The Plan
- CommanderSpleen
- Posts: 1017
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- Location: The Land of Sparkly Things
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Yeah... I'm really confused here. Vorticon elders are in episode 2, and there's no vorticon involvement in this mod to use an actual vorticon elder as a statue replacement for episode 1.
:brainmelt
But this brings up a good question... what exactly ARE the animated statue replacements going to be? Shall we create a couple so there can be a slug and a lick? Or are they going to be patched in some other way?
:brainmelt
But this brings up a good question... what exactly ARE the animated statue replacements going to be? Shall we create a couple so there can be a slug and a lick? Or are they going to be patched in some other way?
- Deltamatic
- Posts: 163
- Joined: Tue Oct 06, 2009 5:33 am
When I was talking about Vorticon elders, I meant the equivalent of Yorp statues but in episode 2. *reads my post* Yeah, that was worded wrong.
The statues are just things that make messages pop up with some tiles on them, as I understand it. Since each level has a different tileset we could have a different appearance for this message-giving thing every time it comes up in the game. (It could even blend in with the background if we wanted Keen to talk to himself.)
The statues are just things that make messages pop up with some tiles on them, as I understand it. Since each level has a different tileset we could have a different appearance for this message-giving thing every time it comes up in the game. (It could even blend in with the background if we wanted Keen to talk to himself.)
- Deltamatic
- Posts: 163
- Joined: Tue Oct 06, 2009 5:33 am
- CommanderSpleen
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Thanks!
Also, another request for anyone: Could somebody design a "test tileset" bitmap? The image would include all kinds of normal blocking tiles, including one way tiles, as well as all four slopes (up left, down left, down right, up right), at 1:1, 1:2, 1:4. In addition, all top blocking faces (including slopes) will need to be icy, normal, and slippery.
Nothing fancy is required, just a background, slopes and normal faces indicated by coloured triangles and squares, and some kind of colour code for the ice/slippery/normal. (We will make a tileinfo later).
It would also be good to make a really big test level01.ck1, featuring all kinds of tile combinations that we would expect to see in a mod. (And maybe a simple world map to go along with the level).
Something like this will be very helpful in the future for me or anyone else testing keen/enemy behaviours.
Also, another request for anyone: Could somebody design a "test tileset" bitmap? The image would include all kinds of normal blocking tiles, including one way tiles, as well as all four slopes (up left, down left, down right, up right), at 1:1, 1:2, 1:4. In addition, all top blocking faces (including slopes) will need to be icy, normal, and slippery.
Nothing fancy is required, just a background, slopes and normal faces indicated by coloured triangles and squares, and some kind of colour code for the ice/slippery/normal. (We will make a tileinfo later).
It would also be good to make a really big test level01.ck1, featuring all kinds of tile combinations that we would expect to see in a mod. (And maybe a simple world map to go along with the level).
Something like this will be very helpful in the future for me or anyone else testing keen/enemy behaviours.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
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