Well, in Keen 6, Keen's shot would act like the Boobus Bomb:
- Keen can reobtain it whenever he wants after throwing 1 away
- His shot would exactly fall like the Boobus Bomb
(It would be a football he uses to be honest.)
- if Keen receives 100,000 points, the game jumps to the ending
- at the beginning of level 1, the Grabbiter's message (when Keen collected the Sandwich) appears, and only in case of level 1
- if Keen's shot hits an enemy, that would be 50 points
- Bobba can pick up Keen's shot (he threw away) + it throws Keen's shot instead of fireball back at him (you know, football rules; if Keen throws his ball away and the Bobba touches it, it picks up and throws it back, so that Keen can pick it up again. I don't know if you get it).
Possible?
Keen 6 patches
Re: Keen 6 patches
They should be, but I'll probably need your patchfile too for this one, and you can expect a lot of questions as I start working on the more tricky patches.
(Right now it's rather busy with thanksgiving, and I'm not even American.)
(Right now it's rather busy with thanksgiving, and I'm not even American.)
Re: Keen 6 patches
As a start here's the simplest patch, making the shot move like a football.You'll want to adjust the speeds until it moves the way you want:
Code: Select all
#Keen shoots in an arc not a line:
#Set up shot to have h and v speeds
%patch $D838 $C7 $47 $0E $0001W
%patch $D841 $C7 $47 $10 $0001W
#Shot speeds
#Up
%patch $D86A $C7 $47 $18 $FFB4W $EB $30 #Vertical
%patch $D865 $C7 $47 $16 $0000W #Horizontal
#Right
%patch $D87A $C7 $47 $18 $FFE8W $EB $20 #Vertical
%patch $D875 $C7 $47 $16 $0030W #Horizontal
#Down
%patch $D88A $C7 $47 $18 $0020W $EB $10 #Vertical
%patch $D885 $C7 $47 $16 $0000W #Horizontal
#Left
%patch $D89A $C7 $47 $18 $FFE8W $90 $90 #Vertical
%patch $D895 $C7 $47 $16 $FFC0W #Horizontal
#Shot foreground and activity
%patch $D8A1 $C7 $47 $20 $0000W $C7 $47 $02 $0002W $90 $90
#Change shot actions to work like Babobba shots, leaves three frames free
%patch $3226E $0060W $0060W $0000W $0000W $0000W $0002W $0000W $0000W
$08F41765RL $00000000L $0CA60FB1RL $153EW
Re: Keen 6 patches
This patch makes the shot become a shot item when it smashes into stuff. (Including enemies.)
It will ONLY work with the first patch I gave, otherwise it will crash the game. You'll probably also want to change things so that the shot item only gives one shot, not lots of them:
Code: Select all
#Keen's shot is an item when it lands
%patch $D922 $55 $8B $EC $56 $57 $8B $7E $06 $8B $76 $08 $C7 $05 $0005W $C7
$45 $3E $000BW $C7 $45 $10 $FFFFW $B8 $0019W $50 $9A $183B09F1RL
$44 $44 $B8 $15B6W $50 $57 $9A $08F41297RL $83 $C4
$04 $5F $5E $5D $CB
%patch $32320 $15B6W
Code: Select all
#Ammo gives only one shot
%patch $BEFC $FF $06 $7590W $EB $08
%patch $C0D0 $FF $06 $7590W $EB $08
Re: Keen 6 patches
Could you modify it? So that it won't become a shot item (like the Flower Power). So in short: Flower Power rules in all cases. After it smashes the wall, it simply bounces back to the ground. If it smashes an enemy, the enemy dies. Get it?levellass wrote: ↑Fri Nov 29, 2019 4:05 am This patch makes the shot become a shot item when it smashes into stuff. (Including enemies.)
Code: Select all
#Keen's shot is an item when it lands %patch $D922 $55 $8B $EC $56 $57 $8B $7E $06 $8B $76 $08 $C7 $05 $0005W $C7 $45 $3E $000BW $C7 $45 $10 $FFFFW $B8 $0019W $50 $9A $183B09F1RL $44 $44 $B8 $15B6W $50 $57 $9A $08F41297RL $83 $C4 $04 $5F $5E $5D $CB %patch $32320 $15B6W
Re: Keen 6 patches
SO: If it hits an enemy is destroys the enemy and vanishes...
BUT: If it hits ground or whatever it falls to the floor and can be picked up again?
BUT: If it hits ground or whatever it falls to the floor and can be picked up again?
Re: Keen 6 patches
Exactly. Like I said, Flower Power rules completely.