re: Deadly Inchworm And Schoolfish
I have finished the Inchworm and Schoolfish patches. I used the "smoke" sprites for the stunned creatures because the Inchworm spawning code automatically caches them (originally for the 12 Inchworms spawn a Foot animation). I added a patch for caching the same sprites when a Schoolfish is...
- Fri Aug 25, 2023 8:43 pm
- Forum: Galaxy Requests and Discussion
- Topic: Dopefish stun and win game
- Replies: 4
- Views: 895
Re: Dopefish stun and win game
I have finished the patches you have requested. Some notes about the patches: The following sprites are used for the new sprite behavior: 4SPR0282 and 4SPR0296 (ModKeen names) are the "flashed" sprites, which are shown temporarily if a bullet hits the enemy. 4SPR0283 is used for the dead c...
- Wed Aug 23, 2023 10:05 pm
- Forum: Galaxy Requests and Discussion
- Topic: Dopefish stun and win game
- Replies: 4
- Views: 895
Re: Dopefish stun and win game
Interesting ideas, I will certainly implement this, but I need some additional information. First, do you want to use the "eating" behavior of the creature? The Dopefish has no "dead" sprite, so a sprite from the original game must be "sacrificed" for it (e.g. eating Do...
- Sun Jun 11, 2023 12:50 pm
- Forum: Galaxy Requests and Discussion
- Topic: Enemy interacting with gem holders
- Replies: 2
- Views: 1177
Re: Enemy interacting with gem holders
I was able to patch the Treasure Eater to open gem doors. As you have suggested, patching the Eater for this behavior was significantly easier as its code already contains a loop for checking properties of "nearby" tiles, which I could re-use for gem sockets. My patches: # Patches for Trea...
- Mon May 01, 2023 3:54 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 Main Menu
- Replies: 3
- Views: 1030
Re: Keen 5 Main Menu
The menu color values (background color, highlighted and non-highlighted text) are used at several locations in the code. Apparently, some of them are missing from the Patches section of KeenWiki (I assume that you have collected the patches from there.) With the help of K1n9_Duk3's excellent source...
- Wed Mar 22, 2023 8:15 pm
- Forum: General
- Topic: Keen 1 v1.34 - decompressing tool
- Replies: 2
- Views: 3209
Re: Keen 1 v1.34 - decompressing tool
A freeware version of the UnPKLite program can be downloaded from here: https://www.classicdosgames.com/utilities/dos.html
I was able to decompress KEEN1.EXE from version 1.34 with it under DosBox.
I was able to decompress KEEN1.EXE from version 1.34 with it under DosBox.
- Tue Mar 21, 2023 7:51 pm
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1 Frame Rate Anomaly
- Replies: 2
- Views: 1298
Re: Keen 1 Frame Rate Anomaly
The patch you have posted modifies an instruction in the code which assigns a value to a variable at offset $6C62 in the data segment. The value of this variable affects the animation speed of tiles and as you have mentioned, animations in the high scores menu, title screen animation, etc. It does n...
- Sat Dec 03, 2022 11:47 pm
- Forum: Galaxy Requests and Discussion
- Topic: Multiple patch requests for Keen 5
- Replies: 2
- Views: 1107
Re: Multiple patch requests for Keen 5
Dear Dave216, Some of the patches you have requested: Sparky killed by 3 shots: Note: $0003w in the first row is the health # Sparky spawn, for setting "health" to 3 %patch $1102F $58 $8B $1E $9E40w $C7 $07 $0009w $C7 $47 $40 $0003w $BB $00 $FF $0E $E8 $000Fw $B8 $1F0Cw $50 $53 $9A $090B11...