A Keen 4,5,6 TileInfo [current version 3.2]

Utilities to affect Keen:Galaxy and Keen:Dreams tilesets.
User avatar
ckguy
Posts: 464
Joined: Tue Oct 14, 2003 11:20 am
Location: Providence, RI, US
Contact:

Post by ckguy »

Well, finally here is version 3.2 - sorry it took so long ... I was busy, then decided to put in one more little feature, then was busy, then decided to add something else, etc.

levellass
Posts: 2997
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Oooh yeah, I know the feeling.

Huzzah! The selection problem is fixed!

User avatar
ckguy
Posts: 464
Joined: Tue Oct 14, 2003 11:20 am
Location: Providence, RI, US
Contact:

Post by ckguy »

*dusts off the suggestion box and puts it on the table*

User avatar
Freeyorp101
Posts: 159
Joined: Thu Nov 24, 2005 2:12 am
Location: New Zealand

details

Post by Freeyorp101 »

*dusts off the suggestion box and puts it on the table*
* A scroll bar for computers that have no (or a sticky/difficult to use) scroll button on their mouse? (as well as ctrl drag)

* Something that remembers the files next time it is opened, or only opens the files from the main window rather than everything from the start?

* A more precise way to set the animation length than just the scroller? (not nessecarily replacing, maybe an input box where the xyz in 'animation length = xyz' is now?)

User avatar
Shadow Master
Posts: 129
Joined: Fri Oct 20, 2006 3:14 pm
Location: Santiago, Chile
Contact:

Post by Shadow Master »

I don't like scroll bars, I prefer the mouse scroller button. :p

What about an option to enable/disable a scroll bar for those who don't have a mouse with scroller button?

Kdash
Posts: 405
Joined: Sat Feb 26, 2005 5:45 pm

Post by Kdash »

Thats actually better. That way, people can have what they want.

levellass
Posts: 2997
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

*sings*

'Oh you can't always get what you wa-aa-ant!'


This is one heck of a lot better than that strange piece of warped non-exe code I downloaded several months ago.

User avatar
Flyingmouse
Posts: 104
Joined: Wed Aug 05, 2009 8:33 pm
Location: Procrastination

Post by Flyingmouse »

Code: Select all

RF_MarkTileGraphics: Unending foreground animation:516
HELP!

Mink
Posts: 192
Joined: Sat Nov 03, 2007 4:08 pm
Location: Providence, RI, US

Post by Mink »

Alrighty, this has to do with having a non-looping foreground tile animation. I would go through and make sure each animating foreground tile (aside from gem doors and maybe a few other cases) form complete loops (i.e. they animate back to the original tiles eventually).

Oh, and which episode is this for? Five?

levellass
Posts: 2997
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

A good idea is to back up your tileinfo occasionally, and remember which tiles you edited last, the problem's usually there.

User avatar
Flyingmouse
Posts: 104
Joined: Wed Aug 05, 2009 8:33 pm
Location: Procrastination

Post by Flyingmouse »

Five. And yes, the issue was to incorrect loop placement.

Post Reply