Search found 3 matches
- Wed Mar 22, 2017 1:29 pm
- Forum: Coding
- Topic: Can CKSRCMOD, in theory, be used to port CK4?
- Replies: 4
- Views: 19194
Re: Can CKSRCMOD, in theory, be used to port CK4?
Thanks, I'll see if I can make something of it. :)
- Tue Mar 21, 2017 5:37 am
- Forum: Coding
- Topic: Can CKSRCMOD, in theory, be used to port CK4?
- Replies: 4
- Views: 19194
Re: Can CKSRCMOD, in theory, be used to port CK4?
Thanks.
I'm not leery of coding, but I am a little leery of blindly fumbling through other people's code - anything specific that would need to be tweaked for the purpose of using the CK4 files, other than the extensions?
I'm not leery of coding, but I am a little leery of blindly fumbling through other people's code - anything specific that would need to be tweaked for the purpose of using the CK4 files, other than the extensions?
- Sun Feb 12, 2017 2:49 am
- Forum: Coding
- Topic: Can CKSRCMOD, in theory, be used to port CK4?
- Replies: 4
- Views: 19194
Can CKSRCMOD, in theory, be used to port CK4?
Hello, new (and bit of a n00b) poster here. I used to do some hacks on Wolf3D about 15 years ago and have some experience working with Borland C++ 3.1, as I used to do a lot of my personal coding with it. OK, here's the idea. I read that some people around here cooked up a source tree that should be...