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PATCH: Disable Raygun

 
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adurdin
Site Admin


Joined: 29 Aug 2003
Posts: 585
Location: Edinburgh, Scotland

PostPosted: Wed Jan 05, 2005 11:27 pm    Post subject: Reply with quote

This one was easy -- a five minute job:

Code:

%ext ck1
%version 1.31

# stop the sound
%patch $3E36  $90 $90 $90

# stop losing a shot
%patch $3E3B  $90 $90 $90 $90

# don't spawn a shot
%patch $3E4F  $90 $90 $90

# and don't play the 'click-out-of-ammo' sound either
%patch $3E5B  $90 $90 $90

%end
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MultiMania
Patch Master


Joined: 24 Nov 2003
Posts: 157
Location: Deep in the heart of keen.

PostPosted: Thu Jan 06, 2005 7:35 am    Post subject: Reply with quote

Cool Patch!

Why not try a slimmed down version of Andy's Patch?
Code:

%ext ck1
%version 1.31

#Make Keen act as if he has no shots.
%patch 0x3E30 $EB

# and don't play the 'click-out-of-ammo' sound either
%patch $3E5B  $90 $90 $90

%end
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MultiMania
Patch Master


Joined: 24 Nov 2003
Posts: 157
Location: Deep in the heart of keen.

PostPosted: Fri Jan 07, 2005 11:52 am    Post subject: Reply with quote

If shooting is disabled, why not make the amno act like Drops/Vitalin/Vivas and give you an extra life for every 100 of them that you get. Here is a beta of a patch to do such a thing.

Code:
%ext ck1
%version 1.31
#Amno becomes Drops/Vitalin/Vivas
%patch 0x44A0 $E8 $17 $02 $90 $90
%patch 0x46BA $FF $06 $C8 $AA $83 $3E $C8 $AA $64 Change the $64 to change how many are needed to get a new life.
        $74 $01 $C3 $FF $06 $C6 $AA $C7 $06
        $C8 $AA $00 $00 $E8 $BA $25 $E8 $73
        $25 $C3

%end
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MultiMania
Patch Master


Joined: 24 Nov 2003
Posts: 157
Location: Deep in the heart of keen.

PostPosted: Fri Jan 07, 2005 12:33 pm    Post subject: Reply with quote

KeenRush wrote:
Hey, I got another idea! The could be probably used that Keen gets a key card if he has [number] of some stuff collected and can only open door to exit door with that key! Or then that exit door only opens up if Keen has some amount of 'ammo' collected!


Here you go!

Code:
%ext ck1
%version 1.31
#Get yellow keycard when you get 100 amno
%patch 0x44A0 $E8 $17 $02 $90 $90
%patch 0x46BA $FF $06 $C8 $AA $83 $3E $C8 $AA $64 Change the $64 to change how many are needed to get the yellow keycard.
        $74 $01 $C3 $FF $06 $C6 $AA $C7 $06
        $9E $AA $00 $00 $E8 $BA $25 $E8 $73
        $25 $C3

%end
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Fleexy



Joined: 12 Dec 2008
Posts: 281
Location: Blogham Tower

PostPosted: Sat Apr 25, 2009 11:01 pm    Post subject: Reply with quote

Why does this topic show CommanderSpleen as the author even though he didn't even post here?
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shikadi



Joined: 08 Feb 2008
Posts: 147
Location: belgium

PostPosted: Sun Apr 26, 2009 7:27 am    Post subject: Reply with quote

Yet another 4 year bumb, but you are right, strange
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levellass



Joined: 11 Oct 2006
Posts: 2044
Location: Ngaruawahia New Zealand

PostPosted: Wed May 13, 2009 1:02 am    Post subject: Reply with quote

The topic was reposted when the forums were reorganized, I think. Or possibly over the years the original information has been garbled slightly. Either way, it doesn't matter much.
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