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The Generic Mod
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grafix



Joined: 29 Oct 2004
Posts: 208

PostPosted: Wed Jun 08, 2005 5:53 am    Post subject: Reply with quote

Actually, I was talking about the crappy ones. You know, the sprite comics/movies where there's no plot, and the sprite characters are there because the author can't draw. Whilst I haven't read a huge amount of 8-Bit Theatre (I know little of 80s-era games) I didn't particularly enjoy it - it's not my sort of comic.
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Fleexy



Joined: 12 Dec 2008
Posts: 281
Location: Blogham Tower

PostPosted: Mon Oct 12, 2009 2:45 pm    Post subject: Reply with quote

This is my new favorite mod! I've ALMOST won it. My closest time was when I had ship parts 1, 3, and 4. I had the Yellow Keyburger (lol) and had just found the Yellow Bork. I opened in and...

The screen turned to garbage. WTG (what the garg)? I don't know what went wrong there......
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Tulip



Joined: 16 Jun 2008
Posts: 394
Location: Heidelberg, Germany

PostPosted: Mon Oct 12, 2009 2:59 pm    Post subject: Reply with quote

Yes the mod is great, although I generally don't like inlevel teleporters.
Strange thing that happened to you there, I remember beating it once or twice, and I never had a bug like that.
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Fleexy



Joined: 12 Dec 2008
Posts: 281
Location: Blogham Tower

PostPosted: Mon Oct 12, 2009 3:40 pm    Post subject: Reply with quote

I don't see why so many people dislike inlevel teleport. It opens up a whole new aspect of modding. I beat it after fixing the drive. Good old SCANDISK.
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Tulip



Joined: 16 Jun 2008
Posts: 394
Location: Heidelberg, Germany

PostPosted: Mon Oct 12, 2009 4:08 pm    Post subject: Reply with quote

It's a hack and looks ugly, because there's no delay for the teleport like on the maplevel. And it causes trouble (misplaced tiles and stuff)
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Fleexy



Joined: 12 Dec 2008
Posts: 281
Location: Blogham Tower

PostPosted: Mon Oct 12, 2009 4:14 pm    Post subject: Reply with quote

In this mod, yes. But in other mods it looks just fine. The teleport is a bit jarring, though. I believe the floaty, blinky tiles appear because of Class 1 sprite overload.
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CommanderSpleen



Joined: 31 Aug 2003
Posts: 965
Location: The Land of Sparkly Things

PostPosted: Tue Oct 13, 2009 1:03 am    Post subject: Reply with quote

Quote:
And it causes trouble (misplaced tiles and stuff)

It's just Keen's vision that gets disoriented a bit from the demolecularisation. ;)
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levellass



Joined: 11 Oct 2006
Posts: 2046
Location: Ngaruawahia New Zealand

PostPosted: Wed Oct 14, 2009 4:17 am    Post subject: Reply with quote

It happens when the animation is flipping over when Keen teleports.

I'm sure Lemm could fix it to have a delay. I think what it really needs is a sound. Chips Challenge has an instant teleport and nobody minds.
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Kdash



Joined: 26 Feb 2005
Posts: 413

PostPosted: Wed Oct 14, 2009 9:07 pm    Post subject: Reply with quote

levellass wrote:
Chips Challenge has an instant teleport and nobody minds.


Cause everything in that game was instant. When you moved, you moved an entire tile at once.
Keen moves by pixel, so it's much more noticeable when he suddenly teleports.
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