Birdman Demo
Birdman Demo
Here's a little bit of a Mod-sort-of-thing made in Keen 4.
http://cosmicoding.com/Keendom/
It's on the front page...
It's mainly a bunch of tile and sprite remakes as well as some strange things done for the end-game sequence.
Thanks Andrew for modkeen 2!
http://cosmicoding.com/Keendom/
It's on the front page...
It's mainly a bunch of tile and sprite remakes as well as some strange things done for the end-game sequence.
Thanks Andrew for modkeen 2!
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
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Woog. Wacky.
Woah... impressive. Very classy stuff. I'm experimenting with Keen4 at the moment, and this is giving me some crazy ideas.
Excellent work, Br1ck!
>Commander Spleen
Excellent work, Br1ck!
>Commander Spleen
re: Birdman Demo
Hey, neat! Took me a minute to figure out how you did that... you did a nice job with it. :-) I more or less floated over the top of the level and then descended once I hit the left wall--flew behind a cloud, saw the top part of the Dopefish, and then thought it froze (everything stopped) and then I saw the game-end sequence. Did I trigger it incorrectly? I didn't see a guy anywhere...
It's a great demo of what all can be done with the new modding utilities--you should be proud! :-D
--Xky
It's a great demo of what all can be done with the new modding utilities--you should be proud! :-D
--Xky
Can't wait to get playing! Sounds awesome!
Edit:
WOAAAAH!!!
This is just awesome. It's brilliant, wow wow wow!!
That kind of stuff is really cool, hope to see more. ;)
Very very good ideas there, not to mention the ending.. N-i-c-e!
By the way, can I put it on my site later?
This kind of "demo" Keen stuff is really cool, I should try something sometime if I get any good idea..
Edit:
WOAAAAH!!!
This is just awesome. It's brilliant, wow wow wow!!
That kind of stuff is really cool, hope to see more. ;)
Very very good ideas there, not to mention the ending.. N-i-c-e!
By the way, can I put it on my site later?
This kind of "demo" Keen stuff is really cool, I should try something sometime if I get any good idea..
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
More Comments From Spleen
I was wandering around the level for ten minutes avoiding that guy before I realised he was an oracle member.Xky, you must have collided with an oracle member, disguised as Herman Toothrot. He's a little difficult to see...
I forgot to mention last time: The dopefish makes all the sprites flicker when it's on the screen. Looking at the sprite, I don't see any real reason for it, though.
Shall we be expecting more Birdman in the future? This has potential. You've certainly offered a glimpse of the insane stuff yet to come from Keen4+ 'odding.
>Commander Spleen
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- Patch Crafter
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foom
Br1ck, about the ending sequence--
what causes the pictures and text to disappear? In the original games, the only thing they used to make text and pictures disappear (without going to a new page) was the ^B command, but I don't see a single one of those in your finale, and you only have one page.
what causes the pictures and text to disappear? In the original games, the only thing they used to make text and pictures disappear (without going to a new page) was the ^B command, but I don't see a single one of those in your finale, and you only have one page.
xtraverse, heh, I completely overlooked the ^B tag; I used a plain red image to hide the pictures. As for the text, if you print the text twice (same color and place), it'll disappear--no flickering.
Birdman demo will remain just that--a demo. Unless someone can tell me how to get swimming keen in any level...
Birdman demo will remain just that--a demo. Unless someone can tell me how to get swimming keen in any level...
re: Caching
Hmm--we're really gonna hafta stretch our legs a bit to find out just how much room we have to work with in Keen:Galaxy. I hadn't even considered caching as a viable problem. Obviously I don't know any specifics, but I'm guessing we may have to limit levels to certain types of enemy, at the very least. Can't have Arachnuts, Bluebirds, and Berkeloids running around the same level, etc. (?)
--Xky
--Xky