Oracle Janitor 3
Oracle Janitor 3
The (possibly) final episode in the Oracle Janitor series. This is a 1 level mod for keen 3. It has alot of patching bugs, but i think it turned out well. Tell me what you think :)
http://www.keengrid.net/ckfiles/modific ... or%203.zip
warning: this is probably the goriest keen mod made so far.
http://www.keengrid.net/ckfiles/modific ... or%203.zip
warning: this is probably the goriest keen mod made so far.
!?
Even more gory than CheesyDave's Zelda II mod??
Edit: Hehe--I agree with everything LevelLord said below: Your level design gets better and better, and I've always been a fan of your art. This is a fun little one level mod! I think what you did with the elevators was very creative, and I liked the level of detail you put into your environment. I'm sad to hear your Keen4 mod isn't going to be completed... I hope we get to see your visions in a Galaxy engine someday. :-)
Kudos on the fun release--even if the text boxes were all mucked up.
Edit: Hehe--I agree with everything LevelLord said below: Your level design gets better and better, and I've always been a fan of your art. This is a fun little one level mod! I think what you did with the elevators was very creative, and I liked the level of detail you put into your environment. I'm sad to hear your Keen4 mod isn't going to be completed... I hope we get to see your visions in a Galaxy engine someday. :-)
Kudos on the fun release--even if the text boxes were all mucked up.
Last edited by XkyRauh on Wed Aug 03, 2005 10:23 pm, edited 1 time in total.
Not bad, a little less gory than I'd like, but otherwise, your modding continues to improve. The artwork is better, the levels are better, in general, the mod is just... better.
I'm not that good at point by point discussion, and Xky's long post above pretty much covers everything, so I'll just say once again, good work!
I'm not that good at point by point discussion, and Xky's long post above pretty much covers everything, so I'll just say once again, good work!
1. Its Genius314, not Genius 314 :-Pgenius 314 is going to help me out with some levels, so things are just gonna be going very slow there.
2. I've tried to get a chance on the computer (the one that ted runs on) but failed :-(
Sort of... I like the platform thing, but it was very disgusting. :-\Im glad you guys like this one :)
The ending, as Xky said, was messed up. Could have used a bit more work.
P.S. I'll try and finish the first level soon... I hope :-(
Ah, I really like this mod Ceilick! You're getting better and better -- and this was fantastic! You have awesome sprite skills.. Wow. You've made three one-level mods, each with all new (and big) enemies! That's pretty much work.
Yeah, the elevator replacement was very creative, I love it. I actually had to check the patch file, I couldn't first remember that it's of course elevator you're replacing. :)
Yeah, the elevator replacement was very creative, I love it. I actually had to check the patch file, I couldn't first remember that it's of course elevator you're replacing. :)
An alliteration by Dr L.L Seuss: [PhD]
When a textline on a window thats encoded on a port,
Exceeds the allowed maximum the lineswitch will abort,
And the text will overwrite being rather a bad sort,
And your finale.ck3 has an error to report!
Get the version with all the ending bugs removed here: http://www.freewebs.com/gannalev/Oracle ... or%203.zip [Okay, one little bug was unfixable, but I minimiszed its impact]
Next time, be a bit more logical with your text. I rewrote the end a little bit. [This is a groundbreaking mod in that for the first time, one line of text has been made longer and another shorter. See if you can spot which.]
When a textline on a window thats encoded on a port,
Exceeds the allowed maximum the lineswitch will abort,
And the text will overwrite being rather a bad sort,
And your finale.ck3 has an error to report!
Get the version with all the ending bugs removed here: http://www.freewebs.com/gannalev/Oracle ... or%203.zip [Okay, one little bug was unfixable, but I minimiszed its impact]
Next time, be a bit more logical with your text. I rewrote the end a little bit. [This is a groundbreaking mod in that for the first time, one line of text has been made longer and another shorter. See if you can spot which.]
Yes, this is probably the finest of Ceilick's works so far, and it successfully created a complete experience and atmosphere; that's probably because so many never-before-seen-in-a-mod things hit you simultaneously. The foob at the start has to be in the top 5 mod sprites ever. The texture of the land (the stuff you walk on) was one of the most succcessful seen in a mod so far. The goriest thing in the mod was probably the ending text, and in the starting point of the level, I thought that was Keen's head on the ground at first :) The level design was a bit more playable than the other Oracle Janitor mods. I believe a one level mod should show off graphics rather than be as difficult to play as possible. So this mod was an improvement in that respect. An exemplary mod from an exemplary modder!!
Nice mod. I like the bloody stuff, and your solid blue tiles pattern is really cool. The ovals on the background look very classy too. I like how youve patched enemy's this much as well, its really refreshing. Kind of boring to be fighting the same guys over and over again. I wish every mod had these kind of new enemys.
One thing though: As you can shoot trough doors, there's no point in getting the last two keycards.
come to think of it, that bug is probably there cause I use the original keen sprite. With your janitor guy it might not be possible to shoot that high...
One thing though: As you can shoot trough doors, there's no point in getting the last two keycards.
come to think of it, that bug is probably there cause I use the original keen sprite. With your janitor guy it might not be possible to shoot that high...