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MultiMania Patch Master

Joined: 24 Nov 2003 Posts: 157 Location: Deep in the heart of keen.
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Posted: Tue Feb 13, 2007 9:40 am Post subject: PATCH: Levels start with lights off. |
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Finally got all my notes for Keen1 working again, and I stumbled across some more lightswitch code, so I thought I'd make this.
| Code: | %patch $4C92 $E8 $B4 $1F $90 $90 $90
%patch $4CA1 $E8 $0E $E9 |
Let's get everyone back into the modding mood.[/code] |
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Kdash
Joined: 26 Feb 2005 Posts: 413
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Posted: Tue Feb 13, 2007 9:30 pm Post subject: |
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Cool.
For Keen 2, is it possible to have the lights turn off when you shoot the machines? I need that before I can finish my mod (well, I still have about 14 more levels to make...) |
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levellass
Joined: 11 Oct 2006 Posts: 2046 Location: Ngaruawahia New Zealand
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Posted: Wed Feb 14, 2007 3:15 am Post subject: |
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| It should be; all you'd need to do is add a bit in the destroyed machine code to reference the switch behaviour; you might have to sacrifice a block or something to fit the reference in, but it should work. |
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