Search found 15 matches
TSR music
Years ago I started a mod, but I abandoned it, because I started to make a game engine for 8088-86/286 https://github.com/mills32/Little-Game-Engine-for-VGA . It was fun to do it, and it works at around 60-70 fps on 8086-8, but that engine has a lot of bugs, and it is very simple, also I could not m...
- Mon Feb 26, 2018 10:59 am
- Forum: Galaxy Requests and Discussion
- Topic: swimming mods
- Replies: 10
- Views: 11802
Re: swimming mods
Yes, It can be used for pool, or minigolf, or a "marble madness" clone.
- Thu Feb 22, 2018 9:50 am
- Forum: Galaxy Requests and Discussion
- Topic: swimming mods
- Replies: 10
- Views: 11802
Re: swimming mods
Yes, it will bounce up. As gravity should be disabled, kenn won't "sit" on the ground. And if it is touching a ground or a wall, it will bounce at certain speed. Something "simple" to start would be this: - You "hit" the ball, (pressing up/down/left/right) then kenn-bal...
- Wed Feb 21, 2018 5:06 pm
- Forum: Galaxy Requests and Discussion
- Topic: swimming mods
- Replies: 10
- Views: 11802
Re: swimming mods
The game would not be "keen" anymore, so it would be just a ball all the time.
Changing the C source would be simpler I think.
- Tue Feb 13, 2018 2:30 pm
- Forum: The Mods
- Topic: Keen:Galaxy Source Modding Package
- Replies: 13
- Views: 29389
Re: Keen:Galaxy Source Modding Package
Based on NY00123's Keen Dream's Tech Demo . I'm releasing a minimal modding package that allows anyone to create his or her own Keen:Galaxy mod from C source code. This package is essentially the Atroxian Realm development folder with most of the game content removed plus a couple of features added...
- Sat Feb 10, 2018 2:28 pm
- Forum: Galaxy Requests and Discussion
- Topic: swimming mods
- Replies: 10
- Views: 11802
Re: swimming mods
So how exactly would this work?... A little more detail on what you want to achieve might be useful. So, I don't know if the game can be modded like that, but here it goes: 1- The player spawns like a ball (that's easy) with no movement at all. 2- A pointer spawns near the player-ball. Left-right w...
- Tue Feb 06, 2018 12:25 pm
- Forum: Galaxy Requests and Discussion
- Topic: swimming mods
- Replies: 10
- Views: 11802
Re: swimming mods
Well.. see you then...
- Thu Feb 01, 2018 10:14 pm
- Forum: Galaxy Requests and Discussion
- Topic: swimming mods
- Replies: 10
- Views: 11802
swimming mods
Hi, I wanted to make a mod using the swimming behavieur of keen for a puzzle game in which the player would be a ball.
The ball has to:
-Bounce at certain tiles.
-Experience forces at certain tiles like slopes from top view, (Up, Down, Right, Left).
Thanks.
The ball has to:
-Bounce at certain tiles.
-Experience forces at certain tiles like slopes from top view, (Up, Down, Right, Left).
Thanks.
- Sun Jan 28, 2018 12:27 am
- Forum: General
- Topic: "Luna", a Keen4 Mod in progress
- Replies: 13
- Views: 25749
Re: "Luna", a Keen4 Mod in progress
I changed the keen sprites size, but i forgot to resize the frame in which keen in facing the wall while activating switches, and that caused the engine to go a bit crazy.. :) now the switches work as espected.
- Sat Jan 27, 2018 3:35 pm
- Forum: General
- Topic: "Luna", a Keen4 Mod in progress
- Replies: 13
- Views: 25749
Re: "Luna", a Keen4 Mod in progress
Sorry for the stupid question, but... How do you activate switches in the game?.
I want to make cistom doors and use gems and things like that, but even in the original levels, I can't open any door nor use any switches :(.
I want to make cistom doors and use gems and things like that, but even in the original levels, I can't open any door nor use any switches :(.
- Thu Jan 25, 2018 1:59 pm
- Forum: General
- Topic: "Luna", a Keen4 Mod in progress
- Replies: 13
- Views: 25749
Re: TSRMusic requirements 286?
I always thought Keen required 286 minimum. Surprising to see it running on 8086 specs. Does tsrmus give you any kind of error when you try to run it? I wonder if there's anything around for modifying Paragon. It was a Gamer's Edge/Softdisk game made using the same tools as Keen. At least level edi...
- Wed Jan 24, 2018 10:47 pm
- Forum: General
- Topic: "Luna", a Keen4 Mod in progress
- Replies: 13
- Views: 25749
Re: TSRMusic requirements 286?
oh, well... I forgot to mention. pckf.com is an additional Keen related forum where you can reach out for keenmaster486 . of course you'll have to create an account first. my bad! let me point your attention towards our KeenWiki as well, especially the patch section: http://www.shikadi.net/keenwiki...
- Wed Jan 24, 2018 7:52 pm
- Forum: General
- Topic: "Luna", a Keen4 Mod in progress
- Replies: 13
- Views: 25749
Re: TSRMusic requirements 286?
hi Mills and welcome to the forums, the cute sprite and new tileset and look very juicy. a very happy snappy world. concerning your hardware issue: it might be best to talk to keenmaster486 . he knows a whole lot about low end hardware stuff. It looks like I have no pernissions to contact keenmaste...
- Wed Jan 24, 2018 2:37 pm
- Forum: General
- Topic: "Luna", a Keen4 Mod in progress
- Replies: 13
- Views: 25749
Re: TSRMusic requirements 286?
I don't know anything about hardware, but does your emulator emulate soundcard hardware that can play the .mid music? I don't know if TSRMusic needs more speed or memory than the platform offers, or if its code uses some instructions not supported by the 286 processor. I know my reply is quite usel...
- Mon Jan 22, 2018 11:50 pm
- Forum: General
- Topic: "Luna", a Keen4 Mod in progress
- Replies: 13
- Views: 25749
"Luna", a Keen4 Mod in progress
EDIT: I went to the keen4 engine with its built in imf player, so the TSR music is not a problem any more and changed the title. Hi eveyone I just discovered this amazing modding comunity and started to make a mod using keen3. The game will have nothing to do with commander keen, because it is a por...