[v2.8.8] Abiathar: the superior Keen Galaxy editor

Utilities for editing Keen:Galaxy and Keen:Dreams levels.
Nisaba
Posts: 151
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat

Post by Nisaba » Fri Jul 29, 2016 8:48 am

there is an update available: version 2.8.5

Fleexy uploaded it over here:
Abiathar via Dropbox

Alternative link:
Abiathar via Amazon S3 Cloud

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Sun Jul 31, 2016 5:21 am

Interesting, what are the changes in this version?

Nisaba
Posts: 151
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat

Post by Nisaba » Sun Jul 31, 2016 7:21 am

Abiathar 2.8.5 Improvements:
Fleexy wrote:The conveyor tile properties (both directions, plus a weird jiggling effect) now appear for all Galaxy episodes because they work in all episodes! Even existing dependency files will get the new properties magically upgraded in.

The number format settings are now respected by all tools. Before, the Tile Property Modifier and Level Inspector (among others) would always show coordinates in decimal even when you had chosen such numbers to show in hex, but that's fixed now.

A weird glitch in the Tile Instance Remapper involving (0, 0) as a selection corner was fixed.

The Tile Property Modifier now lets you right-click a tile to set the current tile's animation link to it and then select the new tile, for ease of making loops. If you hold Shift while right-clicking, it will only create the link without selecting anything else.

The current dependency file's name now shows in the title bar of the main window.

A couple new methods and a new event bus appeared in the extension API. Most notably, extensions can now test for the presence of other extensions and then communicate with those other extensions using the new "measurement" system.

The UNLZEXE program is now downloaded on demand instead of coming packed in the Abiathar executable. That shaves off a full megabyte.

[...]
Those are the new features, but I'd like to remind everyone of the mini-palettes that were introduced in v2.4. You can press Alt+Up and Alt+Down followed by a numeric keypad digit to store or get (respectively) a tile in your mini-palette for the most recently active plane. It's a pretty neat feature, in my opinion.

Nisaba
Posts: 151
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat

Re: [v2.8.2] Abiathar: the superior Keen Galaxy editor

Post by Nisaba » Tue Jan 10, 2017 3:18 am

@Fleexy
can you please update the first post of this thread. the download link seems to be outdated (v2.8.2).

User avatar
Fleexy
Site Admin
Posts: 382
Joined: Fri Dec 12, 2008 1:33 am
Location: Blogham Tower
Contact:

Re: [v2.8.6] Abiathar: the superior Keen Galaxy editor

Post by Fleexy » Sat Feb 11, 2017 9:34 pm

Initial post updated, thanks for the reminder. Enjoy the update!

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: [v2.8.8] Abiathar: the superior Keen Galaxy editor

Post by levellass » Sun Apr 16, 2017 5:28 am

I have been building a tall level and have come across a limitation in Galaxy. Levels that are taller than 200 tiles trigger the 'map to tall' crash. This can be patched, and I have done so, but rows 200-204 of such a level behave oddly and shouldn't have the player pass through them.

This is in addition to the errors that can occur when a level is wider than 240 tiles.

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: [v2.8.8] Abiathar: the superior Keen Galaxy editor

Post by levellass » Wed Apr 19, 2017 11:43 am

I have come across another issue. If levels are smaller than 14 tiles in width or height then only Keen will spawn, no other enemies. This probably deserves a warning of some sort. (Yes it's possible to stumble across a level that thin.)

User avatar
Fleexy
Site Admin
Posts: 382
Joined: Fri Dec 12, 2008 1:33 am
Location: Blogham Tower
Contact:

Re: [v2.8.8] Abiathar: the superior Keen Galaxy editor

Post by Fleexy » Wed Apr 19, 2017 12:59 pm

Thanks for the notes! It looks like there are already warnings for these things in the Level Inspector, though the threshold numbers are less extreme, so you get a warning slightly before it becomes a problem. Let me know if the warnings aren't firing when they should.

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: [v2.8.8] Abiathar: the superior Keen Galaxy editor

Post by levellass » Sat Apr 22, 2017 4:46 am

Nifty-fifty.

I have a real hodgepodge of different Abithar versions all over my computer so it looks like the one i was using didn't have those warnings yet.

Interestingly one of my levels is now 240 tiles high, I found a way to 'block' the troublesome area. (I've been looking into adjusting the game's errors so that impossible things can be allowed.)

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest