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Posted: Sun May 06, 2007 8:55 pm
by ckguy
Well, finally here is version 3.2 - sorry it took so long ... I was busy, then decided to put in one more little feature, then was busy, then decided to add something else, etc.

Posted: Tue May 08, 2007 12:22 pm
by levellass
Oooh yeah, I know the feeling.

Huzzah! The selection problem is fixed!

Posted: Wed May 09, 2007 1:41 pm
by ckguy
*dusts off the suggestion box and puts it on the table*

details

Posted: Thu May 10, 2007 4:53 am
by Freeyorp101
*dusts off the suggestion box and puts it on the table*
* A scroll bar for computers that have no (or a sticky/difficult to use) scroll button on their mouse? (as well as ctrl drag)

* Something that remembers the files next time it is opened, or only opens the files from the main window rather than everything from the start?

* A more precise way to set the animation length than just the scroller? (not nessecarily replacing, maybe an input box where the xyz in 'animation length = xyz' is now?)

Posted: Thu May 10, 2007 2:17 pm
by Shadow Master
I don't like scroll bars, I prefer the mouse scroller button. :p

What about an option to enable/disable a scroll bar for those who don't have a mouse with scroller button?

Posted: Thu May 10, 2007 8:34 pm
by Kdash
Thats actually better. That way, people can have what they want.

Posted: Fri May 11, 2007 12:18 pm
by levellass
*sings*

'Oh you can't always get what you wa-aa-ant!'


This is one heck of a lot better than that strange piece of warped non-exe code I downloaded several months ago.

Posted: Fri Jul 09, 2010 12:28 am
by Flyingmouse

Code: Select all

RF_MarkTileGraphics: Unending foreground animation:516
HELP!

Posted: Fri Jul 09, 2010 2:26 am
by Mink
Alrighty, this has to do with having a non-looping foreground tile animation. I would go through and make sure each animating foreground tile (aside from gem doors and maybe a few other cases) form complete loops (i.e. they animate back to the original tiles eventually).

Oh, and which episode is this for? Five?

Posted: Fri Jul 09, 2010 1:27 pm
by levellass
A good idea is to back up your tileinfo occasionally, and remember which tiles you edited last, the problem's usually there.

Posted: Fri Jul 09, 2010 10:52 pm
by Flyingmouse
Five. And yes, the issue was to incorrect loop placement.