to-be Keen 4-6 editor
bzzt, wrong
<Activate Administrative Loudspeaker> Please stop going off topic, and please stop harassing Ilsoap. :-) Thanks. </Loudspeaker>
on topic
i found a bug in the editor when importing and exporting. The Y axis seems to change by one digit so that when i set the sprite, for example, to (41,28) the game loads it with (41,27). Its easy enough to just add 1 to the Y axis, but ive been working on my world map level and now it seems to change the Y axis by 1 on some sprites, and leave it alone on others.
It was Keen 5, and a horizontally moving slicestar disappeared and two blocker sprites turned into platforms that just drop down when you step on them.
Ah!
While writing this message I just checked the level in the editor again. It seems that the sprite number itself has increased. The slicestar isn't visible just because I've ran the level on easy mode, and the sprite number has increased by one, thus making the sprite the next sprite that only appear when playing with medium or hard difficult level. And the next sprite from blocker sprite seems to be the down-going platform!
They seem to be placed at coordinates (7, 25), (18, 25), and (24, 25) in the editor. The level is the level #1, "Ion Vent System".
Edit: I've resized the original level to size 64x32.
Oh, could you make it so that along with the numbers it would show something like 'x=33' and 'tile=239'? So, some text along with the numbers in the bottom of the screen.
And, it'd be good if it could show the number of the tile or sprite the cursor is currently hovering on, in the tile/sprite selecting window..
Ah!
While writing this message I just checked the level in the editor again. It seems that the sprite number itself has increased. The slicestar isn't visible just because I've ran the level on easy mode, and the sprite number has increased by one, thus making the sprite the next sprite that only appear when playing with medium or hard difficult level. And the next sprite from blocker sprite seems to be the down-going platform!
They seem to be placed at coordinates (7, 25), (18, 25), and (24, 25) in the editor. The level is the level #1, "Ion Vent System".
Edit: I've resized the original level to size 64x32.
Oh, could you make it so that along with the numbers it would show something like 'x=33' and 'tile=239'? So, some text along with the numbers in the bottom of the screen.
And, it'd be good if it could show the number of the tile or sprite the cursor is currently hovering on, in the tile/sprite selecting window..