Search found 34 matches
- Fri Nov 01, 2024 5:47 pm
- Forum: Galaxy Requests and Discussion
- Topic: Bounders act like a Toad
- Replies: 4
- Views: 19180
Re: Bounders act like a Toad
I looked into it, then I saw the problem and managed to come up with a solution.
That patch you're trying to use is meant to overwrite code that seems to be for what to become when shot. It will work with the original Bounder code, but not the Dartfrog code since the function got moved to a ...
- Sun Oct 27, 2024 9:02 am
- Forum: Other Tools
- Topic: uGrab: Cannot open *./EGADICT.ck4
- Replies: 4
- Views: 136241
Re: uGrab: Cannot open *./EGADICT.ck4
You're welcome!
Great to hear that you solved the problem yourself! Good catch on the executable file name, it looks like the tutorial got it slightly wrong (it should be "keen4e.exe", not "keen4.exe"). I'm surprised that the mistake went unnoticed for nearly 14 years! I went ahead and corrected ...
- Sun Oct 27, 2024 8:56 am
- Forum: Galaxy Requests and Discussion
- Topic: Bounders act like a Toad
- Replies: 4
- Views: 19180
Re: Bounders act like a Toad
If you just want to make Bounders act like the Dartfrogs from Atroxian Realm, you could just reuse the relevant patches from the demo (back when it was a Keen 4 mod):
###
#Bounders
###
# Keen Collision Function
# Bounders are now toxic frog guys, so keen can't stand on them now
%patch $CCD2 ...
- Fri Oct 25, 2024 1:06 pm
- Forum: Other Tools
- Topic: uGrab: Cannot open *./EGADICT.ck4
- Replies: 4
- Views: 136241
Re: uGrab: Cannot open *./EGADICT.ck4
Hello, Alopex! I'm sorry that you had to wait for nearly a whole month to get a response; not many people visit Keen: Modding these days.
I've never used uGrab before, but one question I'd like to ask is: Are you modding version 1.4 of Keen 4? When modding the Galaxy games, it should always be ...
- Fri Oct 25, 2024 1:01 pm
- Forum: Galaxy Requests and Discussion
- Topic: Bounders act like a Toad
- Replies: 4
- Views: 19180
Bounders act like a Toad
Hello everyone,
I'd like to submit the following patch request for the Bounders: I want them to behave like toads/frogs. Specifically:
They should only bounce left and right, not vertically;
When they bounce, they should jump like frogs (similar to the Dartfrogs in Atroxian Realm). They should ...
I'd like to submit the following patch request for the Bounders: I want them to behave like toads/frogs. Specifically:
They should only bounce left and right, not vertically;
When they bounce, they should jump like frogs (similar to the Dartfrogs in Atroxian Realm). They should ...
- Sun Sep 29, 2024 9:30 am
- Forum: Other Tools
- Topic: uGrab: Cannot open *./EGADICT.ck4
- Replies: 4
- Views: 136241
uGrab: Cannot open *./EGADICT.ck4
Hello everyone!
I've finally mustered the courage to start a new mod, aiming to create one with completely new graphics (perhaps a sequel to Back To Fribbulus Xax).
To achieve this, I'm following the updated Keen Modding Tutorial (patch-based) . Before explaining the issue I'm encountering, I want ...
I've finally mustered the courage to start a new mod, aiming to create one with completely new graphics (perhaps a sequel to Back To Fribbulus Xax).
To achieve this, I'm following the updated Keen Modding Tutorial (patch-based) . Before explaining the issue I'm encountering, I want ...
- Thu Aug 04, 2022 6:27 am
- Forum: ModKeen
- Topic: Page fault while extracting mod's graphics
- Replies: 5
- Views: 146116
Re: Page fault while extracting mod's graphics
PSA: KeenGraph is buggy and it corrupts hitboxes of sprites in Goodbye, Galaxy , leading to weird clipping errors and falling through the floor. Huge pain to fix all that if you were to use it for modding.
ModId is for more than just source modding. The name can give some misconceptions but it's ...
- Mon Aug 01, 2022 1:00 pm
- Forum: ModKeen
- Topic: Page fault while extracting mod's graphics
- Replies: 5
- Views: 146116
Re: Page fault while extracting mod's graphics
This error means the program tried to access a memory location outside a range that was actually allocated. Given that the crash happened while exporting fonts, it is likely that ModKeen misinterpreted the offset to a character graphic (which is specified within the font chunk), causing it to add ...
- Mon Jul 25, 2022 11:52 am
- Forum: ModKeen
- Topic: Page fault while extracting mod's graphics
- Replies: 5
- Views: 146116
Page fault while extracting mod's graphics
Howdy!
I'm trying to extract graphics of some Keen mod to see how other modders work.
After downloading the mod, I put modkeen and CWSDPMI.EXE in the mod folder and also created the BMP directory. With this situation set, I launched the old fashion command:
modkeen -episode=4 -export -bmpdir ...
I'm trying to extract graphics of some Keen mod to see how other modders work.
After downloading the mod, I put modkeen and CWSDPMI.EXE in the mod folder and also created the BMP directory. With this situation set, I launched the old fashion command:
modkeen -episode=4 -export -bmpdir ...
- Sun Jul 09, 2017 8:32 am
- Forum: ModKeen
- Topic: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
- Replies: 5
- Views: 36123
Re: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
I have a copy of Keen 6:
AUDIO.CK6
CONFIG.CK6
EGAGRAPH.CK6
GAMEMAPS.CK6
and then I have the .exe file from Dead in the Desert, but it seems that with these files it doesn't work. I need all the graphics of the game, the ones you export with Modkeen if all goes well, just like you want to make a ...
AUDIO.CK6
CONFIG.CK6
EGAGRAPH.CK6
GAMEMAPS.CK6
and then I have the .exe file from Dead in the Desert, but it seems that with these files it doesn't work. I need all the graphics of the game, the ones you export with Modkeen if all goes well, just like you want to make a ...
- Sat Jul 08, 2017 10:40 pm
- Forum: ModKeen
- Topic: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
- Replies: 5
- Views: 36123
Re: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
OK, I did like you said, but I exported the Keen 8 graphics. Actually I need to export the original bmp files of Keen 6.
- Sat Jul 08, 2017 2:20 pm
- Forum: ModKeen
- Topic: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
- Replies: 5
- Views: 36123
ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
As the title says: I'm trying to export Keen 6 graphics just for fun and I'm facing a problem when I try to do it with Modkeen.
After the command:
modkeen -episode=6 -export -bmpdir="BMP"
this error occurs:
ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03 ...
After the command:
modkeen -episode=6 -export -bmpdir="BMP"
this error occurs:
ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03 ...
- Fri Jul 07, 2017 9:44 pm
- Forum: Galaxy Requests and Discussion
- Topic: Where can I download Commander Keen 6?
- Replies: 9
- Views: 81018
Re: Where can I download Commander Keen 6?
Sorry if I reply to such a old post, but the links that allow you to download the patch in order to update Keen 6 are no more available.
Now where I can download it?
Now where I can download it?
- Fri Jul 07, 2017 5:11 pm
- Forum: General
- Topic: Which is the best level editing program?
- Replies: 3
- Views: 26878
Which is the best level editing program?
I recently started to mod and I was wondering which would be the most suitable level editing program for beginners.
Any suggestion?
Any suggestion?
- Thu Jul 06, 2017 10:36 am
- Forum: Galaxy Requests and Discussion
- Topic: Egg patch request
- Replies: 3
- Views: 8657
Egg patch request
I'd like to make the Egg deadly and that it spawns, when shot, a Skypest instead of a Blue Bird.