Search found 11 matches

by 8bit-herpetology
Thu Feb 08, 2018 8:51 am
Forum: Vorticons Requests and Discussion
Topic: Only one frame of an animating tile kills Keen?
Replies: 9
Views: 16483

Re: Only one frame of an animating tile kills Keen?

Thank you so much, I can't wait for tomorrow, when I will have some time to try it out! Quick question: Which sprite number do I use in Mindbelt to insert the hazard? (EDIT: I found out it was 11) Further edit: I made a test-level and tried it as-is with the two alternating yorp frames, and the spee...
by 8bit-herpetology
Mon Feb 05, 2018 9:38 am
Forum: Vorticons Requests and Discussion
Topic: Only one frame of an animating tile kills Keen?
Replies: 9
Views: 16483

Re: Only one frame of an animating tile kills Keen?

Thanks levellass. I have tried to add your patch to my patch file, and used KeenGraph to add two additional sprites (1SPR0119 and 1SPR0120). However, I must admit, I am just not competent enough to get it to work in my mod. The first obstacle is that I don't know the sprite number to use in Mindbelt...
by 8bit-herpetology
Wed Jan 24, 2018 6:34 pm
Forum: Vorticons Requests and Discussion
Topic: Flying garg?
Replies: 12
Views: 19842

Re: Flying garg?

Thank you x10^6 KeenRush! The flying garg you made is delightfully terrifying! It is everything I hoped for. Neat work indeed. I will immediately do some levels with this formidable foe :) With your hints I figured out how to change the horizontal speed from 150 to 100: In line four from the bottom,...
by 8bit-herpetology
Sat Jan 20, 2018 1:30 pm
Forum: Vorticons Requests and Discussion
Topic: Flying garg?
Replies: 12
Views: 19842

Re: Flying garg?

Thanks Nisaba. Cool that you made a title screenshot!

This is an unoffical sequel to the game Starquake, in the form of a classic Commander Keen adventure.
It features glorious pseudo-CGA graphics! :)

I would be happy for some feedback.
by 8bit-herpetology
Sat Jan 20, 2018 10:53 am
Forum: Vorticons Requests and Discussion
Topic: Flying garg?
Replies: 12
Views: 19842

Re: Flying garg?

Thanks Nisaba,
I have sent you the demo!
by 8bit-herpetology
Fri Jan 19, 2018 10:14 am
Forum: Vorticons Requests and Discussion
Topic: Flying garg?
Replies: 12
Views: 19842

Re: Flying garg?

Hi KeenRush, Thanks for your interest in my mod. Even if it should turn out impossible to patch the garg to fly, your words are highly appreciated and motivating. If anyone is interested, and can lend a little file hosting space, I should be able to have a reasonably polished 3-level demo prepared t...
by 8bit-herpetology
Wed Jan 17, 2018 9:47 am
Forum: Vorticons Requests and Discussion
Topic: Only one frame of an animating tile kills Keen?
Replies: 9
Views: 16483

Re: Only one frame of an animating tile kills Keen?

The sprite-based approach is definitely interesting, if the original Chain can be kept, and another sprite, with it's own characteristics, can be added for the "Periodic Environmental Hazard", hereafter abbreviated PEH. Is the patch you show, made so that the PEH cannot be shot, or can it ...
by 8bit-herpetology
Wed Jan 17, 2018 8:11 am
Forum: Vorticons Requests and Discussion
Topic: Flying garg?
Replies: 12
Views: 19842

Re: Flying garg?

Yes, movements similar to the K4-Skypest would be nice, except for the "landing-on-the-ground"-part, that is not desirable. If it could still move towards Keen part of the time, like the original Garg, it would be great. Retaining the "charge-at-Keen", where the speed is increase...
by 8bit-herpetology
Tue Jan 16, 2018 9:34 am
Forum: Vorticons Requests and Discussion
Topic: Flying garg?
Replies: 12
Views: 19842

Flying garg?

Hi there, For the mod I am working on (mentioned in the previous topic), I would like to ask if it is possible to patch the garg to be flying? I would like it to completely disregard gravity, moving freely left, right, up, and down, somewhat randomly, but still searching for Keen, and charging after...
by 8bit-herpetology
Tue Jan 16, 2018 9:05 am
Forum: Vorticons Requests and Discussion
Topic: Only one frame of an animating tile kills Keen?
Replies: 9
Views: 16483

Re: Only one frame of an animating tile kills Keen?

Hi Nisaba, Thanks for the welcome! Back in the mid-nineties I poked around in the keen1 files with a hex-editor (one build into Norton Commander, I think?)... actually succeeded in replacing all Keen's sprites with those of the yorp. Except for pogoing to the right - that would always become the dea...
by 8bit-herpetology
Mon Jan 15, 2018 10:41 am
Forum: Vorticons Requests and Discussion
Topic: Only one frame of an animating tile kills Keen?
Replies: 9
Views: 16483

Only one frame of an animating tile kills Keen?

Hello, New member here... I am working on my first mod of Keen1, which has Keen as the protagonist, and will be a cross-over/unofficial sequel to an 80'ies game I always found to be rather keenish in tone and setting (which one it is will be revealed later in another post). Progress is good with the...