Search found 398 matches
- Thu Aug 18, 2011 10:43 pm
- Forum: Theory
- Topic: DISCUSSION: Keen 6 level design.
- Replies: 93
- Views: 175354
and all the labels above the switches do not have corresponding letters to what they activate (Bloogs suck at labeling?). Most of the switches don't need this and are simple to deduce, but I find it odd that the level designer put the effort into including labels but not what they correspond to. II...
- Thu Aug 11, 2011 6:23 am
- Forum: Theory
- Topic: DISCUSSION: Keen 6 level design.
- Replies: 93
- Views: 175354
Huh, I could've sworn I posted a reply here. I find this level far too linear, even for a first level. Sure, you have some tree branches here and there, but you can never really take a second path in the tree tops. I think if there were more trees and the branches extended more, so that they form mo...
- Tue May 31, 2011 4:42 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70996
- Wed Mar 16, 2011 6:52 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70996
- Sat Feb 26, 2011 8:37 am
- Forum: Theory
- Topic: Bananasauros v1.2 and DX level critique
- Replies: 38
- Views: 70996
Well, when you first enter the level, it seems like it can be overwhelming to the player - there's 5 or 6 small clouds, a couple leaves, overlapping trees, two creatures, and a character to talk to. Maybe add some more space to the left, and start the player off in an place where there's just flat g...
- Thu Oct 28, 2010 2:01 am
- Forum: General
- Topic: The Second Biggest Sandwich I Ever Saw!
- Replies: 6
- Views: 10308
Are you talking about this PCKF or the old ezboard/Yuku/whatever one? The newer one shouldn't require you to be over 13. Well, technically it asks you, but no one really cares if you are or not.
- Fri Oct 08, 2010 6:35 pm
- Forum: General
- Topic: The Tiny Adventures of Little Duke
- Replies: 21
- Views: 22175
- Mon Aug 02, 2010 1:18 am
- Forum: General
- Topic: Commander Keen in "Where Is Everybody?"
- Replies: 41
- Views: 45421
Cool, I like the title screen so far. Not sure if you want constructive criticism or not, but I think Keen's shoulders should be made more symmetrical... either round off the left one (your left, Keen's right), or make the right one stick out a bit more. Also there's not much contrast between the te...
- Tue Jul 13, 2010 3:45 am
- Forum: General
- Topic: Help Getting Started Modding Keen 4
- Replies: 64
- Views: 58770
What would be interesting is one way up tiles that Keen could stand on, and also walk backward\forward towards the screen on. (As an example, the road in the picture is several tiles wide, it would be neat if Keen could move 'down' a level by pressing the down key. Possibly some modifcation of pole...
- Sat May 29, 2010 1:17 am
- Forum: Vorticons Requests and Discussion
- Topic: some even more keen 3 patches.
- Replies: 8
- Views: 12178
- Sat May 29, 2010 12:36 am
- Forum: General
- Topic: LevelBunch virus
- Replies: 6
- Views: 9034
- Mon Apr 19, 2010 2:06 am
- Forum: Vorticons Tile Property Tools
- Topic: Tileset Tool - The V2 Tileset Editor (Updated 2012-12-29)
- Replies: 74
- Views: 159886
- Sun Mar 21, 2010 2:12 am
- Forum: General
- Topic: 5BMP0028-40: The Enemy Mug Shots
- Replies: 9
- Views: 11197
P.S. Levellass, YOU'RE the nurse, do viruses have polysaccharide shells or protein ones? From Wikipedia: Unlike prions and viroids, viruses consist of two or three parts: all viruses have genes made from either DNA or RNA, long molecules that carry genetic information; all have a protein coat that ...
- Fri Mar 12, 2010 3:37 am
- Forum: Coding
- Topic: Multi-User Graphics and Level Editing
- Replies: 5
- Views: 14969
- Fri Mar 12, 2010 3:34 am
- Forum: Patches: Marooned on Mars
- Topic: Auto Scrolling Levels
- Replies: 9
- Views: 22413