Members list of community mod
[MAJOR BUMP]
Hi guys,
I would like to help with the next CKCM (I think the last one bit the dust). I can make really hard levels, reasonable graphics, interesting stories, and can make some small utilities. So...
If you need a boss level/hard secret level, just ask me! I come up with -- er, -- interesting mod characters. I'm sure that the communties' efforts will prevail this time.
Again, it's great being part of the CK community.
--Fleexy
[/MAJOR BUMP]
Hi guys,
I would like to help with the next CKCM (I think the last one bit the dust). I can make really hard levels, reasonable graphics, interesting stories, and can make some small utilities. So...
If you need a boss level/hard secret level, just ask me! I come up with -- er, -- interesting mod characters. I'm sure that the communties' efforts will prevail this time.
Again, it's great being part of the CK community.
--Fleexy
[/MAJOR BUMP]
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
Classy. IMKO the original idea is still worth pursuing. What's probably needed at the moment is one person who can maintain the project as a whole while others contribute bits and pieces to it.
Anyone have a better idea on how to handle it? Maybe we can try the wiki idea that was once suggested?
Also,
Hmm... what a strange flavour of nostalgia.
Anyone have a better idea on how to handle it? Maybe we can try the wiki idea that was once suggested?
Also,
:mortlolXky wrote:It won't necessarily take years, Bounder
Hmm... what a strange flavour of nostalgia.
- Bonevelous
- Posts: 24
- Joined: Fri Mar 13, 2009 10:38 pm
- The Shifted One
- Posts: 71
- Joined: Sun Nov 11, 2007 11:32 pm
- Location: Utopia
I'm extraordinarily surprised to see new posts here.
On the other hand, it appears to have been a month since anyone did anything last. Are we giving this yet another shot or what?
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
This is the general map design I sketched out way back when, and I don't remember anyone ever arguing with it. I believe we wanted to avoid the dense deciduous forest archetype, since Keen 4 already covered it.