Switching to Chocolate Keen
Switching to Chocolate Keen
Since this mod has been in a rut for the last couple of years (mainly because I got distracted by Netkeen and then other Galaxy stuff), I suggest "porting" it to 32-bit, since we can now take advantage of the Chocolate Keen codebase.
There are a number of advantages to doing this:
1. Far easier to program and debug, since the mod is mega complicated now.
2. No more memory shortages or other limitations for sprites, tilesets, sounds, music, etc.
3. Since chocolate keen is written in C using SDL, it will be very easy for new programmers to contribute. There are not very many people who would want to program a hackish Dos frankenmod.
4. Chocolate Keen is very faithful to the original game.
5. CKCM would be the world's very first Chocolate Keen mod :)
The only "disadvantage" is that the game would no longer work on DOS; however, it will work on windows, linux, and possibly handheld devices too.
As I don't really want to continue programming it for DOS, the only other option (besides waiting longer) would be to scrap the current project and just go back to conventional keen 1 patching, which is roughly where we were in 2009, albeit with a lot less content than we have now.
There are a number of advantages to doing this:
1. Far easier to program and debug, since the mod is mega complicated now.
2. No more memory shortages or other limitations for sprites, tilesets, sounds, music, etc.
3. Since chocolate keen is written in C using SDL, it will be very easy for new programmers to contribute. There are not very many people who would want to program a hackish Dos frankenmod.
4. Chocolate Keen is very faithful to the original game.
5. CKCM would be the world's very first Chocolate Keen mod :)
The only "disadvantage" is that the game would no longer work on DOS; however, it will work on windows, linux, and possibly handheld devices too.
As I don't really want to continue programming it for DOS, the only other option (besides waiting longer) would be to scrap the current project and just go back to conventional keen 1 patching, which is roughly where we were in 2009, albeit with a lot less content than we have now.
- CommanderSpleen
- Posts: 1017
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- Location: The Land of Sparkly Things
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- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact: