Search found 14 matches

by Mills
Mon Feb 26, 2018 10:59 am
Forum: Galaxy Requests and Discussion
Topic: swimming mods
Replies: 10
Views: 8043

Re: swimming mods

levellass wrote:
Mon Feb 26, 2018 1:33 am
AAAh.

So this is more like playing a game of pool yes? Looking from above? That's going to be interesting to try and do. I have a basic ball setup for gravity and will have to try and adapt it.
Yes, It can be used for pool, or minigolf, or a "marble madness" clone.
by Mills
Thu Feb 22, 2018 9:50 am
Forum: Galaxy Requests and Discussion
Topic: swimming mods
Replies: 10
Views: 8043

Re: swimming mods

Yes, it will bounce up. As gravity should be disabled, kenn won't "sit" on the ground. And if it is touching a ground or a wall, it will bounce at certain speed. Something "simple" to start would be this: - You "hit" the ball, (pressing up/down/left/right) then kenn-ball moves at some default speed ...
by Mills
Wed Feb 21, 2018 5:06 pm
Forum: Galaxy Requests and Discussion
Topic: swimming mods
Replies: 10
Views: 8043

Re: swimming mods

levellass wrote:
Mon Feb 19, 2018 5:25 pm
Also, this replaces Keen's normal behavior yes? he's a ball all the time? Or is he a ball only when swimming? (Which is harder to do.)
The game would not be "keen" anymore, so it would be just a ball all the time.

Changing the C source would be simpler I think.
by Mills
Tue Feb 13, 2018 2:30 pm
Forum: The Mods
Topic: Keen:Galaxy Source Modding Package
Replies: 13
Views: 18212

Re: Keen:Galaxy Source Modding Package

Based on NY00123's Keen Dream's Tech Demo . I'm releasing a minimal modding package that allows anyone to create his or her own Keen:Galaxy mod from C source code. This package is essentially the Atroxian Realm development folder with most of the game content removed plus a couple of features added...
by Mills
Sat Feb 10, 2018 2:28 pm
Forum: Galaxy Requests and Discussion
Topic: swimming mods
Replies: 10
Views: 8043

Re: swimming mods

So how exactly would this work?... A little more detail on what you want to achieve might be useful. So, I don't know if the game can be modded like that, but here it goes: 1- The player spawns like a ball (that's easy) with no movement at all. 2- A pointer spawns near the player-ball. Left-right w...
by Mills
Tue Feb 06, 2018 12:25 pm
Forum: Galaxy Requests and Discussion
Topic: swimming mods
Replies: 10
Views: 8043

Re: swimming mods

Well.. see you then...
by Mills
Thu Feb 01, 2018 10:14 pm
Forum: Galaxy Requests and Discussion
Topic: swimming mods
Replies: 10
Views: 8043

swimming mods

Hi, I wanted to make a mod using the swimming behavieur of keen for a puzzle game in which the player would be a ball.
The ball has to:
-Bounce at certain tiles.
-Experience forces at certain tiles like slopes from top view, (Up, Down, Right, Left).

Thanks.
by Mills
Sun Jan 28, 2018 12:27 am
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 14609

Re: "Luna", a Keen4 Mod in progress

I changed the keen sprites size, but i forgot to resize the frame in which keen in facing the wall while activating switches, and that caused the engine to go a bit crazy.. :) now the switches work as espected.
by Mills
Sat Jan 27, 2018 3:35 pm
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 14609

Re: "Luna", a Keen4 Mod in progress

Sorry for the stupid question, but... How do you activate switches in the game?.
I want to make cistom doors and use gems and things like that, but even in the original levels, I can't open any door nor use any switches :(.
by Mills
Thu Jan 25, 2018 1:59 pm
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 14609

Re: TSRMusic requirements 286?

I always thought Keen required 286 minimum. Surprising to see it running on 8086 specs. Does tsrmus give you any kind of error when you try to run it? I wonder if there's anything around for modifying Paragon. It was a Gamer's Edge/Softdisk game made using the same tools as Keen. At least level edi...
by Mills
Wed Jan 24, 2018 10:47 pm
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 14609

Re: TSRMusic requirements 286?

oh, well... I forgot to mention. pckf.com is an additional Keen related forum where you can reach out for keenmaster486 . of course you'll have to create an account first. my bad! let me point your attention towards our KeenWiki as well, especially the patch section: http://www.shikadi.net/keenwiki...
by Mills
Wed Jan 24, 2018 7:52 pm
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 14609

Re: TSRMusic requirements 286?

hi Mills and welcome to the forums, the cute sprite and new tileset and look very juicy. a very happy snappy world. concerning your hardware issue: it might be best to talk to keenmaster486 . he knows a whole lot about low end hardware stuff. It looks like I have no pernissions to contact keenmaste...
by Mills
Wed Jan 24, 2018 2:37 pm
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 14609

Re: TSRMusic requirements 286?

I don't know anything about hardware, but does your emulator emulate soundcard hardware that can play the .mid music? I don't know if TSRMusic needs more speed or memory than the platform offers, or if its code uses some instructions not supported by the 286 processor. I know my reply is quite usel...
by Mills
Mon Jan 22, 2018 11:50 pm
Forum: General
Topic: "Luna", a Keen4 Mod in progress
Replies: 13
Views: 14609

"Luna", a Keen4 Mod in progress

EDIT: I went to the keen4 engine with its built in imf player, so the TSR music is not a problem any more and changed the title. Hi eveyone I just discovered this amazing modding comunity and started to make a mod using keen3. The game will have nothing to do with commander keen, because it is a por...