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ckguy

Joined: 14 Oct 2003 Posts: 467 Location: Charlestown, RI
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Posted: Sun May 06, 2007 8:55 pm Post subject: |
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| Well, finally here is version 3.2 - sorry it took so long ... I was busy, then decided to put in one more little feature, then was busy, then decided to add something else, etc. |
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levellass
Joined: 11 Oct 2006 Posts: 2046 Location: Ngaruawahia New Zealand
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Posted: Tue May 08, 2007 12:22 pm Post subject: |
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Oooh yeah, I know the feeling.
Huzzah! The selection problem is fixed! |
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ckguy

Joined: 14 Oct 2003 Posts: 467 Location: Charlestown, RI
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Posted: Wed May 09, 2007 1:41 pm Post subject: |
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| *dusts off the suggestion box and puts it on the table* |
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Freeyorp101

Joined: 24 Nov 2005 Posts: 163 Location: New Zealand
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Posted: Thu May 10, 2007 4:53 am Post subject: details |
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| Quote: | | *dusts off the suggestion box and puts it on the table* |
* A scroll bar for computers that have no (or a sticky/difficult to use) scroll button on their mouse? (as well as ctrl drag)
* Something that remembers the files next time it is opened, or only opens the files from the main window rather than everything from the start?
* A more precise way to set the animation length than just the scroller? (not nessecarily replacing, maybe an input box where the xyz in 'animation length = xyz' is now?) |
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Shadow Master

Joined: 20 Oct 2006 Posts: 129 Location: Santiago, Chile
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Posted: Thu May 10, 2007 2:17 pm Post subject: |
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I don't like scroll bars, I prefer the mouse scroller button. :p
What about an option to enable/disable a scroll bar for those who don't have a mouse with scroller button? |
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Kdash
Joined: 26 Feb 2005 Posts: 413
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Posted: Thu May 10, 2007 8:34 pm Post subject: |
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| Thats actually better. That way, people can have what they want. |
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levellass
Joined: 11 Oct 2006 Posts: 2046 Location: Ngaruawahia New Zealand
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Posted: Fri May 11, 2007 12:18 pm Post subject: |
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*sings*
'Oh you can't always get what you wa-aa-ant!'
This is one heck of a lot better than that strange piece of warped non-exe code I downloaded several months ago. |
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Flyingmouse

Joined: 05 Aug 2009 Posts: 94 Location: Pop Star
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Posted: Fri Jul 09, 2010 12:28 am Post subject: |
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| Code: | | RF_MarkTileGraphics: Unending foreground animation:516 |
HELP! |
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Mink
Joined: 03 Nov 2007 Posts: 191 Location: Providence, RI, US
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Posted: Fri Jul 09, 2010 2:26 am Post subject: |
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Alrighty, this has to do with having a non-looping foreground tile animation. I would go through and make sure each animating foreground tile (aside from gem doors and maybe a few other cases) form complete loops (i.e. they animate back to the original tiles eventually).
Oh, and which episode is this for? Five? |
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levellass
Joined: 11 Oct 2006 Posts: 2046 Location: Ngaruawahia New Zealand
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Posted: Fri Jul 09, 2010 1:27 pm Post subject: |
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| A good idea is to back up your tileinfo occasionally, and remember which tiles you edited last, the problem's usually there. |
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Flyingmouse

Joined: 05 Aug 2009 Posts: 94 Location: Pop Star
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Posted: Fri Jul 09, 2010 10:52 pm Post subject: |
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| Five. And yes, the issue was to incorrect loop placement. |
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