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grafix

Joined: 29 Oct 2004 Posts: 208
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Posted: Wed Jun 08, 2005 5:53 am Post subject: |
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| Actually, I was talking about the crappy ones. You know, the sprite comics/movies where there's no plot, and the sprite characters are there because the author can't draw. Whilst I haven't read a huge amount of 8-Bit Theatre (I know little of 80s-era games) I didn't particularly enjoy it - it's not my sort of comic. |
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Fleexy

Joined: 12 Dec 2008 Posts: 281 Location: Blogham Tower
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Posted: Mon Oct 12, 2009 2:45 pm Post subject: |
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This is my new favorite mod! I've ALMOST won it. My closest time was when I had ship parts 1, 3, and 4. I had the Yellow Keyburger (lol) and had just found the Yellow Bork. I opened in and...
The screen turned to garbage. WTG (what the garg)? I don't know what went wrong there...... |
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Tulip

Joined: 16 Jun 2008 Posts: 394 Location: Heidelberg, Germany
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Posted: Mon Oct 12, 2009 2:59 pm Post subject: |
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Yes the mod is great, although I generally don't like inlevel teleporters.
Strange thing that happened to you there, I remember beating it once or twice, and I never had a bug like that. |
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Fleexy

Joined: 12 Dec 2008 Posts: 281 Location: Blogham Tower
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Posted: Mon Oct 12, 2009 3:40 pm Post subject: |
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| I don't see why so many people dislike inlevel teleport. It opens up a whole new aspect of modding. I beat it after fixing the drive. Good old SCANDISK. |
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Tulip

Joined: 16 Jun 2008 Posts: 394 Location: Heidelberg, Germany
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Posted: Mon Oct 12, 2009 4:08 pm Post subject: |
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| It's a hack and looks ugly, because there's no delay for the teleport like on the maplevel. And it causes trouble (misplaced tiles and stuff) |
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Fleexy

Joined: 12 Dec 2008 Posts: 281 Location: Blogham Tower
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Posted: Mon Oct 12, 2009 4:14 pm Post subject: |
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| In this mod, yes. But in other mods it looks just fine. The teleport is a bit jarring, though. I believe the floaty, blinky tiles appear because of Class 1 sprite overload. |
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CommanderSpleen

Joined: 31 Aug 2003 Posts: 965 Location: The Land of Sparkly Things
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Posted: Tue Oct 13, 2009 1:03 am Post subject: |
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| Quote: | | And it causes trouble (misplaced tiles and stuff) |
It's just Keen's vision that gets disoriented a bit from the demolecularisation. ;) |
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levellass
Joined: 11 Oct 2006 Posts: 2046 Location: Ngaruawahia New Zealand
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Posted: Wed Oct 14, 2009 4:17 am Post subject: |
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It happens when the animation is flipping over when Keen teleports.
I'm sure Lemm could fix it to have a delay. I think what it really needs is a sound. Chips Challenge has an instant teleport and nobody minds. |
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Kdash
Joined: 26 Feb 2005 Posts: 413
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Posted: Wed Oct 14, 2009 9:07 pm Post subject: |
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| levellass wrote: | | Chips Challenge has an instant teleport and nobody minds. |
Cause everything in that game was instant. When you moved, you moved an entire tile at once.
Keen moves by pixel, so it's much more noticeable when he suddenly teleports. |
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