Page 6 of 6
Posted: Sun May 06, 2007 8:55 pm
by ckguy
Well, finally
here is version 3.2 - sorry it took so long ... I was busy, then decided to put in one more little feature, then was busy, then decided to add something else, etc.
Posted: Tue May 08, 2007 12:22 pm
by levellass
Oooh yeah, I know the feeling.
Huzzah! The selection problem is fixed!
Posted: Wed May 09, 2007 1:41 pm
by ckguy
*dusts off the suggestion box and puts it on the table*
details
Posted: Thu May 10, 2007 4:53 am
by Freeyorp101
*dusts off the suggestion box and puts it on the table*
* A scroll bar for computers that have no (or a sticky/difficult to use) scroll button on their mouse? (as well as ctrl drag)
* Something that remembers the files next time it is opened, or only opens the files from the main window rather than everything from the start?
* A more precise way to set the animation length than just the scroller? (not nessecarily replacing, maybe an input box where the xyz in 'animation length = xyz' is now?)
Posted: Thu May 10, 2007 2:17 pm
by Shadow Master
I don't like scroll bars, I prefer the mouse scroller button. :p
What about an option to enable/disable a scroll bar for those who don't have a mouse with scroller button?
Posted: Thu May 10, 2007 8:34 pm
by Kdash
Thats actually better. That way, people can have what they want.
Posted: Fri May 11, 2007 12:18 pm
by levellass
*sings*
'Oh you can't always get what you wa-aa-ant!'
This is one heck of a lot better than that strange piece of warped non-exe code I downloaded several months ago.
Posted: Fri Jul 09, 2010 12:28 am
by Flyingmouse
Code: Select all
RF_MarkTileGraphics: Unending foreground animation:516
HELP!
Posted: Fri Jul 09, 2010 2:26 am
by Mink
Alrighty, this has to do with having a non-looping foreground tile animation. I would go through and make sure each animating foreground tile (aside from gem doors and maybe a few other cases) form complete loops (i.e. they animate back to the original tiles eventually).
Oh, and which episode is this for? Five?
Posted: Fri Jul 09, 2010 1:27 pm
by levellass
A good idea is to back up your tileinfo occasionally, and remember which tiles you edited last, the problem's usually there.
Posted: Fri Jul 09, 2010 10:52 pm
by Flyingmouse
Five. And yes, the issue was to incorrect loop placement.