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A Keen 4,5,6 TileInfo [current version 3.2]
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ckguy



Joined: 14 Oct 2003
Posts: 467
Location: Charlestown, RI

PostPosted: Sun May 06, 2007 8:55 pm    Post subject: Reply with quote

Well, finally here is version 3.2 - sorry it took so long ... I was busy, then decided to put in one more little feature, then was busy, then decided to add something else, etc.
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levellass



Joined: 11 Oct 2006
Posts: 2046
Location: Ngaruawahia New Zealand

PostPosted: Tue May 08, 2007 12:22 pm    Post subject: Reply with quote

Oooh yeah, I know the feeling.

Huzzah! The selection problem is fixed!
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ckguy



Joined: 14 Oct 2003
Posts: 467
Location: Charlestown, RI

PostPosted: Wed May 09, 2007 1:41 pm    Post subject: Reply with quote

*dusts off the suggestion box and puts it on the table*
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Freeyorp101



Joined: 24 Nov 2005
Posts: 163
Location: New Zealand

PostPosted: Thu May 10, 2007 4:53 am    Post subject: details Reply with quote

Quote:
*dusts off the suggestion box and puts it on the table*


* A scroll bar for computers that have no (or a sticky/difficult to use) scroll button on their mouse? (as well as ctrl drag)

* Something that remembers the files next time it is opened, or only opens the files from the main window rather than everything from the start?

* A more precise way to set the animation length than just the scroller? (not nessecarily replacing, maybe an input box where the xyz in 'animation length = xyz' is now?)
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Shadow Master



Joined: 20 Oct 2006
Posts: 129
Location: Santiago, Chile

PostPosted: Thu May 10, 2007 2:17 pm    Post subject: Reply with quote

I don't like scroll bars, I prefer the mouse scroller button. :p

What about an option to enable/disable a scroll bar for those who don't have a mouse with scroller button?
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Kdash



Joined: 26 Feb 2005
Posts: 413

PostPosted: Thu May 10, 2007 8:34 pm    Post subject: Reply with quote

Thats actually better. That way, people can have what they want.
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levellass



Joined: 11 Oct 2006
Posts: 2046
Location: Ngaruawahia New Zealand

PostPosted: Fri May 11, 2007 12:18 pm    Post subject: Reply with quote

*sings*

'Oh you can't always get what you wa-aa-ant!'


This is one heck of a lot better than that strange piece of warped non-exe code I downloaded several months ago.
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Flyingmouse



Joined: 05 Aug 2009
Posts: 94
Location: Pop Star

PostPosted: Fri Jul 09, 2010 12:28 am    Post subject: Reply with quote

Code:
RF_MarkTileGraphics: Unending foreground animation:516

HELP!
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Mink



Joined: 03 Nov 2007
Posts: 191
Location: Providence, RI, US

PostPosted: Fri Jul 09, 2010 2:26 am    Post subject: Reply with quote

Alrighty, this has to do with having a non-looping foreground tile animation. I would go through and make sure each animating foreground tile (aside from gem doors and maybe a few other cases) form complete loops (i.e. they animate back to the original tiles eventually).

Oh, and which episode is this for? Five?
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levellass



Joined: 11 Oct 2006
Posts: 2046
Location: Ngaruawahia New Zealand

PostPosted: Fri Jul 09, 2010 1:27 pm    Post subject: Reply with quote

A good idea is to back up your tileinfo occasionally, and remember which tiles you edited last, the problem's usually there.
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Flyingmouse



Joined: 05 Aug 2009
Posts: 94
Location: Pop Star

PostPosted: Fri Jul 09, 2010 10:52 pm    Post subject: Reply with quote

Five. And yes, the issue was to incorrect loop placement.
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